Photograph of different colored pencils.

How to Conduct a Cognitive Walkthrough

• 10 min read

1,073 Shares

Cognitive walkthroughs are used to examine the usability of a product. They are designed to see whether or not a new user can easily carry out tasks within a given system. It is a task-specific approach to usability (in contrast to heuristic evaluation which is a more holistic usability inspection). The idea is that if given a choice, most users prefer to do things to learn a product rather than to read a manual or follow a set of instructions.

Peter Morville’s 7 Key Factors of UX (honeycomb): Useful, Usable, Findable, Credible, Desirable, Accessible and Valuable. Cognitive Walkthroughs will help you meet most, if not all of these qualitative markers of good user experience.

© Interaction Design Foundation, CC BY-SA 3.0

The biggest benefit of a cognitive walkthrough (or walkthroughs) is that it is extremely cost-effective and fast to carry out when compared to many other forms of usability testing. It can also be implemented before development during the design phase, giving rapid insight before the budget is spent developing an unusable product.

How to Conduct a Cognitive Walkthrough

A cognitive walkthrough begins by defining the task or tasks that the user would be expected to carry out. It is these tasks that the cognitive walkthrough will examine for usability—any tasks that can be performed in the product but are not subject to a cognitive walkthrough will not normally be assessed during the process.

Tasks Become Processes

Tasks are then divided up into a simple process to follow. So, for example, the login process on a website might look like this:

  • Open browser

  • Navigate to site

  • Click login button

  • Enter the user name in the user name field

  • Enter the password in the password field

  • Click the login button

If the task is too complex to write in a list format – a diagram can be used instead.

© Raylton P. Sousa, CC BY -SA 3.0

The Four Questions to be Asked during a Cognitive Walkthrough

In their 2002 paper, “Cognitive walkthrough for the Web” Blackmon, Polson, et al. offer four questions to be used by an assessor during a cognitive walkthrough:

  • Will the user try and achieve the right outcome?

  • Will the user notice that the correct action is available to them?

  • Will the user associate the correct action with the outcome they expect to achieve?

  • If the correct action is performed, will the user see that progress is being made towards their intended outcome?

The assessor performs each action in any given task process and asks the four questions above. Let’s take a look at each question more closely and see what they’re trying to achieve:

Will the user try and achieve the right outcome?

This question examines whether the interface is making assumptions about a user's level of experience or knowledge that aren't accurate. It can also help identify when a user's expectations of an action don't align with the actual action taken because they are using other reference points and becoming confused (for example, the use of language in your product is in common usage in other products and means something else).

For example, let's say you have designed a new smartphone. On your smartphone, the two buttons on the side act as navigation shortcuts to play the next or previous song, while the volume control is only available on the touchscreen. It is unlikely that your smartphone will succeed because, in all other smartphones, the side buttons control the volume of the audio. The user will likely press the buttons to change the audio volume and be disappointed by the outcome.

A person using a smartphone and wearing connected headphones.

Imagine trying to change the song's volume, only to end up changing it altogether!

© Charlotte May, CC 0

Will the user notice that the correct action is available to them?

Hidden or obscured controls are a problem for users. The more data you present and the more choice you present, the less likely it is that a user will know what to do. If you bury a control in a menu system rather than having it present while the action takes place, the same is true; your users won’t know what to do.

One of the most common examples of this in real life is the TV or DVD remote control. These provide an overwhelming number of options to users and are often confusing to use. In many cases, manufacturers try to tackle this by placing rarely used functions underneath a sliding cover; reducing options makes the control easier to use.

Will the user associate the correct action with the outcome they expect to achieve?

If your use of language is poor, for example, you use overly complex words or industry jargon, it can be hard for a user to work out what is needed to achieve their outcome. This is also true when you use complex actions (think Ctrl+Alt+Del—it may be something you’re intimately familiar with now if you use Windows—but it’s not exactly intuitive, is it?) to carry out an action.

In his book “Don’t Make me Think”, Steve Krug says, “It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.”

If the correct action is performed, will the user see that progress is being made towards their intended outcome?

This will help you investigate when feedback in the system is missing, badly worded, easy to miss or plain old ambiguous. You need to let your users know about their progress in the task. It’s why computer games use loading screens to signify moving on to the next level and why it’s always a good idea to have a “thank you” note when a customer finishes making an order.

Who Should Conduct a Cognitive Walkthrough?

Anyone can conduct a cognitive walkthrough; however, there is a risk that someone who is already familiar with your jargon, language and system will miss things that someone who lacks that familiarity would find.

Given that conducting a cognitive walkthrough is not particularly challenging. If you’ve prepared the task lists and can copy the questions (plus a little explanation as to how to use them) onto a piece of paper – you should be able to find someone in your organization who can do it. You can also ask users to conduct these walkthroughs—that will add recruitment time and expense (you’ll need to compensate the user for their time).

If you have to use someone who is very familiar with the product, make sure they have user personas at hand – to try and guide them to “walk a mile in the user’s shoes”.

© Walton LaVonda, Public Domain.

What Do You Do with the Answers to the Questions?

Each assessor involved in a cognitive walkthrough should record the step in the process where they found an issue and what that issue was. This can be done in their own words.

When the process is complete, it’s a good idea to round up all the assessors’ reports into a single report and then prioritize issues for fixing.

Cognitive Walkthroughs and Information Visualization

Information visualization is a design field in which cognitive walkthroughs are being used. In this discipline, the questions you ask might need to be tweaked based on the type of visualization employed and the data's complexity. Unfortunately, there are no “ideal” questions formulated for cognitive walkthroughs of information visualizations, so if you intend to use the technique, you’ll need to experiment to find the right questions to bring results for your users.

The Take Away

Cognitive walkthroughs are cheap and easy to conduct. They allow the system or product to be examined for usability from a user’s perspective and provide quick feedback to enable decision-making in the design process. A product does not need to have been developed to conduct a cognitive walkthrough – the walkthrough can take place using sketches or other types of prototypes.

References and Where to Learn More

Blackmon, M. H. Polson, P.G. Muneo, K & Lewis, C. (2002) Cognitive Walkthrough for the Web CHI 2002 vol.4 No.1 pp463–470

Image

Hero Image: © Nicola Jones, CC BY-ND 2.0

Learn More in This Course:

Information Visualization

13 days
13 % booked
View Course

What You Should Read Next

  • Read full article
    What is Interaction Design? - Article hero image
    Interaction Design Foundation logo

    What is Interaction Design?

    Interaction design is an important component within the giant umbrella of user experience (UX) design. In this article, we’ll explain what interaction design is, some useful models of interaction design, as well as briefly describe what an interaction designer usually does.A simple and useful unders

    Social shares
    1.5k
    Published
    Read Article
  • Read full article
    Apple’s Product Development Process – Inside the World’s Greatest Design Organization - Article hero image
    Interaction Design Foundation logo

    Apple’s Product Development Process – Inside the World’s Greatest Design Organization

    Apple’s Product Development Process may be one of the most successful design processes ever implemented. With a valuation that exceeds $2 trillion, there’s a lot that designers can learn from Apple and introduce into their own design environments.Apple is a notoriously secretive business. In Steve J

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    Shneiderman’s Eight Golden Rules Will Help You Design Better Interfaces - Article hero image
    Interaction Design Foundation logo

    Shneiderman’s Eight Golden Rules Will Help You Design Better Interfaces

    Follow Ben Shneiderman’s 'Eight Golden Rules of Interface Design' if you want to design great, productive and frustration-free user interfaces. Apple, Google and Microsoft are among some of the highly successful companies whose well-designed products reflect Shneiderman’s rules. The characteristics

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    How to Change Your Career from Graphic Design to UX Design - Article hero image
    Interaction Design Foundation logo

    How to Change Your Career from Graphic Design to UX Design

    If there’s an occupation that is 100% linked with the public’s idea of what design is all about, it’s graphic design. From the familiar golden arches of the McDonald’s brand to the typography and colors of movie posters, graphic designers create some of the most iconic and ubiquitous designs around

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    The Grid System: Building a Solid Design Layout - Article hero image
    Interaction Design Foundation logo

    The Grid System: Building a Solid Design Layout

    Now that we’ve seen some grids at work in the Rule of Thirds article, let’s examine them a little more deeply. As a concept that deals so fundamentally with the fabric and background of our work as designers, it’s easy to overlook the power of grids and think more about the elements we want to creat

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    The Principles of Service Design Thinking - Building Better Services - Article hero image
    Interaction Design Foundation logo

    The Principles of Service Design Thinking - Building Better Services

    Service design is all about taking a service and making it meet the user’s and customer’s needs for that service. It can be used to improve an existing service or to create a new service from scratch. In order to adapt to service design, a UX designer will need to understand the basic principles of

    Social shares
    1.4k
    Published
    Read Article
  • Read full article
    A Simple Introduction to Lean UX - Article hero image
    Interaction Design Foundation logo

    A Simple Introduction to Lean UX

    Lean UX is an incredibly useful technique when working on projects where the Agile development method is used. Traditional UX techniques often don’t work when development is conducted in rapid bursts – there’s not enough time to deliver UX in the same way. Fundamentally Lean UX and other forms of UX

    Social shares
    1.3k
    Published
    Read Article
  • Read full article
    Dieter Rams: 10 Timeless Commandments for Good Design - Article hero image
    Interaction Design Foundation logo

    Dieter Rams: 10 Timeless Commandments for Good Design

    Let’s pay a virtual visit to a famous industrial designer’s workshop. By examining the principles of his winning approach, we can incorporate vital elements into our designs in the “less is more” age.As user experience practitioners, most of us have worked with Nielsen and Molich’s 10 heuristics or

    Social shares
    1.3k
    Published
    Read Article
  • Read full article
    The 7 Factors that Influence User Experience - Article hero image
    Interaction Design Foundation logo

    The 7 Factors that Influence User Experience

    User Experience (UX) is critical to the success or failure of a product in the market but what do we mean by UX? All too often UX is confused with usability which describes to some extent how easy a product is to use and it is true that UX as a discipline began with usability – however, UX has grown

    Social shares
    1.3k
    Published
    Read Article
  • Read full article
    10 Free-to-Use Wireframing Tools for UX Designers in 2026 - Article hero image
    Interaction Design Foundation logo

    10 Free-to-Use Wireframing Tools for UX Designers in 2026

    Wireframes help you quickly ideate and test your ideas. While paper wireframes are the fastest to create, digital wireframes look more polished and presentable. If you are looking for a pocket-friendly wireframing tool, look no further.Whether you prefer browser-based apps or offline desktop tools,

    Social shares
    1.3k
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel Stuck? Want Freedom?

Join 326,020+ designers who get one powerful email each week. Learn to design a life you love.

Next email in
1
day
16
hrs
2
mins
37
secs

Free forever. No spam. Unsubscribe anytime.