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Effective Expert Reviews for Your User Experience – Part II - Article hero image

Effective Expert Reviews for Your User Experience – Part II

This is the second part of our look at conducting effective expert reviews; if you missed yesterday’s opening part – it can be found under the UX Daily tab on our website. Today, we’re going to continue with the Group Expert Review Process: The Group Expert Review Process (Part 2)Conduct the Walkth

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Effective Expert Reviews for Your User Experience – Part I - Article hero image

Effective Expert Reviews for Your User Experience – Part I

If you’re looking to use expert reviews to validate your user research then you’ll need to pay close attention to the design of your reviews. Why? Mainly because an expert isn’t always an expert (there’s a tendency to assume that expertise in one area becomes expertise in other areas) and even when

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CSCW (Computer Supported Cooperative Work) – A Quick Introduction - Article hero image

CSCW (Computer Supported Cooperative Work) – A Quick Introduction

What is Computer Supported Cooperative Work (CSCW)? It’s a community. That consists of system builders and behavioural researchers. They examine the way that collaborative behaviour can impact technology and vice-versa. The community itself is fluid and flexible. There’s a formal academic journal th

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Affordances and Design - Article hero image

Affordances and Design

'Affordance' is a term most designers will have come across at some stage of their studies and careers. Don Norman introduced this term to the design community.Despite Don Norman’s best efforts, the underlying meaning of the term is sometimes misunderstood.How to define 'Affordance'Don Norman first

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How to Hire the Right UX Person for Your Team - Article hero image

How to Hire the Right UX Person for Your Team

One of the things that makes hiring for most jobs easy is that the job description and hiring process have been in existence since before the arrival of the personal computer. You may want different things from a training manager today than one hired in the 1950s but there’s plenty of common ground

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Trust – once you’ve got it, foster and maintain it! - Article hero image

Trust – once you’ve got it, foster and maintain it!

Winning users’ trust is vital to having them decide to stay on your service or product and consider what they might do next. However, keeping them trusting in the long term is another crucial consideration, but it will empower you to keep new users while existing ones still feel valued.Fostering Lon

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The User Experience of Learning Design – Part Six - Article hero image

The User Experience of Learning Design – Part Six

Hello and welcome back to our series on improving the UX of learning experiences. If you’ve missed any of the series so far; it’s all available under the UX Daily Tab on our main website.Be Cautious with GamificationGamification is the big growth sector in design at the moment. Used well, it can enh

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The User Experience of Learning Design – Part Five - Article hero image

The User Experience of Learning Design – Part Five

Welcome back to our series on improving the UX of learning experience. If you’ve missed any of the earlier parts of this series, there’s no need to worry; you can find them all under the UX Daily tab on our website. Today we’re going to look at:Communication Tools Need to Be Geared to the ActivityEa

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The User Experience of Learning Design – Part Four - Article hero image

The User Experience of Learning Design – Part Four

Our series on the UX of learning design continues today with more great tips on how to make learning more effective. If you’ve not seen the early parts of this series; you can find them under the UX Daily Tab on our website. Now let’s check out today’s tips:Connect The Learning to the LearnerThe urg

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The User Experience of Learning Design – Part Three - Article hero image

The User Experience of Learning Design – Part Three

Welcome back to our series on improving the user experience of learning design; the last two parts can be found under the UX Daily tab on our website if you missed them. Today, we’re going to be looking at some more great ideas for polishing learning experiences for great UX:Train Before You TrainAu

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The User Experience of Learning Design – Part Two - Article hero image

The User Experience of Learning Design – Part Two

If you missed the first part of our series on learning design, yesterday, you can find it under the UX Daily tab on our website. Today, we’re going to continue with visual elements and then explore some other areas to improve the UX of learning experience design:Follow the Law of ProximityIt can be

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An Introduction to Action Research - Article hero image

An Introduction to Action Research

Action Research is an important part of Human-Computer Interaction research and design. Yet, it’s one of those curiously academic fields that most of us haven’t encountered in the “wider world”. Action Research is underpinned by the idea that no (technological) development has any value without acti

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The User Experience of Learning Design – Part One - Article hero image

The User Experience of Learning Design – Part One

If you’re involved in designing online or even app learning tools then there are some fairly useful tips that you can use to make your projects more effective. This is where User Experience and ROI on learning investment collide:Visuals Plus Text = Better RetentionAuthor/Copyright holder: Daily Geni

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The Three Schools of Thought Governing Emotion in Technology - Article hero image

The Three Schools of Thought Governing Emotion in Technology

Human Computer Interaction is a surprisingly deep field of research. One of the areas that HCI tries to touch on is the interaction between our emotions and technology. There are three academic schools of thought that dictate how people involved in UI/HCI approach emotions and technology.Affective C

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5 Rules for Designing Data Representations that Don’t Suck - Article hero image

5 Rules for Designing Data Representations that Don’t Suck

Naomi Robbins, the author of Creating More Effective Graphs commented on our text “Data Visualization for Human Perception” by Stephen Few (owner of Perceptual Edge). She offers some ideas on misleading representations of data. This led us to wonder; how can you design data representations that don’

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Do My Designs Have to Be Unique? - Article hero image

Do My Designs Have to Be Unique?

This may surprise many designers but there’s no need for our designs to be unique. In fact, it’s probably fair to say that there are very few truly unique designs created in any given year. The rest of us know that we’re not required to start designing tomorrow’s supercar by starting to design the w

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Outcome Bias – Not All Outcomes are Created Equal - Article hero image

Outcome Bias – Not All Outcomes are Created Equal

Evaluating the outcomes of our actions makes sense. However, there is a cognitive bias where we place too much weight on the outcome and aren’t critical enough of the process by which we reached that outcome. Learning to avoid the outcome bias can help improve the quality of our decision making proc

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UX Basics and the Entrepreneurial - Testing Solutions – Prototypes - Article hero image

UX Basics and the Entrepreneurial - Testing Solutions – Prototypes

There’s a good argument that prototypes can be used instead of wireframes because they serve a similar purpose. If you’re operating in an environment where most work is done parallel – this would seem like a reasonable argument too. A prototype can be very similar to a wireframe (in face a hi-fideli

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Open User Innovation in Design- Why It Happens - Article hero image

Open User Innovation in Design- Why It Happens

Did you know that some of the most dramatic design shifts are brought about by users of products? In fact in many instances, such as open source software, users are often able to bring about huge levels of change and are willing and freely able to share this with the larger community. In short produ

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What Soft Skills Does a UX Designer Need? - Article hero image

What Soft Skills Does a UX Designer Need?

We spend a lot of time looking at the practical skills for UX designers here at the Interaction Design Foundation; we think that’s natural because we want to help equip UX designers to be the best that they can be. However, it might be time to take a quick peek at the soft skills that you need in or

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39% of Today's Skills Will Change by 2030

The World Economic Forum expects 39% of today's skills to be transformed or become outdated by 2030.

The good news is that jobs in UX / UI design and AI are among the fastest-growing professions globally.

Build Skills That Keep You Relevant

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