The User Experience of Learning Design – Part Two

• 5 min read

393 Shares

If you missed the first part of our series on learning design, yesterday, you can find it under the UX Daily tab on our website. Today, we’re going to continue with visual elements and then explore some other areas to improve the UX of learning experience design:

Follow the Law of Proximity

It can be tempting to try and split visuals and text that relate to each other over a standard page break or to better maximize the use of space. The trouble is that from a user’s perspective this is needlessly distracting. Don’t present a table half a page away from its explanation, etc. The idea is to help people make connections between the visual elements and the text – if they aren’t next to each other… you’re making this a much harder job than it needs to be.



Author/Copyright holder:Unknown. Copyright terms and licence: Unknown.


This rule is most often violated when content is animated. There’s some text and then a video. The user clicks on the video and the video plays and nowhere in the video is there any reference to the content that it relates to. Don’t be afraid to recap; use a voice over to bring the connection together or labels, etc. to do so.

Avatars Add Social Proof to Learning Experiences

We’re social creatures and it should come as no surprise that when you tap into our social behaviours; we learn better from an experience than from those where no such social element exists. This is why so many people prefer classroom training to other forms of learning; it’s not that they’re incapable of learning from a book – it’s that they feel alone when they learn from a book.


Author/Copyright holder: Edweek. Copyright terms and licence: All rights reserved Img source


You can use avatars to add a human face to the proceedings (and we stress that in most instances a human face is infinitely preferable to an orc, an alien, etc.). If you don’t have budget for this – you can still capture the human voice by using a conversational narrative tone. And please, don’t even think about automating the spoken word – there may be huge admiration for Professor Stephen Hawking’s ability to overcome his disability but the robotic voice is not one that most people can relate to for long periods of time. And you’re probably not offering the same level of in-depth world class education as Professor Hawking does either.

The Use of Humour Should be Cautious

Author/Copyright holder: Swiss Miss. Copyright terms and licence: All rights reserved Img source


I like to think that I’m pretty funny when I deliver training. Certainly when I worked in the UK, one of the positive aspects of feedback on my courses is that they were highly entertaining. Then I moved to Dubai and with an ESL audience – my jokes fell flat, they were often missed or they simply didn’t work without a similar cultural reference frame. I worked out how to make my audiences laugh again in the end but… humour is incredibly subjective. It’s probably best avoided unless you know your audience incredibly well. Otherwise it might become irritating fast.

Conclusion

This series continues tomorrow where we’ll be looking at more tips for improving the UX of learning experiences by design.

Header Image: Author/Copyright holder: homestead. Copyright terms and licence: All rights reserved. Img

Learn More in This Course:

AI for Designers

7 days
32 % booked
View Course

What You Should Read Next

  • Read full article
    Why Care about Statistical Significance? - Article hero image
    Interaction Design Foundation logo

    Why Care about Statistical Significance?

    The categorical data depicts the success and failure rate of the low-fidelity wireframe above. There is not a large enough difference between the two to determine if the designs were successful.There is an element of error involved in measuring anything. So, when we want to compare measurements, how

    Social shares
    433
    Published
    Read Article
  • Read full article
    Web Fonts: Definition and 10 Recommendations - Article hero image
    Interaction Design Foundation logo

    Web Fonts: Definition and 10 Recommendations

    Web fonts bring digital content to life. They enhance readability, set the tone, and ensure consistency across various platforms—all vital ingredients. When you understand web fonts and their impact, it can help you with effective website creation—and greatly so. We’ll provide a comprehensive overvi

    Social shares
    782
    Published
    Read Article
  • Read full article
    How to Screen Research Participants - Article hero image
    Interaction Design Foundation logo

    How to Screen Research Participants

    Finding the right participants is crucial for gathering user research. We usually need to do research with participants having a particular set of needs or experience. In this short video, you will find out about the basic need for screening and how we make sure that we have suitably qualified parti

    Social shares
    451
    Published
    Read Article
  • Read full article
    Pitfalls in Recruiting Participants for User Research - Article hero image
    Interaction Design Foundation logo

    Pitfalls in Recruiting Participants for User Research

    The level of participant engagement is an important part of the user research results. Our results are dependent on proper engagement with our participants. In this video we look at some of the issues around participant recruitment and hear practical examples that arose in a large online study.[[vid

    Social shares
    420
    Published
    Read Article
  • Read full article
    How to Fit Quantitative Research into the Project Lifecycle - Article hero image
    Interaction Design Foundation logo

    How to Fit Quantitative Research into the Project Lifecycle

    Quantitative research methods fit into the project lifecycle at different stages of the process.In this video, we see where different quantitative research methods fit into a typical project lifecycle. Bear in mind that even with an iterative process such as Agile, the short cycles still address dif

    Social shares
    510
    Published
    Read Article
  • Read full article
    How to Resolve Conflicts Between Design Thinking and Marketing - Article hero image
    Interaction Design Foundation logo

    How to Resolve Conflicts Between Design Thinking and Marketing

    In the past, designers often reported to marketing managers and were neither expected nor allowed to make business decisions. When traditionally-structured companies transition to a design-driven mindset, there can be friction between the marketing and design teams. Let’s take a closer look at this

    Social shares
    682
    Published
    Read Article
  • Read full article
    Stop the Generic Portfolio Trap! Design a Stand-Out Portfolio for Your UX/UI Niche: User Research - Article hero image
    Interaction Design Foundation logo

    Stop the Generic Portfolio Trap! Design a Stand-Out Portfolio for Your UX/UI Niche: User Research

    User research is indispensable—and without it, well... UX design is guesswork. When you’re a user researcher, you know this well—but it can be hard to communicate your work in a way that grabs the viewer and holds their attention. And that’s what a portfolio is all about—grabbing the attention of yo

    Social shares
    383
    Published
    Read Article
  • Read full article
    Top Service Blueprint Templates - Article hero image
    Interaction Design Foundation logo

    Top Service Blueprint Templates

    Service blueprint tools are vital for effective customer experience design—and for designers to make experiences that are exceptional. Here, we’ll discuss why these tools are so important. What’s more, we’ll explore templates and practical resources to create high-quality, efficient service blueprin

    Social shares
    638
    Published
    Read Article
  • Read full article
    How to Write Research Questions that Lead to Confident Design - Article hero image
    Interaction Design Foundation logo

    How to Write Research Questions that Lead to Confident Design

    Designing with Data provides an extensive background to A/B testing.As with all other research methods, we need to start with a research question. A/B testing concerns itself with changes in user behavior, meaning that our questions need to be centered on measurable goals. In many cases, these will

    Social shares
    450
    Published
    Read Article
  • Read full article
    Getting Started - Article hero image
    Interaction Design Foundation logo

    Getting Started

    We start our introduction to A/B and multivariate testing (MVT) by looking at their basic principles and their differences. Note that the video mentions Google Optimize, which has been withdrawn. Google Firebase can be used for mobile platforms. Third-party solutions are needed for A/B testing on th

    Social shares
    227
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel stuck? Want Freedom?

Get one powerful email each week, like 325,661 others.

Learn to design a life you love.

Next email in:
4
days
9
hrs
19
mins
13
secs