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3 Tips for Better Gamification Projects - Article hero image
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3 Tips for Better Gamification Projects

Gamification is where the world is heading. Despite the occasional academic cynic there’s plenty of venture capital hanging around to spent on gamification and it is guaranteed to be one of the big growth fields of the next decade. We’ve got an awesome course for those looking to get into gamificati

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What is...Ideation? - Article hero image
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What is...Ideation?

Design is a creative field; it might be an easy thing to forget when you are entering the millionth line of code in the day or spending hours in meetings, but from start-to-finish the design process rests on ideas and problem solutions. The process of generating ideas is referred to as Ideation, and

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Tips for Better Hyperlink UX - Article hero image
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Tips for Better Hyperlink UX

If you use the words “click here” for your links; you’re not alone. The only trouble is that you’re really not alone. The most popular destination in the world for “click here” is Adobe Acrobat’s Adobe Reader website. Want to test this wild claim? Google the words - click here.What’s Wrong with Clic

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Defining the Objectives of User Research - Article hero image
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Defining the Objectives of User Research

Before we begin talking to users; we need to know what we want from their responses. Normally, by the time we’ve started to talk about users – the development team and the business will have some ideas about what they want to do. You have to understand what they want to do in full before you can ask

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5 Ideas for Better UX Writing - Article hero image
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5 Ideas for Better UX Writing

It can be tricky when you write for users as opposed to writing to be read. You see, the ideal UX copy often isn’t exciting or entertaining – it’s incredibly brief and very informative and completely un-intrusive when viewed as part of the overall user experience. That means writing to a set of basi

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UX Project Management: Time Management and You - Article hero image
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UX Project Management: Time Management and You

Today we’re going to take a look at project management techniques and see how they can benefit your UX projects. We will look at some simple time management techniques and how they can help your creative team stay on track.Time Management and CreativesAuthor/Copyright holder: Unknown. Copyright term

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Empathic Design: Is Empathy the UX Holy Grail? - Article hero image
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Empathic Design: Is Empathy the UX Holy Grail?

The detachment between designers and users during the majority of projects is potentially damaging to user experience. The ability to empathise with users is an essential part of a UX designers make-up. Unfortunately, it would appear that detachment isn't the only reason much of designers' work fail

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A Quick Guide to Conducting a Usability Review - Article hero image
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A Quick Guide to Conducting a Usability Review

Yes, the ideal situation when you want to conduct a usability review is to use the services of a usability expert. But… that’s not always within budget or an option that can be put into play in the right timeframe to keep a product’s development on track.So, let’s take a look at how anyone can condu

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How to Display Complex Network Data with Information Visualization - Article hero image
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How to Display Complex Network Data with Information Visualization

A network is a collection of data where the entities within that data are related through the principles of connection and/or containment. Many simple networks can be easily represented visually – mind maps and concept maps, for example, are excellent tools for doing this.The US presidential candida

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Information Visualization – An Introduction to Multivariate Analysis - Article hero image
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Information Visualization – An Introduction to Multivariate Analysis

Albert Einstein said; “If you can’t explain it simply, you don’t understand it well enough.” He could easily have been talking about the challenges of creating information visualizations for multivariate analysis.Multivariate analysis takes place when you have a data set with 4 or more dependent var

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The Freelance Designer’s Trap – Working For Free - Article hero image
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The Freelance Designer’s Trap – Working For Free

Imagine this situation; you decide that you want your house painted. You open up the phone book and call 5 decorators. When they arrive at your home – you examine their portfolios and then tell them that while you can see they are talented, they aren’t quite experienced enough to do the job but as a

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Productivity Tips for Personal Development - Article hero image
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Productivity Tips for Personal Development

With so much of our work now carried out on computers, there are endless possible distractions. Some of these we can't help, but there are also a lot we can control or at the very least nullify. For most people, if we were to ask what their number one distraction was, they would probably reply, "the

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Four Keys to Improving Customer Experiences Long-Term - Article hero image
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Four Keys to Improving Customer Experiences Long-Term

User experience and customer experience are inextricably linked and while UX is a vital component of CX; it’s not the only factor that leads to long-term satisfaction with a brand and its products. There are many ways to deliver better customer experiences but these four keys will help shape a memor

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The GROW model: Similarities between Coaching and UX - Article hero image
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The GROW model: Similarities between Coaching and UX

The GROW model is used by coaches to enable individuals to reach their objectives. As you will see while reading about this model, there’s a large overlap with the skills already used by UX designers. As a designer, it can be helpful for you to see the parallels between the two professions – as it a

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Three Common Problems in Enterprise System User Experience - Article hero image
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Three Common Problems in Enterprise System User Experience

Enterprise systems seem to be the last holdout against UX design. The feeling on the ground seems to be that if a user has to use a system then their experience when using that system is irrelevant. Frank Spillers, at Experience Dynamics, says that over 70% of enterprise projects fail because of a l

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UX and Memory: Present Information at Relevant Points - Article hero image
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UX and Memory: Present Information at Relevant Points

So much effort is dedicated to constructing visual displays; from the layout, structure, navigation methods, tools, functions, actions, to the images and logos. All of these elements are important to user experience, but the contents of a display can influence users negatively. Visual clutter can sl

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Some Simple Brand Building Tips for Designers - Article hero image
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Some Simple Brand Building Tips for Designers

If you’re struggling to create a brand identity for your design business then we’ve got a little help for you. When it comes to building a strong brand it can be useful to keep some simple ideas in mind:Define What Your Brand is AboutVision and mission statements may seem like dry corporate ideas bu

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Four Common Issues with UX Project Delivery - Article hero image
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Four Common Issues with UX Project Delivery

We all want our projects to go well. We want our clients and stakeholders to be impressed with the value they got from using UX professionals and we want our users to be delighted with the end results. However, we’ve found that in many cases our own failings can get in the way of this process and it

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There’s No Such Thing as a Psychic User - Article hero image
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There’s No Such Thing as a Psychic User

A superior product must have a superior user, right? This misleading idea may be responsible for more arguments in UX teams than any other. It’s very easy to make assumptions on behalf of your users and over time it becomes easier and easier. You get to know your users over that period; you start to

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Key Considerations for User Experience for the Disabled - Article hero image
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Key Considerations for User Experience for the Disabled

The internet has the power to improve the lives of people with disabilities. Sadly, many websites and applications don’t consider the disabled during the design process and this cuts off people from information and assistance that they might really benefit from. Designing for people with disabilitie

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