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The User Experience of Learning Design – Part Three - Article hero image
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The User Experience of Learning Design – Part Three

Welcome back to our series on improving the user experience of learning design; the last two parts can be found under the UX Daily tab on our website if you missed them. Today, we’re going to be looking at some more great ideas for polishing learning experiences for great UX:Train Before You TrainAu

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The User Experience of Learning Design – Part Two - Article hero image
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The User Experience of Learning Design – Part Two

If you missed the first part of our series on learning design, yesterday, you can find it under the UX Daily tab on our website. Today, we’re going to continue with visual elements and then explore some other areas to improve the UX of learning experience design:Follow the Law of ProximityIt can be

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An Introduction to Action Research - Article hero image
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An Introduction to Action Research

Action Research is an important part of Human-Computer Interaction research and design. Yet, it’s one of those curiously academic fields that most of us haven’t encountered in the “wider world”. Action Research is underpinned by the idea that no (technological) development has any value without acti

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The User Experience of Learning Design – Part One - Article hero image
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The User Experience of Learning Design – Part One

If you’re involved in designing online or even app learning tools then there are some fairly useful tips that you can use to make your projects more effective. This is where User Experience and ROI on learning investment collide:Visuals Plus Text = Better RetentionAuthor/Copyright holder: Daily Geni

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The Three Schools of Thought Governing Emotion in Technology - Article hero image
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The Three Schools of Thought Governing Emotion in Technology

Human Computer Interaction is a surprisingly deep field of research. One of the areas that HCI tries to touch on is the interaction between our emotions and technology. There are three academic schools of thought that dictate how people involved in UI/HCI approach emotions and technology.Affective C

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5 Rules for Designing Data Representations that Don’t Suck - Article hero image
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5 Rules for Designing Data Representations that Don’t Suck

Naomi Robbins, the author of Creating More Effective Graphs commented on our text “Data Visualization for Human Perception” by Stephen Few (owner of Perceptual Edge). She offers some ideas on misleading representations of data. This led us to wonder; how can you design data representations that don’

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Do My Designs Have to Be Unique? - Article hero image
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Do My Designs Have to Be Unique?

This may surprise many designers but there’s no need for our designs to be unique. In fact, it’s probably fair to say that there are very few truly unique designs created in any given year. The rest of us know that we’re not required to start designing tomorrow’s supercar by starting to design the w

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Outcome Bias – Not All Outcomes are Created Equal - Article hero image
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Outcome Bias – Not All Outcomes are Created Equal

Evaluating the outcomes of our actions makes sense. However, there is a cognitive bias where we place too much weight on the outcome and aren’t critical enough of the process by which we reached that outcome. Learning to avoid the outcome bias can help improve the quality of our decision making proc

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UX Basics and the Entrepreneurial - Testing Solutions – Prototypes - Article hero image
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UX Basics and the Entrepreneurial - Testing Solutions – Prototypes

There’s a good argument that prototypes can be used instead of wireframes because they serve a similar purpose. If you’re operating in an environment where most work is done parallel – this would seem like a reasonable argument too. A prototype can be very similar to a wireframe (in face a hi-fideli

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Open User Innovation in Design- Why It Happens - Article hero image
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Open User Innovation in Design- Why It Happens

Did you know that some of the most dramatic design shifts are brought about by users of products? In fact in many instances, such as open source software, users are often able to bring about huge levels of change and are willing and freely able to share this with the larger community. In short produ

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What Soft Skills Does a UX Designer Need? - Article hero image
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What Soft Skills Does a UX Designer Need?

We spend a lot of time looking at the practical skills for UX designers here at the Interaction Design Foundation; we think that’s natural because we want to help equip UX designers to be the best that they can be. However, it might be time to take a quick peek at the soft skills that you need in or

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5 Great Techniques That Help Your Projects Deliver Great UX - Article hero image
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5 Great Techniques That Help Your Projects Deliver Great UX

Today we’re looking at great UX techniques with a look at what developers can do to improve the UX of the projects that they’re working on.1. Make It Clear to Users When You Change ThingsIf you make a change to your product or website; you need to let your users know about it. It’s often very frustr

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The very best Free Wireframing tools! - Article hero image
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The very best Free Wireframing tools!

Many web designers can imagine visual interfaces in their heads before putting them down on paper. It is a unique skill that few can master. Think of your clients, they usually try to interfere with your designs once they get their hands on them after running through countless hours of code and desi

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The Culture of Complexity in User Experiences - Article hero image
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The Culture of Complexity in User Experiences

In a world where Apple has become synonymous with great design; is it true that users are always looking for the simplest possible user experiences? That’s Apple’s forte after all – taking complexity and making it strikingly simple to manage.Cultures of ComplexityUser experience designers have right

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The Seven Principles of Universal Design - Article hero image
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The Seven Principles of Universal Design

It can be easy to forget that users don’t come in a standard format when designing products. We’re getting better at catering for different personas or demographics but the industry still lags a long way behind design that is accessible to as many disabled people as possible.The principle of “Design

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Persuasive UX Techniques that You Might Not Have Heard Of - Article hero image
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Persuasive UX Techniques that You Might Not Have Heard Of

If you’re involved in the user experience of selling or persuading and let’s be fair, most UX designers are, then you want to be able to use as many tools as possible to drive decisions in your direction. Of course, you could head for the dark side and cheat, extort and mislead your users but the pr

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Why Does Branding Matter to My Design Business? - Article hero image
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Why Does Branding Matter to My Design Business?

Occasionally we hear from a new freelance designer who is confused about why they should invest in brand building. They feel that one of the reasons that they went freelance was to get away from the corporate and surely branding is just another corporate exercise? So we’ve got 5 good reasons to buil

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How to Sell User-Centered Design To Your Clients - Article hero image
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How to Sell User-Centered Design To Your Clients

User-centered design is not a new concept (at least in technology terms where new means “last week”) but despite the clear importance of UCD; it can still be a hard sell to clients. Here are some good reasons for taking a UCD approach that may help change your client’s mind about UCD:1. It Leads to

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Integrating UCD and Agile methodologies - Article hero image
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Integrating UCD and Agile methodologies

Development budgets often have limited funding for UX practices, especially with the rising cost and limited availability on the development front. This has led to the use of lightweight usability testing methods and the rapid movement toward agile usability engineering. In 2003, Jakob Nielson recom

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5 Useful Tools for Interaction Designers - Article hero image
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5 Useful Tools for Interaction Designers

Today we’d like to take a quick look at 5 useful tools for interaction designers.Page LayersAuthor/Copyright holder: Page Layers. Copyright terms and licence: All rights reserved Img sourceIf you’re working on a Mac then Page Layers is a very handy tool. It lets you open your site in your web browse

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