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Plain Language—picking the right words keeps users coming and growing - Article hero image
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Plain Language—picking the right words keeps users coming and growing

Whenever someone requests, “Please explain in plain language,” we know a message has failed to latch. Created in the early 1990s by U.S. government employees who’d had enough of work jargon, the plain language movement would soon reach all industries. Choosing plain-language words in UX design takes

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Help! My Design Client is Also My Friend! How Do I Handle This? - Article hero image
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Help! My Design Client is Also My Friend! How Do I Handle This?

Most designers who go freelance, at least in the early stage of their careers, are going to end up doing business with a friend at some point or another. It’s a natural consequence of reaching out to your personal network for work. However, friends can be demanding taskmasters and it can be hard to

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Copyright Caution for Designers - Article hero image
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Copyright Caution for Designers

It is perfectly natural for designers to seek inspiration in other people’s work. It would be impossible for this not to be the case. However, there is a fine line to walk between being inspired by someone’s work and simply infringing their copyright.The Critical QuestionIf you are taken to court fo

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Design for Use Rather Than for Sale - Article hero image
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Design for Use Rather Than for Sale

Have you ever wondered why there are so many terrible but sometimes nice-to-look-at websites out there? We think it’s because so many design clients don’t buy websites but rather they buy graphic designs instead. The sign off process for many projects is simply a question of handing the client a lov

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Guerrilla UX Research in 5 Minutes - Article hero image
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Guerrilla UX Research in 5 Minutes

Yes, we know UX research is awesome but your boss won’t give you any budget to prove just how awesome. In fact, management has been pondering over a UX budget for so long now that you’re pretty certain that they will clone a mammoth before you get some cash from the top. You’re so desperate to show

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3 Niche Research Techniques You Might Want to Use on Your UX Project - Article hero image
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3 Niche Research Techniques You Might Want to Use on Your UX Project

Looking for some new techniques to introduce into your UX research? We’ve been thinking about methods that are slowly developing into more popular tools and have compiled a list of three techniques that might give your UX research a bit of added bite. The three techniques are the diary study, unass

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Designing Copy with the User in Mind - Article hero image
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Designing Copy with the User in Mind

Want to design your copy so that it improves the user experience? You’re not alone. So we’ve come up with a short list of tips that should help create more valuable copy on your website or in your application:Use LabelsAuthor/Copyright holder: oddharmonic. Copyright terms and licence: CC BY-SA 2.0If

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User Research – Dealing with Data - Article hero image
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User Research – Dealing with Data

User research is adaptive. Like all fields, we plan the best way we can for our work, however it’s all subject to change when we hit the ground and execute that plan. User research, when conducted thoroughly generates a lot of data, and it’s important to think about that before you conduct your rese

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Escaping the rat race through design - Article hero image
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Escaping the rat race through design

I want to tell you about a common term in English and how you can escape it. No, I don’t mean escaping the term; I mean escaping what the term means. When you realize how familiar a situation that term describes, you will surely want to rescue yourself from it.According to Wikipedia, a rat race is a

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Why do So Many Enterprise Software Projects Suck? - Article hero image
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Why do So Many Enterprise Software Projects Suck?

If there’s an area of product development where products down right suck; it’s enterprise software projects. I’ve worked on many of them as a training lead and found myself sitting down to develop work instructions and processes that are ridiculously convoluted. That’s because the underlying softwar

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User Research – The Importance of Hypotheses - Article hero image
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User Research – The Importance of Hypotheses

It is easy to be tempted to look at the objective of your user research and pump out a solution that fits your best idea of how to achieve those objectives. That’s because experienced professionals can be quite good at that but then again they can also be very bad at it. It is better to take your ob

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User Needs? Look no further than everyday needs - Article hero image
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User Needs? Look no further than everyday needs

User needs are no different from our general needs. We want to buy things to eat, drink, keep us clothed, and that make us happy in ourselves; we want to develop skills and learn, to help us realise our potential; we want to connect with friends and family to feel loved and to smooth the rough edges

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Writing By Design for Better User Experiences - Article hero image
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Writing By Design for Better User Experiences

When it comes to user experience design a lot of effort is put into the engineer design of products, and yet more is expended in the graphical design of products. However, all too often the user experience design stops there – the written content of the product is left to whoever is handy to write i

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The 'Rules of Play': Directing Gamer and User Behaviour - Article hero image
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The 'Rules of Play': Directing Gamer and User Behaviour

In Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman (2003) provide a unified model of gaming, which attempts to encourage and foster innovation with new methods, strategies and concepts for understanding the fundamentals of gaming. According to Salen and Zimmerman, all games a

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5 Surprising Ideas that Might Adversely Affect Your UX - Article hero image
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5 Surprising Ideas that Might Adversely Affect Your UX

There’s a wealth of information to be found about user experience but there are some areas that aren’t as well addressed as they, perhaps, should be. We’ve though of 5 ideas that you may not have considered in your UX design process: When and Where MattersThere’s a big difference from using a shiny

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A Cautious Approach to User Input - Article hero image
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A Cautious Approach to User Input

In an age where user experience is vital it can be tempting to enable projects to become user-led. After all, if we want to please our users, why not let them specify the products that they want? Then we can create those products and be certain that they’ll sell right?Wrong. In many cases users are

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User Research – Meaningful Questions - Article hero image
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User Research – Meaningful Questions

There comes a time in user research when the research is done and the data from the project is banked and you need to work through it and ask meaningful questions before using that data in your design.Before you ask those questions it’s important to allocate enough time and space to consider the dat

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Using Social Media for Better UX Design - Article hero image
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Using Social Media for Better UX Design

It’s funny that social media has become such a huge part of our lives in such a short time but that we all too often forget its potential as a tool for UX research. We’ve got some very simple tips for turning Facebook, Twitter, etc. into UX research tools that won’t cost very much to implement.1. Li

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Online Advertising, Ethics and the User Experience - Article hero image
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Online Advertising, Ethics and the User Experience

It’s fair to say that without advertising there’d be very little variety in products and most products wouldn’t sell as much as they do now. The question is when does advertising become unethical and thus start to impinge on the user experience?The Blindingly ObviousAuthor/Copyright holder: Milos Mi

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Tips for Improving Your Own User Experience as a UX Manager - Article hero image
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Tips for Improving Your Own User Experience as a UX Manager

One of the most challenging things for a User Experience Manager is getting the rest of the organization to buy into your ideas. Many a UX project has run ashore on the rocks of organizational indifference. You can do all the research and all the design work you like; if the people you work with don

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