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The UX Tools Series: Great Tools for Mind Mapping, Flow Charting and Site Mapping - Article hero image

The UX Tools Series: Great Tools for Mind Mapping, Flow Charting and Site Mapping

Before you start planning for your UX research; you’ll need to start by creating some ideas for your plan. There’s nothing wrong with doing this process by hand. We’ve done many an initial brainstorming session for projects with nothing but a whiteboard or a flipchart. However, there’s also, perhaps

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What Are Wicked Problems and How Might We Solve Them? - Article hero image

What Are Wicked Problems and How Might We Solve Them?

Have you ever come across a problem so complex that you struggled to know where to start? Then you might have stumbled upon a wicked problem. While wicked problems may not have a definite solution, there are certainly things you can do to mitigate any negative effects. When you learn how to tackle w

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What is a UX Portfolio? - Article hero image

What is a UX Portfolio?

Your UX design portfolio is bait—and only bait—to get you into the first stage of your job application process. It’s what recruiters use to determine whether or not to call you in for a face-to-face interview or have a phone screener call with you. Many companies will spend less than 5 minutes to se

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Learn How to Use Sketching as an Ideation Method - Article hero image

Learn How to Use Sketching as an Ideation Method

Have you tried communicating your designs to your colleagues and stakeholders, only to realize later they’ve misunderstood what you meant? Have you found yourself stuck in a design, unable to see alternative approaches? Are you sure you’re working on the most optimal solution, or are you working wit

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Rapid Prototyping, Faking It Until You Make it in a UX Driven World - Article hero image

Rapid Prototyping, Faking It Until You Make it in a UX Driven World

The idea of “faking it, until you make it” is not new but it has a unique UX twist. The ability to develop and test prototypes at rapid rates of iteration lets you “fake” new products, get user feedback and make improvements without ever “making the product” until you have things just right. This ca

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Test Your Prototypes: How to Gather Feedback and Maximize Learning - Article hero image

Test Your Prototypes: How to Gather Feedback and Maximize Learning

Once you’ve built your prototypes, it’s time to gather feedback from your users. It’s essential for you to optimize how you gather feedback, because you not only save time and resources but also learn more from your prototypes and test sessions. So, to help you maximize what you can learn from your

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The Principles of Service Design Thinking - Building Better Services - Article hero image

The Principles of Service Design Thinking - Building Better Services

Service design is all about taking a service and making it meet the user’s and customer’s needs for that service. It can be used to improve an existing service or to create a new service from scratch. In order to adapt to service design, a UX designer will need to understand the basic principles of

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Vision and Visual Perception Challenges - Article hero image

Vision and Visual Perception Challenges

It sounds so simple; take some light and turn it into an understanding of the world around you – we all do it every day; yet, there isn’t a single computer on earth, no matter how powerful, that can mimic the feat of vision to any real extent.Vision requires us to separate the foreground from the ba

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Functionality and Mobile Design – Don’t Shrink the Screen, Focus on the Tasks - Article hero image

Functionality and Mobile Design – Don’t Shrink the Screen, Focus on the Tasks

Designing for mobile devices is not the same as designing for laptops or desktops. It's about creating a unique user experience that focuses on what matters to mobile users. To achieve this, it's important to focus on the tasks that users want to accomplish and ensure they can be executed efficientl

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Best Practices for Mobile App Usability from Google - Article hero image

Best Practices for Mobile App Usability from Google

In today's world, mobile apps are an essential aspect of our daily routines, so the demand for user-friendly and intuitive mobile applications has skyrocketed. In response to this need, Google has released a set of best practices for mobile app usability to increase user satisfaction and retention r

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User Research Methods for Mobile UX - Article hero image

User Research Methods for Mobile UX

Remote research is becoming increasingly common in today's digital age, and for a good reason. As remote work and virtual collaboration continue to gain popularity, it's necessary to understand how to conduct effective user research remotely. Whether you work with a remote team or research users in

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How to Transform Mental Models into Conceptual Models for Mobile UX - Article hero image

How to Transform Mental Models into Conceptual Models for Mobile UX

Conceptual models are used in HCI and interaction design as a way for designers to communicate how they interpret users' mental models to stakeholders, team members, and developers. They help ensure that everyone involved in the design process understands how users interact with the product or servi

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Understand the User’s Perspective through Research for Mobile UX - Article hero image

Understand the User’s Perspective through Research for Mobile UX

User research is crucial to design great user experiences for mobile apps. While any UX research technique can be adapted for mobile, some have proven more effective than others. Let’s look at how becoming proficient in these techniques will help you to develop mobile apps and sites that better meet

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What Comes First in Mobile Design: Tasks, Content, or Mobile Optimization? - Article hero image

What Comes First in Mobile Design: Tasks, Content, or Mobile Optimization?

For many users worldwide, mobile was their first Internet experience and continues to be their primary way to access information. This is also true for people who don't need to use computer desktops, particularly since smartphone applications have dramatically changed how we live our lives. Here, we

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How to Improve Your UX Designs with Task Analysis - Article hero image

How to Improve Your UX Designs with Task Analysis

One of the most important steps in the design thinking or human-centered design (HCD) methodology is to define the users' problems. This means to clearly identify and articulate problems in the UX so that you can later begin the ideation process (i.e., generate great ideas on how to solve said probl

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No-UI: How to Build Transparent Interaction - Article hero image

No-UI: How to Build Transparent Interaction

Here, we will explore and teach you about the incredible user experience opportunities which you can take advantage of when designing for interaction beyond the classical Graphical User Interface (GUI). Non-visual User Interaction (no-UI) is pioneered by the ground-breaking work of researchers who h

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User Goals and How They Influence Information Design Decisions - Article hero image

User Goals and How They Influence Information Design Decisions

As an information designer, your main aim is to help people understand the world better. Whether they’re trying to make sense of national election sentiments or get a grip on tourism activities in a region, people need to understand the meaning and implications of facts and figures. These collection

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Giving Your Users Freedom with Editable Input Fields - Article hero image

Giving Your Users Freedom with Editable Input Fields

When you want to purchase something on the internet, no matter what it is, or which e-commerce service you use, you don’t want to encounter any restrictions. Just imagine what your user experience would be like if a web shop presented you with a limited set of options to choose from when asking for

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Work in Games - Article hero image

Work in Games

Very few people look forward to work. If you weren’t working, you could be doing something fun. Yet, work isn’t the opposite of fun. Work can be a lot of fun sometimes. The idea of work appears in almost every game we play.Can Work Be Fun?Work and play are not opposites or even mutually exclusive. O

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Monitoring Player Motivation for Gamification - Article hero image

Monitoring Player Motivation for Gamification

One of the big questions facing us as gamification designers is, “When will your player get bored of your gamification project, and how can you keep their interest as long as possible?” Fortunately, there are ways to monitor player motivation so that you can respond to them accordingly. In their boo

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39% of Today's Skills Will Change by 2030

The World Economic Forum expects 39% of today's skills to be transformed or become outdated by 2030.

The good news is that jobs in UX / UI design and AI are among the fastest-growing professions globally.

Build Skills That Keep You Relevant

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