Prospect Theory - The Economics of Design

• 11 min read

581 Shares

Economists once assumed that every actor in an economic system would be rational. That people would calculate the value of what they had and what they could have in the future accurately and that they would make their decisions based on that calculation. Unfortunately, in practice this was rarely the case – in fact traditional economic models and reality rarely aligned.

Author/Copyright holder: Tony Alter. Copyright terms and licence: CC BY 2.0

The issue was that people are not actually rational; as you can see from the image above. That many decisions are driven by learned behaviors and that while those behaviors may work in our favor at times – much of the time they do not. The Nobel Prize winning economist Daniel Kahneman has spent the last decades studying this irrationality of behavior and examining why we don’t make decisions that are always in our best interests.

Prospect Theory

In the paper; “Prospect Theory: An Analysis of Decision Under Risk” (published in 1979) Daniel Kahneman and Amos Tversky examined how people make decisions when there is some risk involved with the final result of that decision.

Author/Copyright holder: JohnKiat. Copyright terms and licence: CC BY-SA 3.0

Their research was triggered by the observation that in certain circumstances people display risk-aversion and in others they pursue risk-seeking behavior.

Classic economics assumes that people are good at calculating the risks of something happening and thus will make logical choices. It also assumes that loss and gain are equal to us; so that we will be as happy to win $50 in a lottery as we will be unhappy to have lost $50 when a gust of wind pulls it from our hands never to be seen again.

Prospect theory disagrees with these concepts. It assumes that people are terrible at calculating risks (and this is to a large extent true – particularly when “risk” is often expressed in ways that many people do not understand in the first place) and that we feel more pain over loss than we feel joy over the gain of something.

What prospect theory then concludes is that we make decisions based on an internal set of heuristics (“rules of thumb”) and that we measure outcomes not against their probability but against the reference points set by our internal set of heuristics. We take this reference point and decide that if something lesser than that happens it will be “a loss” and if something greater than that happens it will be a “gain”.

It is these heuristics which then enable the decision making process. Once the decision has been made; the actor (if questioned about it) will attempt to rationalize that decision. They will behave as though they calculated the odds of an outcome and that they chose the path with the better outcome.

This is a conflict between what people say they do and what they actually do. This is something that UX researchers will be intimately familiar with by this point.

Author/Copyright holder: AdventuresInAnalog. Copyright terms and licence: CC BY-ND 2.0

Practical Applications of Prospect Theory

This is all well and good, you say, but so what? How is this applicable to design work?

Well, prospect theory has a practical application. It is derived through some fairly complex mathematics (which you can find in Kahneman and Tversky’s paper at the link at the bottom of this article) but it boils down to the idea that there is a four-fold pattern of attitude towards risk.

This means that people are most likely to display risk-seeking behavior when they have only a moderate chance of loss or small chances of gain and that they tend to display risk-averse behavior when there are moderate chances of gain and small possibilities of loss. This is counter-intuitive and the behavior often depends on how the loss or gain is phrased to the person.

Imagine, if you will, that you are involved in an insurance dispute and that you are given some choices by your lawyer regarding the outcome of the dispute and that your lawyer, being a clever person (as, of course, any lawyer you selected would be) can give you an accurate summation of the odds involved in each decision that you make. Unfortunately, your lawyer (even though they are gifted) is unaware of prospect theory and so they present the hard data without explaining it very well.

The behavior you are likely to exhibit regarding each choice presented is summarized in this table:

General Probability

Gain

Loss

High Chance of Outcome (a near certainty)

Your lawyer tells you that you have a 95% chance of receiving a $10,000 payout if you continue the suit or you have a 100% chance of settling for $9,000 now.

Logically, a 95% chance of $10,000 is worth $9,500.

However, you are likely to fear being disappointed if your luck does not hold and you land in that 5% chance that would get nothing. This leads to you settling the claim.

This is Risk-Averse behavior and you are most likely to accept the settlement. Though in reality you should not.

Your lawyer tells you that you may pay the insurance company $9,000 now or there is a 95% chance that you will have to pay $10,000 if you continue the dispute.

Again, logically a 95% chance of losing $10,000 is worth $9,500.

The logical thing to do is to pay $9,000 now. However a fear of loss leads most people to reject that settlement and to gamble on the chance of losing $10,000 instead. This is Risk-Seeking behavior when we should be risk--averse.

Low Chance of Outcome (an unlikely possibility)

Your lawyer tells you that you have a 5% chance of winning a $10,000 payout if you continue your suit but you may settle today for $550.

Logically a 5% chance of $10,000 is worth $500. You ought to accept the $550 payout.

However, in the hopes of a large gain most people display Risk-Seeking behavior and reject the settlement.

Your lawyer tells you that you have a 5% chance of losing $10,000 if you continue the process but may settle the suit for a payment of $550 now.

Again, logically a 5% chance of having to pay $10,000 is worth $500. You ought to reject the settlement.

However, your fear of a large loss will lead to Risk-Averse behavior and you are most likely to settle the suit rather than accept the risk.

What you should notice is that all these outcomes are illogical. When we should take risks, we shy away from them and when we should avoid risk, we jump right in and take the risk.

This matters to designers in two ways. The first is that when we make decisions about what products to support for design projects we may be making flawed decisions based on our perception of risk rather than the actual risks involved. The second is that we can influence the adoption of a product by framing the risk involved in adoption in a certain way to trigger risk-seeking rather than risk-adverse behaviors.

Note: There is a limit to the kind of risk you want to encourage users to take – we don’t recommend trying to persuade them to do something like this…

Author/Copyright holder: Michael Coghlan. Copyright terms and licence: CC BY-SA 2.0

The Challenge

Prospect theory is widely accepted by economists and if you don’t understand the mathematics involved – you probably found yourself nodding in agreement while examining the outcome of the lawyer’s offers. The issue is that as Nicholas Barberis, an economist at Yale University, found in his paper “Thirty Years of Prospect Theory in Economics: A Review and Assessment” prospect theory is rarely applied in practice. The concept is so counter-intuitive that it is challenging to implement.

One way to address this challenge is to use software to carry out modeling that accounts for prospect theory. Software such as PRORelevant which is used for marketing analytics has this form of modeling built in to its decision making evaluation capacity. (Note: This is not an endorsement of PRORelevant but rather an indication that such software is available – we strongly recommend evaluating any given software package thoroughly before implementing it in your organization).

The Take Away

Prospect theory concludes that people are often risk-averse when they should be risk-seeking and vice-versa. This is important to us as designers because it means we may be choosing the wrong projects for development based on an erroneous assessment of the risks involved. It is also important to designers because framing the risk involved in adopting a new product can encourage risk-seeking rather than risk-averse behavior in would-be users.

Daniel Kahneman, the Nobel Prize winner says; “Prospect theory turned out to be the most significant work we ever did.”

References

Hero Image: Author/Copyright holder: chrisevans. Copyright terms and licence: CC BY-NC-ND 2.0

Learn More in This Course:

AI for Designers

10 days
12 % booked
View Course

What You Should Read Next

  • Read full article
    The Diffusion of Innovation – Strategies for Adoption of Products - Article hero image
    Interaction Design Foundation logo

    The Diffusion of Innovation – Strategies for Adoption of Products

    The diffusion of innovation is the process by which new products are adopted (or not) by their intended audiences. It allows designers and marketers to examine why it is that some inferior products are successful when some superior products are not.The idea of diffusion is not new; in fact it was or

    Social shares
    1.1k
    Published
    Read Article
  • Read full article
    How to Use the Product Life Cycle - Article hero image
    Interaction Design Foundation logo

    How to Use the Product Life Cycle

    The product life cycle is an important tool for marketers, management and designers alike. It specifies four individual stages of a product’s life and offers guidance for developing strategies to make the best use of those stages and promote the overall success of the product in the marketplace.Abou

    Social shares
    873
    Published
    Read Article
  • Read full article
    Useful, Usable, and Used: Why They Matter to Designers - Article hero image
    Interaction Design Foundation logo

    Useful, Usable, and Used: Why They Matter to Designers

    Today, we’re going to take a look at three contexts of the concept of use: useful, usable and used. The first two terms, useful and usable, are bandied around a lot in terms of user experience and design while the third term, used, barely gets a mention. Yet, as we’ll come to see it may be the most

    Social shares
    868
    Published
    Read Article
  • Read full article
    How to Achieve Critical Mass for a Product Launch - Article hero image
    Interaction Design Foundation logo

    How to Achieve Critical Mass for a Product Launch

    The concept of critical mass originates in physics; it refers to the volume of a nuclear product required to sustain a chain reaction in a nuclear explosion. However, critical mass in marketing requires a very different product – users – to ensure a “chain reaction” of sales. The idea of critical m

    Social shares
    754
    Published
    Read Article
  • Read full article
    Loss Aversion Theory - The Economics of Design - Article hero image
    Interaction Design Foundation logo

    Loss Aversion Theory - The Economics of Design

    If people were rational then the feelings invoked by losing something or gaining something (of equal value) ought to be the same. We should feel as pleased that our friend has just given us $100 for our birthdays as we feel bad that we have lost $100 when we forgot to take it from an ATM machine.In

    Social shares
    739
    Published
    Read Article
  • Read full article
    Be Afraid! The Silent Role of Fear in Decision Making - Article hero image
    Interaction Design Foundation logo

    Be Afraid! The Silent Role of Fear in Decision Making

    Fear plays such a dominant role in our lives that several businesses and products have succeeded on the back of this single emotion. Here’s a look at some of the fears that affect our decision making, how businesses and products exploit these tendencies to their advantage, and how, as a designer, yo

    Social shares
    710
    Published
    Read Article
  • Read full article
    Appropriation and Design: A Tale of Two Concepts - Article hero image
    Interaction Design Foundation logo

    Appropriation and Design: A Tale of Two Concepts

    ‘Appropriation is an unusual word for designers in that it has two very distinct meanings. Both are relevant to designers and both need careful consideration but for very different reasons.Appropriation is either:The use of pre-existing objects/images within a design or art with marginal amounts of

    Social shares
    704
    Published
    Read Article
  • Read full article
    Emotional Drivers for User and Consumer Behavior - Article hero image
    Interaction Design Foundation logo

    Emotional Drivers for User and Consumer Behavior

    In his paper; “Conditional Reflexes” the scientist Ivan Pavlov proved that a dog could be conditioned to respond to a stimulus. He presented a dog with food and the dog began to salivate. He also rang a bell every time he presented the food. Eventually he could ring the bell and cause the dog to sal

    Social shares
    688
    Published
    Read Article
  • Read full article
    Value Networks and Why They Matter - Article hero image
    Interaction Design Foundation logo

    Value Networks and Why They Matter

    We know, almost instinctively, that networks hold value. Human beings are by nature social creatures and our own social networks (not just those online) provide a framework for our behaviors and structure to our lives. Yet, the value of networks in business is often overlooked. Designers looking to

    Social shares
    686
    Published
    Read Article
  • Read full article
    Positive Friction: How You Can Use It to Create Better Experiences - Article hero image
    Interaction Design Foundation logo

    Positive Friction: How You Can Use It to Create Better Experiences

    While friction in UX is typically something you want to minimize, adding friction can improve the user experience and contribute to good design in many situations. Researchers at UCL define positive friction as friction that “can disrupt mindless automatic interactions, prompting moments of reflecti

    Social shares
    683
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel Stuck? Want Freedom?

Join 326,493+ designers who get one powerful email each week. Learn to design a life you love.

Next email in
7
days
10
hrs
38
mins
20
secs

Free forever. No spam. Unsubscribe anytime.