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Best Practices for Mobile App Usability from Google - Article hero image
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Best Practices for Mobile App Usability from Google

In today's world, mobile apps are an essential aspect of our daily routines, so the demand for user-friendly and intuitive mobile applications has skyrocketed. In response to this need, Google has released a set of best practices for mobile app usability to increase user satisfaction and retention r

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User Research Methods for Mobile UX - Article hero image
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User Research Methods for Mobile UX

Remote research is becoming increasingly common in today's digital age, and for a good reason. As remote work and virtual collaboration continue to gain popularity, it's necessary to understand how to conduct effective user research remotely. Whether you work with a remote team or research users in

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How to Transform Mental Models into Conceptual Models for Mobile UX - Article hero image
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How to Transform Mental Models into Conceptual Models for Mobile UX

Conceptual models are used in HCI and interaction design as a way for designers to communicate how they interpret users' mental models to stakeholders, team members, and developers. They help ensure that everyone involved in the design process understands how users interact with the product or servi

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Understand the User’s Perspective through Research for Mobile UX - Article hero image
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Understand the User’s Perspective through Research for Mobile UX

User research is crucial to design great user experiences for mobile apps. While any UX research technique can be adapted for mobile, some have proven more effective than others. Let’s look at how becoming proficient in these techniques will help you to develop mobile apps and sites that better meet

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What Comes First in Mobile Design: Tasks, Content, or Mobile Optimization? - Article hero image
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What Comes First in Mobile Design: Tasks, Content, or Mobile Optimization?

For many users worldwide, mobile was their first Internet experience and continues to be their primary way to access information. This is also true for people who don't need to use computer desktops, particularly since smartphone applications have dramatically changed how we live our lives. Here, we

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How to Improve Your UX Designs with Task Analysis - Article hero image
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How to Improve Your UX Designs with Task Analysis

One of the most important steps in the design thinking or human-centered design (HCD) methodology is to define the users' problems. This means to clearly identify and articulate problems in the UX so that you can later begin the ideation process (i.e., generate great ideas on how to solve said probl

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No-UI: How to Build Transparent Interaction - Article hero image
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No-UI: How to Build Transparent Interaction

Here, we will explore and teach you about the incredible user experience opportunities which you can take advantage of when designing for interaction beyond the classical Graphical User Interface (GUI). Non-visual User Interaction (no-UI) is pioneered by the ground-breaking work of researchers who h

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User Goals and How They Influence Information Design Decisions - Article hero image
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User Goals and How They Influence Information Design Decisions

As an information designer, your main aim is to help people understand the world better. Whether they’re trying to make sense of national election sentiments or get a grip on tourism activities in a region, people need to understand the meaning and implications of facts and figures. These collection

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Giving Your Users Freedom with Editable Input Fields - Article hero image
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Giving Your Users Freedom with Editable Input Fields

When you want to purchase something on the internet, no matter what it is, or which e-commerce service you use, you don’t want to encounter any restrictions. Just imagine what your user experience would be like if a web shop presented you with a limited set of options to choose from when asking for

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Work in Games - Article hero image
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Work in Games

Very few people look forward to work. If you weren’t working, you could be doing something fun. Yet, work isn’t the opposite of fun. Work can be a lot of fun sometimes. The idea of work appears in almost every game we play.Can Work Be Fun?Work and play are not opposites or even mutually exclusive. O

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Monitoring Player Motivation for Gamification - Article hero image
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Monitoring Player Motivation for Gamification

One of the big questions facing us as gamification designers is, “When will your player get bored of your gamification project, and how can you keep their interest as long as possible?” Fortunately, there are ways to monitor player motivation so that you can respond to them accordingly. In their boo

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Best Practices and UI Design Patterns for Help in Mobile - Article hero image
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Best Practices and UI Design Patterns for Help in Mobile

When users start to get to grips with your mobile app, they will need a little help from time to time. The good news is that standard design patterns can reduce design time for help in mobile apps. Here are some practical guidelines that you can use to improve the UX of help in general.You should no

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The One Thumb, One Eyeball Test for Good Mobile Design - Article hero image
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The One Thumb, One Eyeball Test for Good Mobile Design

We live in a world of distractions, and so do your users. Hence, your designs must factor in users’ contexts and behaviors amid distractions. Let’s look at a simple, yet effective test to evaluate how quickly and easily users can complete their tasks: the “one thumb, one eyeball” test. Luke Wro

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Everyone Loves a Story, and We are All Natural Storytellers - Article hero image
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Everyone Loves a Story, and We are All Natural Storytellers

We all enjoy a good story even if what we define as a “good story” differs significantly from person to person. If we can tell stories, we can get our message across more clearly and in a more engaging manner, but what constitutes a natural storyteller? You’ll be surprised to find out the answer. On

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How to Reduce Cognitive Friction in Mobile - Article hero image
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How to Reduce Cognitive Friction in Mobile

There’s nothing more annoying than when things don’t function the way we expect them to. When users interact with a UI, they make sense of its elements in relation to the “real world”—think of the trash can icon or a button: in essence, they look like their physical world counterparts. Cognitive fri

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The ROI of UX – Some Basic Metrics - Article hero image
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The ROI of UX – Some Basic Metrics

User experience is essential; we know that as UX professionals, but how do we communicate the benefits to those who pay for our services? The easiest way is to develop metrics that can indicate that our work benefits the organization we work for. So, what kinds of metrics might we want to use? We’ll

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Make it Easy on the User: Designing for Discoverability within Mobile Apps - Article hero image
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Make it Easy on the User: Designing for Discoverability within Mobile Apps

Discoverability sometimes also referred to as “learnability” is the ease at which users can find new features or functions with an app and learn to use the things that they find. While this has always been an important part of user experience design – it becomes even more important in the mobile des

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If Your User Can’t Find You, You Won’t Have Any Users – Mobile Applications and Discoverability - Article hero image
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If Your User Can’t Find You, You Won’t Have Any Users – Mobile Applications and Discoverability

Discoverability is not a new concept for web designers. In fact Search Engine Optimization and various forms of Search Engine Marketing arose from the need to make websites easy to discover by users. In the mobile application space this issue of discoverability is becoming ever more important – with

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A Game Explained (an example of a single game and how it meets the rules of fun) - Article hero image
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A Game Explained (an example of a single game and how it meets the rules of fun)

Fun is the key to how games work, and it’s the key to making gamification work, too. Without fun, gamification is simply another feature of a system or product – with fun, your product or system becomes much more enjoyable to use.There are several criteria which need to be met in order for a game to

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Aristotle on Storytelling in User Experience - Article hero image
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Aristotle on Storytelling in User Experience

The classical Greek philosopher Aristotle (384-322 b.c.e.) made many groundbreaking discoveries about the way people interact, masterfully breaking down a phenomenon such as public speaking into its constituent parts. Aside from his famous three appeals (logos, pathos, and ethos—the fundaments of an

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