Handwritten feedback cards in yellow, pink and green are scattered across a wooden table

How Do You Give Feedback on a UX Project

• 4 min read

484 Shares
Save

You’re done your research and what you’ve found is going to require some dramatic changes. But how do you deliver your users’ feedback to the people involved in the project? It’s likely that some of the changes people have asked for are some of the people working on the project’s sacred cows. So giving feedback in the right way can be challenging and you need to manage the process so that you get the right outcome without causing major conflict with the folks you need to work with.

Before Giving Feedback

Before you give feedback; you should ensure that you have all your ducks in a row. You want to make certain that any claim you are going to present is backed with evidence. Where that evidence is weak – you may want to conduct a little more research or accept that it may be an area that you will have to give ground on during negotiations on behalf of your users.

You should prepare your audience prior to any meeting as best you can. That means circulating the issues that you intend to address and the evidence that supports them. The easiest way to get into an argument is to spring something on someone by surprise. Let them see the evidence and reflect on it.

Author/Copyright holder: Frits Ahlefeldt-Laurvig. Copyright terms and licence: CC BY-ND 2.0

Lastly, you should be prepared to listen to what other people have to say at the meeting. They may know something about the business objectives or technical feasibility of your suggestions that you don’t.

While Giving Feedback

Feedback should always be presented as an opportunity and not as a criticism of what has happened in the past. Giving feedback in an overly critical manner will leave people feeling angry and undervalued. Focus on what should be done in the future and not so much on the what has gone before.

Always actively listen. Repeat people’s feedback on the feedback to show that you have heard them and probe their responses to develop understanding. In some cases, you’re going to find that people are very much in support of your proposals and it should be easy to gather their ideas and use them to enhance the final recommendation.

Author/Copyright holder: Karl Horton. Copyright terms and licence: CC BY-SA 2.0

If people do become defensive; it’s best not to turn things into a shouting match. Try to focus people on the objective, which is improving the user experience, and not on issues of blame, etc.

You do not have to reach a final decision in a feedback meeting unless your project is on the clock and deadlines are immediate. You may need to give people some space to think about things prior to reaching a decision.

Author/Copyright holder: brandon schauer. Copyright terms and licence: CC BY-SA 2.0

Your best decisions are those that are reached in consensus. Your efforts should go towards reaching such a consensus. If this is not possible; you will have to ask the person with the ultimate responsibility for the project for a decision and then you will all have to live with that decision whichever way it goes.

Header Image: Author/Copyright holder: brandon schauer. Copyright terms and licence: CC BY-SA 2.0


Learn More in This Course:

Learn Design and AI From the Best

Get one powerful email each week, like 312,425 others.

Next email in:

What You Should Read Next

  • Read full article
    The Relationship Between Visual Design and User Experience Design - Article hero image

    The Relationship Between Visual Design and User Experience Design

    A common perception about UX designers is that we are artists who can create beautiful interfaces from a blank canvas. While the aesthetics of products are important, visual design is only one aspect of the design process – in which team members with different skillsets and expertise collaborate

    Social shares
    802
    Published
    Read Article
  • Read full article
    You’re Not Bad at Presenting; You Just Haven’t Mastered the Right Way (Yet) - Article hero image

    You’re Not Bad at Presenting; You Just Haven’t Mastered the Right Way (Yet)

    Ever walked out of a presentation thinking, “That could’ve gone so much better, maybe I’m just not a presenter”? You’re not alone. And you’re not the problem. You simply haven’t been shown an easy, clear, repeatable way to prepare, deliver and follow up.Presenting is not an innate talent; it’s a ski

    Social shares
    360
    Published
    Read Article
  • Read full article
    The Power of Mapping - Article hero image

    The Power of Mapping

    The map is one of the earliest and most important human inventions. It helps us to navigate our complex world. Maps simplify complex spaces, create shared understanding, reveal hidden insights and help us coordinate action. Around 25,000 B.C. a person carved the earliest known map into a mammoth tus

    Social shares
    589
    Published
    Read Article
  • Read full article
    The Past, Present, and Future of Virtual Reality - Article hero image

    The Past, Present, and Future of Virtual Reality

    Virtual Reality (VR) has come a long way since its humble beginnings—with stereoscopic images back in the 1800s—“astronomically” far, in fact! Twenty-first century VR catapults users into immersive and interactive 3D environments, ones that let them experience something far beyond what they find in

    Social shares
    647
    Published
    Read Article
  • Read full article
    Turn Your Non-Design Experience into Design Portfolio Gold - Article hero image

    Turn Your Non-Design Experience into Design Portfolio Gold

    Have you ever wondered how to transition into UX and product design from a different career background without feeling insecure? Let's uncover strategies to confidently bridge the gap and showcase your skills to prospective employers with confidence and clarity.In this video, Morgane Peng, Desi

    Social shares
    508
    Published
    Read Article
  • Read full article
    Structure First: The Inverted Pyramid and Visual Organization - Article hero image

    Structure First: The Inverted Pyramid and Visual Organization

    This clip examines two principles that work hand in hand to make web content readable: the inverted pyramid approach to information order and the use of visual structure to help users scan efficiently. William Hudson, UX Strategist and Founder of Syntagm Ltd, describes the theoretical basis and prac

    Social shares
    207
    Published
    Read Article
  • Read full article
    What Is Card Sorting? - Article hero image

    What Is Card Sorting?

    In this video, William Hudson, UX Strategist and Founder of Syntagm Ltd, introduces card sorting: what it is, where it comes from, and the broad range of problems it can help solve.Card sorting is a research technique in which participants organize a set of items into groups that make sense to them,

    Social shares
    175
    Published
    Read Article
  • Read full article
    Design Accessible Navigation for Keyboards and Screen Readers - Article hero image

    Design Accessible Navigation for Keyboards and Screen Readers

    Accessibility is often treated as a finishing touch, but for navigation, it belongs at the foundation. Menus are how users reach everything else on a site, so a menu that works only with a mouse quietly shuts out anyone who depends on a keyboard, a screen reader, or another form of assistive technol

    Social shares
    175
    Published
    Read Article
  • Read full article
    The Scent of Information: Give Users the Confidence to Click - Article hero image

    The Scent of Information: Give Users the Confidence to Click

    William Hudson, UX Strategist and Founder of Syntagm Ltd, introduces the scent of information as a model for understanding how users navigate toward their goals, and sets out the principles for writing navigation links that strengthen that scent.Information Foraging and the Scent of InformationThe s

    Social shares
    174
    Published
    Read Article
  • Read full article
    4 UI Design Tips Every Designer Needs to Know - Article hero image

    4 UI Design Tips Every Designer Needs to Know

    User interface (UI) design can make or break any digital product. A user often won’t even notice when they interact with a great UI. They feel the visual appeal and simply trust it. On the contrary, a bad UI design can prevent the user from interacting with a product intuitively or at all and lead t

    Social shares
    646
    Published
    Read Article

Top Articles

Top Topic Definitions

39% of Today's Skills Will Change by 2030

The World Economic Forum expects 39% of today's skills to be transformed or become outdated by 2030.

The good news is that jobs in UX / UI design and AI are among the fastest-growing professions globally.

Build Skills That Keep You Relevant

Privacy Settings

By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Learn Design and AI From the Best

Get one powerful email each week, like 312,425 others.

Next email in: