Endowment Effect - The Economics of Design

• 7 min read

585 Shares

The Endowment Effect is a contradiction of the classical economic idea that people always behave rationally within an economic system. It is the surprising idea that we are prepared to pay more money to retain something that we already own than we would pay for the item if we did not own it. It is often also shown that we are unwilling to trade something that we already own in exchange for something of equal value (regardless of whether that item is more or less desirable than the item we already own).

Experimental Evidence of the Endowment Effect

Daniel Kahneman, the Nobel Prize winning economist, Jack Knetsch and Richard Thaler, who are also highly respected economists, in their 1990 paper; “Experimental Tests of the Endowment Effect and the Coarse Theorem” showed the Endowment Effect in action.

They conducted a series of experiments in which participants were offered the chance to buy a mug. They were asked to assign a value that they would be willing to pay for the mug. Then they were given (they did not have to pay for it) the mug.

They were then asked if they wanted to trade their mug for objects of equal value, pens. They were invited to decide how many pens they wanted in exchange for their mug. They determined that on average participants wanted twice as many pens for their mug. That is, they valued the mug twice as much when it was already theirs than they valued it when it wasn’t theirs.

Author/Copyright holder: Pixabay. Copyright terms and licence: Free to Use.

Why Does the Endowment Effect Exist?

There are many explanations for the endowment effect. Daniel Kahneman’s own research offers 3 possible explanations: that it involves loss aversion (the idea that we feel the pain of loss twice as strongly as we feel pleasure at an equal gain), reference-dependence (the idea that we weigh a loss before a gain and thus weigh it more heavily than the gain), and a neoclassical effect (the idea that we are indifferent to the change and thus expect to be compensated more highly for the effort involved).

There are other theories that involve psychological concepts and others still that believe this is an evolutionary effect.

Whichever, explanation we accept – it is fairly certain that the endowment effect exists. However, it is worth noting that there are criticisms of the idea too. And that in particular, Michael Hanemann (pictured below) in 1991, demonstrated that the endowment effect only appears to be present when exchanges of similar goods of equal value are being considered.

Author/Copyright holder: Xlouteiro. Copyright terms and licence: CC BY-SA 4.0

Why Does the Endowment Effect Matter to Designers?

If you know that someone feels the loss of something they own more severely than they anticipate the gain of something of equal value and you know that this is likely to make them pay more to retain what they own – you can increase product adoption and user retention.

For example, if you have a digital product such as an app or a magazine subscription. You can offer a free-trial for that product. This reduces the initial cost, and thus initial risk, of the decision making process to zero. Someone is more likely to become a user of your product when there is no risk to doing so. And don’t forget people like free stuff too – Sandra Bullock, the Oscar winning actress says; “I’ll do anything for free stuff.”

However, it also makes it less likely that when the free-trial is over that the user will give up the product. The endowment effect means that they are going to feel some pain about surrendering the product.

Interestingly, the endowment effect also suggests that because we value a product about twice as much when it is ours than when it is not – someone may be willing to pay more for a product following a free-trial than they would if they had to pay for the product without such a trial.

Author/Copyright holder: Pramod Patil. Copyright terms and licence: Fair Use.

The endowment effect is also invoked by offering a money back guarantee. While this requires that the user adopts the product and takes some risk when they do so – it offers security that they can, for a period of time, reverse that decision.

Yet again, the endowment effect suggests that once the person owns the product they would pay twice as much to keep it than they would have paid for it originally. Thus they are unlikely to take advantage of the money back offer because the money back is only worth what they have originally paid for it.

There are many other ways, in theory, to manipulate the endowment effect but these are the two most commonly used to encourage product adoption and then retention of that product.

It is worth noting that the endowment effect, in these instances, is only likely to apply if the product is perceived to have value to the user in the first place. If your product is a buggy, frustrating mess – users are still going to return it.

The Take Away

The endowment effect is the idea that we value something we already own more highly than something of equivalent that we do not. This effect can be exploited by designers looking to increase adoption and retention of use with products for example by offering a free-trial or a money back guarantee.

References

Daniel Kahneman, Jack L. Knetsch and Richard H. Thaler (1990). "Experimental Tests of the Endowment Effect and the Coase Theorem". Journal of Political Economy 98 (6): 1325–1348.

Hanemann, W. Michael (1991). "Willingness To Pay and Willingness To Accept: How Much Can They Differ? Reply". American Economic Review 81 (3): 635–647.

Kahneman, Daniel; Tversky, Amos (1979). "Prospect Theory: An Analysis of Decision under Risk".Econometrica 47 (2): 263.


Learn More in This Course:

AI for Designers

11 days
13 % booked
View Course

What You Should Read Next

  • Read full article
    6 Common Pitfalls in Prototyping and How to Avoid Them - Article hero image
    Interaction Design Foundation logo

    6 Common Pitfalls in Prototyping and How to Avoid Them

    Prototyping is an indispensable part of the design thinking process. However, it’s crucial to know how to prototype the right way and avoid some common pitfalls. If not, your prototyping efforts might be for nothing as your biases and inefficiencies will lead to a suboptimal design solution. Let’s l

    Social shares
    986
    Published
    Read Article
  • Read full article
    Loss Aversion Theory - The Economics of Design - Article hero image
    Interaction Design Foundation logo

    Loss Aversion Theory - The Economics of Design

    If people were rational then the feelings invoked by losing something or gaining something (of equal value) ought to be the same. We should feel as pleased that our friend has just given us $100 for our birthdays as we feel bad that we have lost $100 when we forgot to take it from an ATM machine.In

    Social shares
    738
    Published
    Read Article
  • Read full article
    Be Afraid! The Silent Role of Fear in Decision Making - Article hero image
    Interaction Design Foundation logo

    Be Afraid! The Silent Role of Fear in Decision Making

    Fear plays such a dominant role in our lives that several businesses and products have succeeded on the back of this single emotion. Here’s a look at some of the fears that affect our decision making, how businesses and products exploit these tendencies to their advantage, and how, as a designer, yo

    Social shares
    709
    Published
    Read Article
  • Read full article
    Positive Friction: How You Can Use It to Create Better Experiences - Article hero image
    Interaction Design Foundation logo

    Positive Friction: How You Can Use It to Create Better Experiences

    While friction in UX is typically something you want to minimize, adding friction can improve the user experience and contribute to good design in many situations. Researchers at UCL define positive friction as friction that “can disrupt mindless automatic interactions, prompting moments of reflecti

    Social shares
    683
    Published
    Read Article
  • Read full article
    5 Ways to Use Behavioral Science to Create Better Products - Article hero image
    Interaction Design Foundation logo

    5 Ways to Use Behavioral Science to Create Better Products

    A myriad of fields, skills and insights come together to create the overarching discipline of user experience design. Psychology and behavioral science play a big part in UX design because understanding people, the way their minds work, what they want and don’t want, will help us create better produ

    Social shares
    634
    Published
    Read Article
  • Read full article
    Introducing Game Mechanics for Gamification - Article hero image
    Interaction Design Foundation logo

    Introducing Game Mechanics for Gamification

    Every form of design features special techniques which can take a design from “OK” to “amazing”. Gamification is no exception. Game mechanics are the vital components of gamification which transform this form of design from “adding features” to “adding fun”. Janaki Kumar and Mario Herger, in their b

    Social shares
    625
    Published
    Read Article
  • Read full article
    Prospect Theory - The Economics of Design - Article hero image
    Interaction Design Foundation logo

    Prospect Theory - The Economics of Design

    Economists once assumed that every actor in an economic system would be rational. That people would calculate the value of what they had and what they could have in the future accurately and that they would make their decisions based on that calculation. Unfortunately, in practice this was rarely th

    Social shares
    581
    Published
    Read Article
  • Read full article
    Loss Aversion – Really, What’s the Worst that Can Happen? - Article hero image
    Interaction Design Foundation logo

    Loss Aversion – Really, What’s the Worst that Can Happen?

    There’s a cognitive bias that makes us sadder to lose something than it makes us happy to gain it. This causes us to be afraid of loss – even when that fear is illogical. It prevents us from taking small risks to make big gains, for example. Overcoming loss aversion can help you build better product

    Social shares
    564
    Published
    Read Article
  • Read full article
    Fear of Loss Provides Motivation to Buy - Article hero image
    Interaction Design Foundation logo

    Fear of Loss Provides Motivation to Buy

    We often talk about creating positive emotions through design; we look to make clients happy and users comfortable, etc. but rarely do we talk about making them afraid. Of course, unless you’re selling horror movies, you probably won’t want to terrify your clients; however, there is a good argument

    Social shares
    471
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel Stuck? Want Freedom?

Join 326,038+ designers who get one powerful email each week. Learn to design a life you love.

Next email in
1
day
5
hrs
56
mins
1
secs

Free forever. No spam. Unsubscribe anytime.