Design Sprints

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What are Design Sprints?

Design sprints are an intense 5-day process where user-centered teams tackle design problems. Working with expert insights, teams ideate, prototype and test solutions on selected users. Google’s design sprint is the framework to map out challenges, explore solutions, pick the best ones, create a prototype and test it.

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How to Run (or Do) a Design Sprint:

Transcript

Design Sprints – How to Get Closer to Great Solutions in Just One Week

Former Google Ventures design partner Jake Knapp devised the design sprint process for Google in 2010. He drew inspiration from areas such as Google's product development culture and IDEO’s design thinking workshops. In design sprints, teams work on problems and goals differently than they do when confined to their departments in the traditional waterfall process. A carefully selected team from across an organization collaborates and will go from defining a user problem to testing a potential solution within 5 days. They use a systematic approach and efficient time management

Sprints are also integral to agile development, where self-organized, cross-functional teams work to produce short-term deliverables and improve quality while keeping a careful watch over current user needs and any changing circumstances.


The main value of sprints is the speed at which design teams can concentrate on one or more user needs and sharply defined goals. Under time-boxed conditions, team members work first to understand these and then progressively ideate, critique, and fine-tune their way towards a testable prototype. Eliminating distractions is key to this process, and the intense focus on specific user needs and goals calls for dedicated time away from everyday business. Since the design sprint process is streamlined and enables teams to produce deliverables and confirm or discard assumptions about users quickly, it helps to keep costs down. Therefore, cash-strapped startups can especially benefit from using design sprints.

Whatever the size of your organization, you should approach a design sprint like this:

  1. Before a sprint, it’s vital to:

    1. Select the right members for your small team—e.g., a facilitator to track the team’s progress, a financial expert, etc.

    2. Reserve an entire workweek for the team to dedicate to the sprint so members can conveniently work undisturbed.

    3. Stock up on Post-It notes, whiteboards and markers to use in the chosen location.

  1. When ready, your team should approach the sprint this way:

    1. Monday: Work with experts across the organization to map out the problem and determine the sprint’s overall goal. You should proceed to understand your users and their problems via customer journey maps and empathy maps.

    2. Tuesday: Explore potential solutions through ideation. Your team should examine sources of inspiration by seeing which existing ideas they can improve and freely sketching possible solutions.

    3. Wednesday: Critique the team’s solutions to determine which are most likely to succeed. Adapt these ideas/sketches into storyboards.

    4. Thursday: Construct a working prototype from the storyboards.

    5. Friday: Conduct user testing of the prototype on a sample of at least five users.

  1. At the end of the sprint, you can expect one of these outcomes:

    1. A successful failure—where you learned valuable information from your prototype, and thus avoided sinking months into creating the wrong product. You should run a follow-up sprint to explore new angles.

    2. A flawed win—where you clearly identified what works, what doesn’t and why. You should iterate to fine-tune adjustments and test again.

    3. A resounding victory—where your prototype enabled users to solve their problems and met (if not exceeded) their expectations. You now have a clear path towards your end product.


    Pros and Cons of Design Sprints

    On the one hand, your team can:

    • Bypass lengthy debates and committee-style decision-making cycles.

    • Enjoy dynamic, focused collaboration.

    • Understand key users better.

    • All be clear about final deliverables.

    • Think creatively and experiment to explore a wider variety of ideas.

    • Avoid the need to compose detailed specifications.

    • Reduce the cost of failure of final deliverables during user testing.

    • Enjoy better ownership due to active collaboration.

    • Directly witness real users validating ideas.

    On the other hand, your team should:

    • Consist of the right people who can commit to a 5-day sprint—potentially challenging for senior executives.

    • Choose the correct scope and expectations to ensure problems aren’t too complicated to solve in one week—this demands a careful eye to balance ambition with manageability.

    • Remember that success isn’t guaranteed.

    • Appreciate the intensity involved (hence “sprint”).

    Collaboration, insight and ownership are key to locating the best, most viable solutions quickly and preventing your organization from pursuing costly failures. Depending on scope, some sprints can last less than five days. You should use the time-boxed, compressed structure of design sprints to explore the widest range of possible solutions and from there ideate to isolate those representing the deepest understanding of your users.

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How do design sprints help in product design?

Design sprints help in product design by speeding up problem-solving and reducing the risk of failure. This structured process—which Google Ventures developed—allows teams to quickly test ideas, gather user feedback, and refine solutions before they invest in full development.

A design sprint typically lasts five days and follows key phases: understanding the problem, sketching solutions, deciding on the best idea, prototyping, and testing with real users. This rapid approach helps teams gel together to collaborate and validate ideas early and prevent costly mistakes from arising later.

Companies like Airbnb, Slack, and Uber use design sprints to refine features and improve user experiences. When a sprint is done well, it accelerates decision-making and helps teams build better, more user-centered products with confidence.

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

Watch our video on design sprints:

Transcript

What problems can a design sprint solve?

It’s especially useful when teams face uncertainty, like launching a new feature, improving user experience, or redesigning a service. For instance, if a product has low engagement or confusing navigation, a sprint can uncover why and bring solutions to the surface. It helps, too, when stakeholders disagree by aligning teams around a tested concept.

Design sprints are a great way to tackle conversion rate issues, simplify complex workflows, and refine customer journeys. Instead of spending months developing untested ideas, teams can prototype and validate solutions in just five days—and quickly get on the right track to an effective solution.

Companies like Google, Airbnb, and LEGO use sprints to minimize risk and speed up innovation. As sprints focus on user needs and real-world testing, they help ensure products are intuitive, engaging, and market-ready early on. That’s vital to help brands understand what will work—and avoid sinking funds into the wrong areas once full-scale development begins.

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

Watch our video on design sprints:

Transcript

How does a design sprint differ from agile or lean UX?

A design sprint, Agile, and Lean UX all help teams build better products, but they serve different purposes.

A design sprint is a five-day process developed by Google Ventures (GV) to quickly test ideas, create prototypes, and collect user feedback before full development. It’s a short, structured workshop that’s designed for solving specific problems or validating new concepts.

Agile is a development methodology that focuses on iterative progress through short work cycles called sprints. Agile teams continuously build, test, and improve products—making it an ongoing process rather than a one-time sprint.

Lean UX—inspired by Lean Startup principles—emphasizes continuous experimentation, user feedback, and rapid iteration. It integrates UX design directly into Agile workflows, ensuring design evolves alongside development.

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

Watch as UX Designer and Author of Build Better Products and UX for Lean Startups, Laura Klein explains important points about agile design:

Transcript

What are the key phases of a design sprint?

The key phases of a design sprint follow a structured five-day process which Google Ventures (GV) developed—namely:

  1. Understand (Day 1) – The team defines the problem, aligns on goals, and collects insights from experts and user research.

  2. Sketch (Day 2) – Participants brainstorm and sketch possible solutions individually, and focus on creative ideas without groupthink.

  3. Decide (Day 3) – The team reviews all sketches, votes on the best ideas, and creates a storyboard that outlines the prototype.

  4. Prototype (Day 4) – Designers build a realistic, testable prototype with the help of tools like Figma or simple click-through mockups.

  1. Test (Day 5) – Real users interact with the prototype and then provide valuable feedback to refine or pivot the idea before it enters into full development.

This sprint method reduces risk, speeds up decision-making, and ensures user-centered design comes out of the team’s efforts.

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

Watch our video on design sprints:

Transcript

Who should participate in a design sprint?

A design sprint works best when a diverse team with the right expertise participates. Ideally, 6–8 people from different disciplines should join to ensure well-rounded solutions.

Key participants include:

  • A facilitator, who guides the sprint and keeps discussions on track.

  • A decision-maker—such as a product manager or executive—to approve final choices.

  • A UX or product designer to sketch ideas and create prototypes.

  • A developer or engineer to assess technical feasibility.

  • A marketer or business strategist who can ensure that solutions align with user needs and business goals.

  • Customer support or sales representatives to provide real-world user insights.

Some teams also invite end users or subject matter experts for deeper input. In any case, a diverse and balanced team leads to faster problem-solving, better collaboration, and user-centered innovation—and gets on the right track to effective solutions quickly.

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

Watch our video on design sprints:

Transcript

What exercises help teams generate ideas during a design sprint?

During a design sprint, teams use structured exercises to generate creative, user-focused ideas quickly—some of the most effective ones include:

  • Lightning talks – Team members and experts share insights on the problem, helping align everyone’s understanding before true brainstorming begins.

  • How Might We (HMW) Questions – Participants reframe challenges as open-ended questions (e.g., “How might we make onboarding easier?”) to spark solutions from wider angles.

  • Crazy 8s – Each person sketches eight ideas in eight minutes, an exercise that forces quick thinking and encourages a variety of solutions.

  • Solution sketching – Individuals refine their best ideas into detailed, step-by-step sketches, which makes concepts easier to evaluate.

  • Dot voting – The team votes on the most promising sketches to decide which ideas to prototype.

These sorts of exercises help teams move fast, think outside the box, and focus on user-centered solutions before testing prototypes with real users.

Watch our video about “How might we?” as an effective ideation approach:

Transcript

For more on creative methods, enjoy our Master Class Harness Your Creativity to Design Better Products with Alan Dix, Professor, Author and Creativity Expert.

How do teams measure a design sprint’s success?

Teams measure a design sprint’s success by evaluating user feedback, business impact, and overall team alignment with key success metrics such as the ones below:

  • User feedback from testing – Did real users understand and engage with the prototype? Positive responses indicate a strong solution, while confusion means there’s a need for iteration.

  • Problem validation – Does the sprint’s outcome effectively address the original challenge? If the prototype solves a real pain point, the sprint was successful.

  • Team alignment and decision-making – A great sprint brings clarity and consensus, and so ensures the team can move forward with confidence.

  • Next steps and implementation – A successful sprint leads to clear action—whether refining the idea, securing buy-in, or moving to full development. Something concrete needs to happen.

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

Watch our video on design sprints:

Transcript

What mistakes do teams make in design sprints?

Common pitfalls that can slow teams down and reduce their effectiveness include:

  • Lack of clear problem definition – If the challenge is too vague or broad, the sprint will lose focus, leading to weak or scattered solutions (if any come from it at all).

  • Inviting the wrong participants – A sprint needs a balanced team, so excluding key decision-makers or user-focused roles is asking for trouble. It will create roadblocks later.

  • Skipping research and user insights – Teams that don’t gather real data before brainstorming run the risk of designing solutions that won’t match actual user needs.

  • Overcomplicating sketches and prototypes – Sprints move fast. Five days may seem generous, but if teams spend too much time on details, they’ll lose the opportunity to test ideas quickly.

  • Ignoring user feedback – The test phase is crucial. Dismissing insights from real users defeats the purpose of the sprint.

Avoid these mistakes to ensure your sprint stays efficient, user-focused, and leads to actionable, impactful solutions.

Watch our video on design sprints:

Transcript

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

Knapp, J., Zeratsky, J., & Kowitz, B. (2016). Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster.

This seminal book introduces the design sprint methodology developed at Google Ventures. It provides a step-by-step guide to solving critical business challenges through rapid prototyping and user feedback within a five-day framework.

Banfield, R., Lombardo, C. T., & Wax, T. (2015). Design Sprint: A Practical Guidebook for Building Great Digital Products. O'Reilly Media.

Design Sprint is a practical guide that helps teams quickly prototype and test digital product ideas within a week. With over 500 new apps entering the market daily, this book outlines a structured approach to reducing risks before investing significant resources. The authors explain how design sprints help clarify problems, brainstorm solutions, create prototypes, and test them with real users.

How do teams handle disagreements during a design sprint?

Teams can handle disagreements during a design sprint when they use structured decision-making and keep the focus on user needs. Key strategies include the following:

  • Dot voting—Instead of endless debates, participants vote on ideas using dot stickers or markers, which helps the team quickly identify the strongest solutions.

  • Referencing sprint goals—Sometimes, things can go off track and on tangents. Teams should revisit the original problem statement and user insights to ensure discussions stay focused on solving real challenges.

  • Using a decider—When the team is stuck, a designated decision-maker—often a product manager or executive—steps in to make the final call.

  • Testing with users—If disagreements persist, let real users decide (if there’s a prototype to test). Testing a prototype provides objective feedback and removes personal bias.

  • Encouraging open discussion—A good facilitator ensures all voices are heard—no matter who is loudest and quietest—while keeping the sprint moving forward.

Time may be short in a sprint. However, by staying user-centered and structured, teams can turn disagreements into productive problem-solving, leading to better design solutions.

Watch our video on design sprints:

Transcript

For valuable insights on sprints, enjoy our Master Class How (and When) to Run a Design Sprint with John Zeratsky, Designer, Author, Investor and Co-Creator of the Design Sprint.

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Question 1

What is the goal of a design sprint?

1 point towards your gift

  • To complete a final product in one week
  • To increase the number of team meetings
  • To quickly develop and test ideas for products
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Question 2

What activity occurs on the first day of a design sprint?

1 point towards your gift

  • Ideate with the team via various brainstorming techniques
  • Map out the problem and determine the sprint’s goal
  • Prototype the solution and test the prototype
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Question 3

How do teams handle ideas that show flaws during testing in a design sprint?

1 point towards your gift

  • Discard the sprint and start over.
  • Ignore the feedback and proceed with the original idea.
  • Use the feedback to refine and iterate on the solution.

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Make Your UX Design Process Agile Using Google’s Methodology

In an age of tight resources and constrained finances companies are more reluctant than ever to commit to big design projects without a thorough understanding of their chances of success. Google has developed a methodology to make the design process fast and still offer valuable insight. Forget mini

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Make Your UX Design Process Agile Using Google’s Methodology

Make Your UX Design Process Agile Using Google’s Methodology

In an age of tight resources and constrained finances companies are more reluctant than ever to commit to big design projects without a thorough understanding of their chances of success. Google has developed a methodology to make the design process fast and still offer valuable insight. Forget minimum viable products and focus on prototypes and build and test in a week!

The Google Design Sprint Process Overview

The Google design sprint operates in a 5 phase process. Each phase takes approximately 1 day to perform (8 hours) and all 5 phases take approximately 40 hours to execute in full.

Author/Copyright holder: DX Lab Design Sprint. Copyright terms and licence: Fair Use.

Like all good design processes – there is room for iteration. In fact, you are strongly encouraged to make revisions based on your first sprint and then re-iterate the last two phases (at a minimum). However, if you find your idea isn’t gaining the traction that you expected; you can also move further back and re-iterate from there.

The 5 phases of Google’s Design Sprint:

  • Unpack

  • Sketch

  • Decide

  • Prototype

  • Test

Unpack. Sketch. Decide. Prototype. Test. The 5 phases of Google’s Design Sprint.

Let’s take a look at each stage:

Unpack

Google’s Sprint process is designed to be run by teams rather than individuals. That means getting everyone together and ensuring that they’re all aiming in the same direction.

The ideal team will include representatives from all relevant functions and at all levels within the organization such as sponsors, senior managers, marketers, designers, developers, customer service, sales, user support, etc.

In the unpack phase, you bring everyone together and “unpack” all the knowledge of the problem within the team. It can be helpful to use an external facilitator for these meetings – they can then ask the questions necessary to help people focus and ensure that understanding is complete without anyone in the team having to lose face to do so.

You may want to include the following in your unpack event:

  • A presentation by the senior management representative outlining why the opportunity presented is important to the business

  • Competitive Reviews

  • Demonstrations of the problem and any bits of the solution that may already be available

  • A detailed walkthrough of the proposed solution

  • User personas

  • Analytical data available

  • The metrics of success (these should be useful business metrics and not metrics pulled out of the air)

It is important to involve the whole team in the unpack event. Do not let an individual or group dominate proceedings. The idea is to ensure everyone is on the same page and you can only ensure this if everyone is heard from.

Sketch

Once everyone is on the same page, it’s time to split the team up and get them to start working on solutions. Sketch day is an individual effort. Everyone (even the CEO) is tasked with coming up with a detailed solution to the problem.

Author/Copyright holder: Andrew Turner. Copyright terms and licence: CC BY 2.0

It’s best to do this on paper for two reasons:

  • It’s quick and if things need changing it takes no time to do.

  • Not everyone is going to be a master of whatever wire-framing tools you use.

For particularly complex or large-scale problem solving; you may want to break up the problem into “manageable chunks” and assign people a chunk rather than the whole problem.

The aim of sketch day is to get as many ideas down as possible. If your team is huge and you’re going to generate a ton of ideas – you might want to allocate an hour at the end of the day to quickly reduce the number of ideas to a more manageable number before you go into the third day of the sprint.

Decide

As you might expect Decide Day is all about making a decision as to which idea (or ideas) you’re going to take to the prototype phase. However, there’s more to Decide Day than making a decision – it’s really about working out how your solutions may conflict with your objectives, abilities, resources, users, etc.

You can start the day by quickly listing any assumptions that you’re making things such as:

  • Budget

  • Users

  • Technology Capacity

  • Business Drives

Then it’s time to review each idea and look at the conflicts that it generates (and creating ideas to overcome conflicts).

You should have an objective in mind during your review. Will you be looking to take a single great idea forward to prototyping or are you going to pick say a Top 5 and take them all forward and find out which idea the users like best? You should be looking to constantly refine your list and remove ideas that simply aren’t feasible early in the process.

Once you have the idea or ideas you will prototype – the last part of Decide Day is to create some storyboards for your ideas. These should define each interaction with a user in a step-by-step process. This will be your specification for your prototype. You may also want define a user story or two (a la Agile Scrums) to help beef up the specification.

The UX team will also want to recruit participants, for the final day’s testing, on Decide Day.

Prototype

This is where the work gets serious. You have a single day to create a prototype that your users can test on the final day.

Google recommends that you use Keynote and the available templates on Keynotopia to rapidly build interactive prototypes. But you can use any tool of your choice. Just pick one that you master enough for rapid prototyping.

In tandem, the research team should be finalizing the testing schedules and developing the interview script for that schedule.

Test

As we all know, user experience requires user involvement. On the fifth day of your sprint you’re going to bring up to 20 users (and no less than 6) together and work with the one-on-one as they play with the prototype.

Everyone involved in a test should make notes and record what they feel they’ve learned. You want to take these notes and summarize them at the end of the day. This should help you decide what needs iterating and improving.

Author/Copyright holder: Antonio Zugaldia. Copyright terms and licence: CC BY 2.0

One Last Thing

Though this is a tried and tested methodology by Google; it’s also a brand new concept adapted from agile methodologies. It may take a few tries within your organization to keep the sprints to 5 days. That’s OK. You can work towards delivering faster sprints as you get more practice.

The Take Away

Google design sprints should help you take a process that currently takes months and make it lean and efficient. It is not a substitute for all design processes but one that lets you ideate and test ideas incredibly quickly. A highly productive design team working in sprints is more likely to add business value and thus be recognized for their work within the larger organization.

References & Where to Learn More

  • Hero Image: Author/Copyright holder: OpenCU. Copyright terms and licence: CC BY 2.0

  • Course: “Interaction Design for Usability”

  • Not sure if Google design sprints can work? Sign up to receive a copy of Google’s case studies on their process here. There are also a ton of useful resources for implementing each stage of the process.

  • Google’s research methodology can help with this process to. See here.

  • Fast Company offers a superb resource for creating storyboards for this process too.

  • Not sure how to define your metrics for the sprint? Check out this idea at Agile Marketing here.

  • Another useful portrayal of the Google Sprint method can be found here.

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