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Our Three Brains - The Reptilian Brain - Article hero image

Our Three Brains - The Reptilian Brain

Neuroscience has offered many important insights into both the structure and function of the human brain. One of the most well-known models of brain structure, and how it relates to function, was provided by neuroscientist Paul MacLean, whose 'Triune Brain' model is based on three dominant structure

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The Concept of the "Triune Brain" - Article hero image

The Concept of the "Triune Brain"

In the 1960s, American neuroscientist Paul MacLean formulated the 'Triune Brain' model, which is based on the division of the human brain into three distinct regions. MacLean's model suggests the human brain is organized into a hierarchy, which itself is based on an evolutionary view of brain develo

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Unmoderated Remote Usability Testing (URUT) - Every Step You Take, We Won’t Be Watching You - Article hero image

Unmoderated Remote Usability Testing (URUT) - Every Step You Take, We Won’t Be Watching You

Unmoderated Remote Usability Testing (URUT) is a technique designed to help you overcome the downsides of moderated usability testing. While moderated usability testing is undeniably useful it suffers from the fact that it’s time consuming, it takes a lot of effort to recruit participants, the costs

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The Reptilian Brain: Emotion and Design - Article hero image

The Reptilian Brain: Emotion and Design

The Reptilian BrainThe human brain may have developed to endow us with capabilities far beyond the reach of other animals, but this does not mean we are any less driven by the same desires. These desires are manifested in our behavior, and, if you use the right approach to trigger our primal desires

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Esteem: Maslow's Hierarchy of Needs - Article hero image

Esteem: Maslow's Hierarchy of Needs

Esteem needs encompass confidence, strength, self-belief, personal and social acceptance, and respect from others. These needs are represented as one of the key stages in achieving contentedness or self-actualization. While esteem is an internal quality, we are affected by external factors, such as

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A Simple Introduction to Lean UX - Article hero image

A Simple Introduction to Lean UX

Lean UX is an incredibly useful technique when working on projects where the Agile development method is used. Traditional UX techniques often don’t work when development is conducted in rapid bursts – there’s not enough time to deliver UX in the same way. Fundamentally Lean UX and other forms of UX

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How to Build Your First Freelance or Design Agency Portfolio - Article hero image

How to Build Your First Freelance or Design Agency Portfolio

For most freelancers and newbie design owners, their most powerful marketing tool will be their portfolio. A portfolio is simply a collection of samples of your work that you use to demonstrate to clients that you have the experience and competence to handle their projects.As there are an awful lot

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Visual Hierarchy: Organizing content to follow natural eye movement patterns - Article hero image

Visual Hierarchy: Organizing content to follow natural eye movement patterns

Let’s look at a topic that deals with, oddly enough, how we look at designs. Once you understand how the human eye processes these, you’ll find yourself better able to arrange your elements more effectively.Content in any digital page layout will follow a specific hierarchy. Headers appear above bod

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10 Great Start-up and Digital Nomad Resources Online - Article hero image

10 Great Start-up and Digital Nomad Resources Online

There are plenty of places to find information online about running a business and starting out as a freelancer or entrepreneur. We gathered 10 of the very best resources to get you started.Seth Godin’s BlogSeth Godin is a business guru. His material is remarkably well written (it should be – his bo

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Tell the World About It – Taking Your Mobile Designs Social - Article hero image

Tell the World About It – Taking Your Mobile Designs Social

There is no device more personal than the smartphone but how do you connect the wider social world available on the mobile web to your own app or website? Social interaction on the mobile web is a key part of creating great user experiences. There are some simple actions you can take to increase the

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Product-Service Hybrids – When Products and Services Become One - Article hero image

Product-Service Hybrids – When Products and Services Become One

Mikal Hallstrup,, the Chief Visionary Officer of Designit says; “The world doesn’t necessarily need more products, it needs better solutions.” While a solution may commonly be a product or a service, it’s more likely to be a combination of the two in many instances today.The combination of a product

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How to Advocate and Evangelize User Experience - Article hero image

How to Advocate and Evangelize User Experience

It’s getting better and better but, still, how many times have you had to justify why user experience matters and what it actually means? To be prepared, as part of your UX toolbox, you should have a set of examples and visuals to ground your arguments. Case studies are great ways to exemplify the r

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Ideas for Dealing with Terrible Clients in Your Design Practice - Article hero image

Ideas for Dealing with Terrible Clients in Your Design Practice

The prospect of winning a new client is something that leaves us all a little excited. Yet, the more clients we bring on, the more we realize that there are great clients and there are clients with whom every interaction sucks our will to live. Signing the former is a great shot in the arm and leave

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Making Use of the Crowd – Social Proof and the User Experience - Article hero image

Making Use of the Crowd – Social Proof and the User Experience

Social proof (sometimes referred to as informational social influence) is a psychological concept. It refers to the tendency of human beings to follow the actions of others when making decisions and placing weight on those actions to assume “the correct decision”. It’s a concept that can be used in

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Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive - Article hero image

Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive

Content fried is the point we reach when we subject ourselves to too much data. It commonly affects content curators but it can affect any of us. The “always on” Internet may be a blessing much of the time but it can also be a curse. The term “content fried” was defined Beth Kanter, who is a traine

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Conducting Ethical User Research - Article hero image

Conducting Ethical User Research

In any type of research that involves human participants, it’s important to consider the ethics of the research project. That is also the case when you do user research. You are responsible for your participants’ wellbeing, for representing them honestly, and for keeping their personal information s

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Design checklists: What type of designer are you? - Article hero image

Design checklists: What type of designer are you?

What type of designer are you? Do you have a set of principles, checklists, or methods that guide your designs? Or do you prefer to start from scratch and analyze afterwards with a checklist? If you feel more comfortable looking forward, looking backwards– or if you’re a perfectionist who likes to d

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Maslow's Hierarchy of Needs - Article hero image

Maslow's Hierarchy of Needs

Abraham Maslow has provided one of the most prominent accounts of human motivation with the 'Hierarchy of Needs', representing his most well-known contribution to psychology. Maslow researched both 'exemplary people' from the past, such as Albert Einstein and Eleanor Roosevelt, and elite college stu

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The Pareto Principle and How to Be More Effective - Article hero image

The Pareto Principle and How to Be More Effective

Eighty percent of what we do is pretty much pointless. Twenty percent of our efforts yield 80% of the results. The Pareto Principle is the idea that 80% of our output comes from 20% of our efforts. It’s a measure of where we can devote our efforts so as to increase our productivity and performance.

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Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward - Article hero image

Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward

The idea of the minimum viable product (MVP) has been around for some time. The term itself was coined by Frank Robinson but was made popular by two influential names in product design – Steve Blank, a serial-entrepreneur and academic, and Eric Ries, the pioneer of the Lean Startup movement.What is

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39% of Today's Skills Will Change by 2030

The World Economic Forum expects 39% of today's skills to be transformed or become outdated by 2030.

The good news is that jobs in UX / UI design and AI are among the fastest-growing professions globally.

Build Skills That Keep You Relevant

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