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User Needs? Look no further than everyday needs - Article hero image

User Needs? Look no further than everyday needs

User needs are no different from our general needs. We want to buy things to eat, drink, keep us clothed, and that make us happy in ourselves; we want to develop skills and learn, to help us realise our potential; we want to connect with friends and family to feel loved and to smooth the rough edges

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Writing By Design for Better User Experiences - Article hero image

Writing By Design for Better User Experiences

When it comes to user experience design a lot of effort is put into the engineer design of products, and yet more is expended in the graphical design of products. However, all too often the user experience design stops there – the written content of the product is left to whoever is handy to write i

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The 'Rules of Play': Directing Gamer and User Behaviour - Article hero image

The 'Rules of Play': Directing Gamer and User Behaviour

In Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman (2003) provide a unified model of gaming, which attempts to encourage and foster innovation with new methods, strategies and concepts for understanding the fundamentals of gaming. According to Salen and Zimmerman, all games a

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5 Surprising Ideas that Might Adversely Affect Your UX - Article hero image

5 Surprising Ideas that Might Adversely Affect Your UX

There’s a wealth of information to be found about user experience but there are some areas that aren’t as well addressed as they, perhaps, should be. We’ve though of 5 ideas that you may not have considered in your UX design process: When and Where MattersThere’s a big difference from using a shiny

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A Cautious Approach to User Input - Article hero image

A Cautious Approach to User Input

In an age where user experience is vital it can be tempting to enable projects to become user-led. After all, if we want to please our users, why not let them specify the products that they want? Then we can create those products and be certain that they’ll sell right?Wrong. In many cases users are

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User Research – Meaningful Questions - Article hero image

User Research – Meaningful Questions

There comes a time in user research when the research is done and the data from the project is banked and you need to work through it and ask meaningful questions before using that data in your design.Before you ask those questions it’s important to allocate enough time and space to consider the dat

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Using Social Media for Better UX Design - Article hero image

Using Social Media for Better UX Design

It’s funny that social media has become such a huge part of our lives in such a short time but that we all too often forget its potential as a tool for UX research. We’ve got some very simple tips for turning Facebook, Twitter, etc. into UX research tools that won’t cost very much to implement.1. Li

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Online Advertising, Ethics and the User Experience - Article hero image

Online Advertising, Ethics and the User Experience

It’s fair to say that without advertising there’d be very little variety in products and most products wouldn’t sell as much as they do now. The question is when does advertising become unethical and thus start to impinge on the user experience?The Blindingly ObviousAuthor/Copyright holder: Milos Mi

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Tips for Improving Your Own User Experience as a UX Manager - Article hero image

Tips for Improving Your Own User Experience as a UX Manager

One of the most challenging things for a User Experience Manager is getting the rest of the organization to buy into your ideas. Many a UX project has run ashore on the rocks of organizational indifference. You can do all the research and all the design work you like; if the people you work with don

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Why Do Startup Companies Fail? - Article hero image

Why Do Startup Companies Fail?

If you’re thinking about launching a startup company for your products or services this year; it might be a good idea to take a step back and consider why so many businesses fail in the first 3 years of their lives (it’s estimated that 90% of businesses don’t make it to the end of their first year o

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8 Tips for Better Online Advertising UX - Article hero image

8 Tips for Better Online Advertising UX

Advertising is a commercial necessity for any number of application providers and website owners. Yet, the User Experience of such advertising is often terrible. Done badly, online advertising can drive your users away in droves. We can’t offer the formula for the perfect advert (because then we wou

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3 Critical Concepts for Championing UX in Your Organization - Article hero image

3 Critical Concepts for Championing UX in Your Organization

The new UX function has to do more than just deliver UX research and design work; it also has to convince the rest of the business that it brings value to the current product development process. Given that UX is such a broad sphere, it can take a long time to educate every person around you on all

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Give Your Users Some Love for Better UX - Article hero image

Give Your Users Some Love for Better UX

A lot of UX work is focused on letting users know when something has gone wrong. There’s a strong, and in our view - positive, movement for better error messages, better help text, etc. But there’s also a requirement for the opposite; a hearty back on the back when a user gets something right.Showin

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The Persuasion Triad — Aristotle Still Teaches - Article hero image

The Persuasion Triad — Aristotle Still Teaches

The Greek philosopher Aristotle (384-322 b.c.e.) classified properties of items and concepts in the known universe. One of his most fundamental discoveries was the composition of persuasive speaking. Although Aristotle identified the “three appeals” that make it up 23 centuries ago, when the known u

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Improving the User Experience for the Elderly - Article hero image

Improving the User Experience for the Elderly

In much of the world, particularly the developed world, there’s a growing ageing population. The days of a family consisting of 2.4 children are over. As people have more resources, they tend to have fewer children. Then there’s the fact that medical care is constantly improving too. Bloomberg estim

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User Experience is a Journey, But Not A to B - Article hero image

User Experience is a Journey, But Not A to B

So much emphasis is placed on the basic principles of 'good' design, like visibility, findability, good conceptual models, clear affordances, and learnability that we sometimes forget about the pleasure users might get out of using our products. Sure, a minimalist user interface can help users zone

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Modular Design for Rapid Advances - Article hero image

Modular Design for Rapid Advances

Take a look at a product in your room; a computer, a watch, a mobile phone, speakers, anything. Now think to yourself 'how does it work?'. Unless you have investigated the inner workings of this thing previously, it is difficult to answer the question simply by looking at it from the outside. One ap

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Tips for Recycling UX Design Elements - Article hero image

Tips for Recycling UX Design Elements

Reinventing the wheel sucks. Yet, all too often that’s exactly what UX designers do. They move from project to project and start from scratch each time. Yet, it doesn’t have to be like that.Software developers don’t do it. They build blocks of code for functionality, components, which allow them to

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Elaboration Likelihood Model Theory: How to Use ELM - Article hero image

Elaboration Likelihood Model Theory: How to Use ELM

Persuasion occurs internally. You can persuade someone who trusts you by appealing with a convincing argument, backed up with solid facts, accessing emotions. However, nobody can hope to persuade anybody with 100% guaranteed success: you can only design for persuasion. Ultimately, that audience memb

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First Time Use Experience (FTUE): Start as you mean to go on - Article hero image

First Time Use Experience (FTUE): Start as you mean to go on

First Time User Experience, or FTUE for short, is a particular area of research and consideration. Every person that uses a product will have had to start somewhere. Even if they have experience using a similar product, each product will present new challenges, styles, layouts, methods of interactio

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39% of Today's Skills Will Change by 2030

The World Economic Forum expects 39% of today's skills to be transformed or become outdated by 2030.

The good news is that jobs in UX / UI design and AI are among the fastest-growing professions globally.

Build Skills That Keep You Relevant

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