Align business and design because all user-brand touchpoints matter! – UX Ecosystem Design Part II

by Muriel Domingo • 11 min read

490 Shares

What brand comes to your mind when looking at the image above?

Lego has succeeded in utilizing the power of a holistic user experience design.Designing aholistic user experience means embracing all company components a part of a whole thing. In these cases, no matter the world – digital, physical, hybrid –, the interaction or the devices, everything is considered user-brand touchpoints. Powerful and uncommon at the same time! Now, take a few moments to think of 5 brands that provide a seamless experience between all your interactions with it. I’m sure that you will come up with less than a handful of companies.

Let’s see: you most probably have thought of Apple. And outside the technology arena?Maybe Coca-Cola and Levi’s? An easy way to recognize these brands is when you see an ad and – before seeing the logo - you can guess the brand that it belongs to. Although this does not necessarily mean that they provide great user experiences across all touchpoints, they have for sure aligned their brand efforts.

Author/Copyright holder: Coca-Cola and Levis. Copyright terms and licence: Fair Use

The fact that our unconscious maps the red and white to Coca-Cola or the old-fashioned style to Levi's is an example that these companies have succeeded in creating a brand ecosystem

How does Lego manage to make you feel inside a set of Lego bricks when walking into one of their stores? From a company culture point of view, this holistic user experience can only happen if there is an organization-wide alignment. What about Amazon and Google? The reality is that a good user experience (UX) across and among all components of an ecosystem is very hard to achieve and even the brands that are best at it often have some breakdowns; like when you spend several minutes figuring out iTunes or Google releases a new user interface for their Drive app. There are so many elements at some many levels that it is very easy to miss some. However with this “user experience ecosystem design” series we point out concrete aspects to help you as a designer.

The Secret of Inventing the Future of Play

The secret of Lego is a combination of a strong and clear mission - inventing the future of play–with hard work and continual research into its customers and how to provide innovative products.As a result, Lego has grown into nothing less than the Apple of toys; a profit-generating, design-driven company built around intuitive hardware with lasting fans always wanting for more.But this has not always been the case.

The word “lego” is an abbreviation of two Danish words that mean “play well.” In Latin: “I put together”. Do you know that you can put together your current Lego bricks with those from the first Lego set in 1949 and all those produced in between? To us, this is a great proof of a solid mission carried over almost for 100 years now (Lego was created in 1932).

But it has not always been easy for Lego to align business and design. Between 1993 and 2004 Lego struggled to survive and solve their two main problems at the time: 1) Lego had reached its natural growth cycle and 2) the lack of connection between its innovation and its business goals.Since the business and creative teams were operating in silos, each department worked in different directions and with no communication between them.This lack of alignment between business and creativity led to the wrong choice of new products, such as short-term successes related to the hype of specific movies like the Harry Potter and Starwars lines, and generated losses. In order words, it made Lego go astray. As a result, the company laid off 1,000 employees, and Kjeld Kirk Kristiansen –son of the Lego founder - stepped aside to leave the place to a new president.

Building Organization-Wide Alignment

2004 marked the start of a new era for Lego. An era based initiated with the relinking of creativity and business. Lego’s Shared Vision strategy – a seven-year-old plan established then–facilitated this link and placed the process of innovation at the core of the organization. It brought the creative team out of its silo and connected it to the company’s business goals, creating a company-wide strategy. As a result, Lego 's strategy was back to life, with products that met both creativity and business needs.

As part of this new vision, the company created the Design for Business (D4B) model. This model provided a unique management process, allowing for design and innovation to be more holistically integrated in the organization; which in turn allows for a holistic user experience. As summarized in the D4B poster, design for business to:

  • to improve the contribution of design to business

  • by increasing its effectiveness & efficiency without losing creative power

  • with a series of related tools & processes including coaching & implementation

  • for management team, development teams and designers

That is: design is at the company core and affects and is affected by all departments and employees to make the most of the creative power.With the implementation of this model, user research brought the next missing link: the gap between marketing and the creative teams.

User research “in the jungle”

In 2007, Lego started to run deep ethnographic studies of how kids around the world really play. If you want to invent the future of play, you need to find out what is the present of play. Therefore, following the quote “if you want to understand how animals live, you don’t go to the zoo, you go to the jungle”, Lego started working on a real design-thinking approach to innovation.

This research has led to the launch in 2011 of Lego Friends, the crowdsourcing site Lego Ideas and Lego Fusion.Lego Friends – with its pink and purple colors – has tapped into the role-playing mode more often present among girls; thus increasing the number of customers that wanted to buy Lego products.

Lego Fusion was conceived from user research insights: kids no longer make meaningful distinctions between digital play and physical play. Although the Fusion series is now discontinued, the company is working on “One Reality”, a line of work that emphasizes novel hybrid digital-physical Lego experiences that combine playing with bricks alongside with software running on a phone, tablet, or computer.

The success of these products and those like Lego Architecture or the Lego Movie are all examples of a fully aligned company during all moments and aspects of the user experience.A clear focus does not prevent the company to innovate in diverse products but ensures that they are all working towards the same goal. Lego encompasses a holistic user experience strategy backed-up by continuous user research and followed by a cross-channel UX design; each component is designed as an individual but interdependent piece. For this purpose, the company uses internal conceptualization and communication tools such as the “customer experience wheel” (see the image below).

Author/Copyright holder: Unknown. Copyright terms and licence: Unknown

The Lego experience map is one of the many forms used to build a customer journey map.

The Lego Customer Experience Wheel

While this wheel is just one of many tools and processes from Lego, we bring it in because it is a clear and visual example of what the holistic user experience means. The wheel below visually represents the experience of an executive visiting LEGO. Have a thorough look at it before moving on.

Let’s take our surgery tools and dismantle the wheel:

  • The wheel is divided evenly in 3 parts. If we are designing for the visit of an executive at Lego, why are we looking at the experience at the airport and the hotel? And giving even more importance to the “before” and “after” together than to the “during”? Well, because for that person the experience involves all these steps and all of them will affect how he feels about the visit.

  • The user is at the epicenter; it is not “someone’s” experience but Richard’s experience; who represents a specific user profile.

  • Gaps or breaks during the experience are noted. These are not “breakdowns” but moments in which the user loses contact with the brand and can decide to walk away.

  • The wheel is data-driven. Moments for which data is available are noted. Thus,real user data informs design.

  • Each step of the holistic experience is individually evaluated. You might think: it does not matter if the experience is not that great at some point. Well, definitely yes, since this negative experience is carried over the next step and sets the user expectations for what will come next.

How much information and power ingrained in a simple wheel, right? As much as a lamp in the form of a Lego brick part. Did you notice this detail when looking at the Lego store image?Both the wheel and the lamp are examples of how Lego curates every detail individually and also as part of a whole.

Experience maps and customer maps are used to convey all this information and much more because a seamless user experience requires an analytic look into all possible hem and pieces. Whether you prefer the idea of cross-channel or ecosystem, the evolution of technology means bringing in more devices and therefore more contexts and people to play. To avoid cracks, align your organization and work towards a holistic user experience.

Related links:

Header Image: Author/Copyright holder: LEGO Group. Copyright terms and licence: All rights reserved. Img

Learn More in This Course:

AI for Designers

12 days
13 % booked
View Course

What You Should Read Next

  • Read full article
    What is Interaction Design? - Article hero image
    Interaction Design Foundation logo

    What is Interaction Design?

    Interaction design is an important component within the giant umbrella of user experience (UX) design. In this article, we’ll explain what interaction design is, some useful models of interaction design, as well as briefly describe what an interaction designer usually does.A simple and useful unders

    Social shares
    1.5k
    Published
    Read Article
  • Read full article
    Apple’s Product Development Process – Inside the World’s Greatest Design Organization - Article hero image
    Interaction Design Foundation logo

    Apple’s Product Development Process – Inside the World’s Greatest Design Organization

    Apple’s Product Development Process may be one of the most successful design processes ever implemented. With a valuation that exceeds $2 trillion, there’s a lot that designers can learn from Apple and introduce into their own design environments.Apple is a notoriously secretive business. In Steve J

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    Shneiderman’s Eight Golden Rules Will Help You Design Better Interfaces - Article hero image
    Interaction Design Foundation logo

    Shneiderman’s Eight Golden Rules Will Help You Design Better Interfaces

    Follow Ben Shneiderman’s 'Eight Golden Rules of Interface Design' if you want to design great, productive and frustration-free user interfaces. Apple, Google and Microsoft are among some of the highly successful companies whose well-designed products reflect Shneiderman’s rules. The characteristics

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    How to Change Your Career from Graphic Design to UX Design - Article hero image
    Interaction Design Foundation logo

    How to Change Your Career from Graphic Design to UX Design

    If there’s an occupation that is 100% linked with the public’s idea of what design is all about, it’s graphic design. From the familiar golden arches of the McDonald’s brand to the typography and colors of movie posters, graphic designers create some of the most iconic and ubiquitous designs around

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    The Grid System: Building a Solid Design Layout - Article hero image
    Interaction Design Foundation logo

    The Grid System: Building a Solid Design Layout

    Now that we’ve seen some grids at work in the Rule of Thirds article, let’s examine them a little more deeply. As a concept that deals so fundamentally with the fabric and background of our work as designers, it’s easy to overlook the power of grids and think more about the elements we want to creat

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    The Principles of Service Design Thinking - Building Better Services - Article hero image
    Interaction Design Foundation logo

    The Principles of Service Design Thinking - Building Better Services

    Service design is all about taking a service and making it meet the user’s and customer’s needs for that service. It can be used to improve an existing service or to create a new service from scratch. In order to adapt to service design, a UX designer will need to understand the basic principles of

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    A Simple Introduction to Lean UX - Article hero image
    Interaction Design Foundation logo

    A Simple Introduction to Lean UX

    Lean UX is an incredibly useful technique when working on projects where the Agile development method is used. Traditional UX techniques often don’t work when development is conducted in rapid bursts – there’s not enough time to deliver UX in the same way. Fundamentally Lean UX and other forms of UX

    Social shares
    1.3k
    Published
    Read Article
  • Read full article
    Dieter Rams: 10 Timeless Commandments for Good Design - Article hero image
    Interaction Design Foundation logo

    Dieter Rams: 10 Timeless Commandments for Good Design

    Let’s pay a virtual visit to a famous industrial designer’s workshop. By examining the principles of his winning approach, we can incorporate vital elements into our designs in the “less is more” age.As user experience practitioners, most of us have worked with Nielsen and Molich’s 10 heuristics or

    Social shares
    1.3k
    Published
    Read Article
  • Read full article
    The 7 Factors that Influence User Experience - Article hero image
    Interaction Design Foundation logo

    The 7 Factors that Influence User Experience

    User Experience (UX) is critical to the success or failure of a product in the market but what do we mean by UX? All too often UX is confused with usability which describes to some extent how easy a product is to use and it is true that UX as a discipline began with usability – however, UX has grown

    Social shares
    1.3k
    Published
    Read Article
  • Read full article
    How to Do a Thematic Analysis of User Interviews - Article hero image
    Interaction Design Foundation logo

    How to Do a Thematic Analysis of User Interviews

    You have been in the field talking to users and you now find yourself with a massive amount of audio, notes, video, pictures, and interesting impressions. All that information can be overwhelming, and it’s difficult to know where to start to make sense of all the data. Here, we will teach you how to

    Social shares
    1.3k
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel Stuck? Want Freedom?

Join 326,029+ designers who get one powerful email each week. Learn to design a life you love.

Next email in
1
day
13
hrs
18
mins
54
secs

Free forever. No spam. Unsubscribe anytime.