A handdrawn illustration of the diffusion of innovation.

The Diffusion of Innovation – Strategies for Adoption of Products

• 9 min read

1,072 Shares

The diffusion of innovation is the process by which new products are adopted (or not) by their intended audiences. It allows designers and marketers to examine why it is that some inferior products are successful when some superior products are not.

The idea of diffusion is not new; in fact it was originally examined by Gabriel Tarde, a French sociologist, in the 19th century. However, it wasn’t until the 1920s and 1930s that the phenomenon began to be investigated in depth by researchers.

One of the most significant early studies was conducted by Ryan and Gross in 1943. This solidified previous research into the adoption of seeds in agricultural communities and provided a strong basis for diffusion research in the future.

In his book, Diffusion of Innovations published in 1962, Everett Rogers, a sociology professor, provides a full framework for diffusion of innovation based on over 500 studies into the phenomenon in many different disciplines. Rogers’ text, to this day, provides the formal understanding on which modern research into the diffusion of innovation is based.

The Process for Diffusion of Innovation

Rogers’ draws on Ryan and Gross’s work to deliver a 5 stage process for the diffusion of innovation.

Author/Copyright holder: Comscholar. Copyright terms and licence: Public Domain.

1. Knowledge

The first step in the diffusion of innovation is knowledge. This is the point at which the would-be adopter is first exposed to the innovation itself. They do not have enough information to make a decision to purchase on and have not yet been sufficiently inspired to find out more.

At this stage marketers will be looking to increase awareness of the product and provide enough education that the prospective adopter moves to the 2nd stage.

As it was once said (by whom we’re not sure); “If the user can’t find it, it doesn’t exist.”

2. Persuasion

Persuasion is the point at which the prospective adopter is open to the idea of purchase. They are actively seeking information which will inform their eventual decision.

This is the point at which marketers will be seeking to convey the benefits of the product in detail. There will be a conscious effort to sell the product to someone at this stage of the diffusion of innovation.

3. Decision

Eventually the would-be adopter must make a decision. They will weigh up the pros and cons of adoption and either accept the innovation or reject it.

It is worth noting that this is the most opaque part of the process. Rogers cites this as the most difficult phase on which to acquire intelligence. This is, at least in part, due to the fact that people do not make rational decisions in many instances. They make a decision based on their underlying perceptions and feelings and following the decision they attempt to rationalize that decision. Thus, obtaining an understanding of the decision making process is challenging – the reasons given following a decision are not likely to be representative of the actual reasons that a decision was made.

Author/Copyright holder: Steve simple . Copyright terms and licence: CC BY-SA 3.0

4. Implementation

Once a decision to adopt a product has been made the product will, in most cases, be used by the purchaser. This stage is when the adopter makes a decision as to whether or not the product is actually useful to them. They may also seek out further information to either support the use of the product or to better understand the product in context.

This phase is interesting because it suggests that designers and marketers alike need to consider the ownership process in detail. How can a user obtain useful information in the post-sale environment? The quality of the implementation experience is going to be determined, to a lesser or greater extent, by the ease of access to information and the quality of that information.

5. Confirmation

This is the point at which the user evaluates their decision and decides whether they will keep using the product or abandon use of the product. This phase can only be ended by abandonment of a product otherwise it is continual. (For example, you may buy a new car today – you are highly likely to keep using the car for a number of years – eventually, however, you will probably sell the car and buy a new one).

This phase will normally involve a personal examination of the product and also a social one (the user will seek confirmation from their peers, colleagues, friends, etc.)

Diffusion and Adoption

It is worth noting that adoption is the process by which a user begins and continues to use a product; diffusion is a measure of the rate of adoption. It considers the relationship not just between any given user and a product but the relationship between all users, each other and the product.

Rogers’ diffusion studies offered some interesting advice for driving the rate of diffusion including:

  • Examining social networks (it’s worth noting that Rogers wasn’t talking about Facebook or LinkedIn here though the idea applies in a similar way in digital networks but rather “real life” social networks) and finding highly respected individuals and working with them to create desire for an innovation

  • Determining a representative group of desired users and “injecting” the innovation into that group to gain positive feedback, case studies, etc. to help make the decision making process easier for other would-be early adopters

Diffusion recognizes that adoption is not an isolated process but rather one which is influenced heavily by other members of the adoption cycle.

Failure of Diffusion

Failure for a product to diffuse within a market does not always mean that there is a flaw in the product. It may mean that the product has failed due to competition from other innovations or simply because of a lack of awareness or knowledge.

Rogers cites a village called Las Molinas in Peru. This place of poverty had high rates of disease. Villagers did not understand the relationship between cleanliness and their own health.

This should have been easy to address; the residents had the resources to devote to hygiene and thus just required education. A campaign team arrived to provide that help. They taught how to boil water for drinking, to burn garbage to prevent it from contaminating healthy materials, and how to install and use toilets.

Simple enough, right? So was the campaign a success? No. The educational efforts were confused by the local people. Their impression was, for example, that boiled water was only something that sick people needed. Thus a social stigma developed regarding the consumption of boiled water if you were healthy.

The lesson from Peru is that it’s important to examine the effectiveness of communication as part of a diffusion strategy. If the message isn’t understood within a social group – the wrong message may spread quickly and impede the adoption or prevent it altogether.

Author/Copyright holder: Till Westermayer. Copyright terms and licence: CC BY-SA 2.0

The Take Away

The diffusion of adoption is important to marketers and designers because it considers adoption in context of a larger social system. The aim is not just to support an individual through the adoption process but rather a community through that process. Understanding each step in the diffusion of adoption allows you to creatively examine how you might influence people at each stage – including the final stage of confirmation where a user may begin to influence others in their purchasing decisions too.

References & Where to Learn More:

Course: Get Your Product Used: Adoption and Appropriation

Kinnunen, J. (1996). "Gabriel Tarde as a Founding Father of Innovation Diffusion Research". Acta Sociologica 39 (4): 431

Ryan, B.; Gross, N. (1943). "The diffusion of hybrid seed corn in two Iowa communities". Rural Sociology 8 (1).

Hero Image: Author/Copyright holder: Bryan Mathers. Copyright terms and licence: CC BY-ND 2.0

Learn More in This Course:

Design Thinking: The Ultimate Guide

18 days
13 % booked
View Course

What You Should Read Next

  • Read full article
    How to Use the Product Life Cycle - Article hero image
    Interaction Design Foundation logo

    How to Use the Product Life Cycle

    The product life cycle is an important tool for marketers, management and designers alike. It specifies four individual stages of a product’s life and offers guidance for developing strategies to make the best use of those stages and promote the overall success of the product in the marketplace.Abou

    Social shares
    873
    Published
    Read Article
  • Read full article
    Useful, Usable, and Used: Why They Matter to Designers - Article hero image
    Interaction Design Foundation logo

    Useful, Usable, and Used: Why They Matter to Designers

    Today, we’re going to take a look at three contexts of the concept of use: useful, usable and used. The first two terms, useful and usable, are bandied around a lot in terms of user experience and design while the third term, used, barely gets a mention. Yet, as we’ll come to see it may be the most

    Social shares
    868
    Published
    Read Article
  • Read full article
    How to Achieve Critical Mass for a Product Launch - Article hero image
    Interaction Design Foundation logo

    How to Achieve Critical Mass for a Product Launch

    The concept of critical mass originates in physics; it refers to the volume of a nuclear product required to sustain a chain reaction in a nuclear explosion. However, critical mass in marketing requires a very different product – users – to ensure a “chain reaction” of sales. The idea of critical m

    Social shares
    754
    Published
    Read Article
  • Read full article
    Appropriation and Design: A Tale of Two Concepts - Article hero image
    Interaction Design Foundation logo

    Appropriation and Design: A Tale of Two Concepts

    ‘Appropriation is an unusual word for designers in that it has two very distinct meanings. Both are relevant to designers and both need careful consideration but for very different reasons.Appropriation is either:The use of pre-existing objects/images within a design or art with marginal amounts of

    Social shares
    704
    Published
    Read Article
  • Read full article
    Emotional Drivers for User and Consumer Behavior - Article hero image
    Interaction Design Foundation logo

    Emotional Drivers for User and Consumer Behavior

    In his paper; “Conditional Reflexes” the scientist Ivan Pavlov proved that a dog could be conditioned to respond to a stimulus. He presented a dog with food and the dog began to salivate. He also rang a bell every time he presented the food. Eventually he could ring the bell and cause the dog to sal

    Social shares
    688
    Published
    Read Article
  • Read full article
    Value Networks and Why They Matter - Article hero image
    Interaction Design Foundation logo

    Value Networks and Why They Matter

    We know, almost instinctively, that networks hold value. Human beings are by nature social creatures and our own social networks (not just those online) provide a framework for our behaviors and structure to our lives. Yet, the value of networks in business is often overlooked. Designers looking to

    Social shares
    686
    Published
    Read Article
  • Read full article
    Social Systems and Their Role in Product Adoption - Article hero image
    Interaction Design Foundation logo

    Social Systems and Their Role in Product Adoption

    People don’t often make their decisions by themselves with no input from others. We turn to family, friends, media, opinion makers, colleagues, etc. to get their input. This is particularly true of decisions which may impact on our happiness to a great extent.Why does this matter in a design context

    Social shares
    630
    Published
    Read Article
  • Read full article
    Adoption and Design: How to Turn Prospects into Users - Article hero image
    Interaction Design Foundation logo

    Adoption and Design: How to Turn Prospects into Users

    It doesn’t matter how amazing a product is; if no-one is using it, then it hasn’t succeeded. Adoption is the process of prospective users becoming actual users of a product. It is adoption that is the objective of design; more so than user experience, usability, utility, etc. History is full of prod

    Social shares
    590
    Published
    Read Article
  • Read full article
    Prospect Theory - The Economics of Design - Article hero image
    Interaction Design Foundation logo

    Prospect Theory - The Economics of Design

    Economists once assumed that every actor in an economic system would be rational. That people would calculate the value of what they had and what they could have in the future accurately and that they would make their decisions based on that calculation. Unfortunately, in practice this was rarely th

    Social shares
    581
    Published
    Read Article
  • Read full article
    How to Become a Product Manager: Best Career Advice - Article hero image
    Interaction Design Foundation logo

    How to Become a Product Manager: Best Career Advice

    Pick any product and you’ll find that product management is vital to how successful it is—and product managers are who make sure that a product’s life cycle runs smoothly, and it means they know how to align strategy, vision, and user needs. Product managers split into multiple roles that have got u

    Social shares
    559
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel Stuck? Want Freedom?

Join 326,432+ designers who get one powerful email each week. Learn to design a life you love.

Next email in
7
days
9
hrs
26
mins
57
secs

Free forever. No spam. Unsubscribe anytime.