Infographic titled 10 elements for User Persona, with numbered callouts around a detailed sample persona profile

Four Different Perspectives on User Personas

• 4 min read

619 Shares
Save

There are a plethora of awesome tools that you can use in UX design projects but by far the most popular and one of the most useful is the user persona. In her work, Personas, Lene Nielsen describes four perspectives that your user personas can take to ensure that they add the most value to your UX design project. Let’s have a look at each of them here:

Goal Directed Personas

This persona cuts straight to the nitty-gritty. What does my typical user want to do with my product? The objective of a goal-directed persona is to examine the process and workflow that your user would prefer to utilize to achieve their objectives. There is an implicit assumption that you have already done enough user research to recognize that your product has value to the user and that by examining their goals; you can bring their requirements to life.



Author/Copyright holder: Smashing Magazine. Copyright terms and licence: All rights reserved Img source

Role Directed Personas

Sometimes our designs need to reflect the part that our users play in their organizations or wider lives. An examination of the roles that our users typically play in real-life can help inform better product design decisions. Where will the product be used? What’s this role’s purpose? What business objectives are required of this role? Who else is impacted by the duties of this role? What functions are served by this role?

Engaging Personas

This is a completely different look at personas and can incorporate both goal and role directed personas as well as the more traditional rounded user person used in many UX design teams. These personas are designed so that the people that use them can become more engaged with them. The idea is to create a truly 3D rendering of a user through the use of personas. The more that people engage with the person and see them as “real”; the better they are likely to consider them during design and want to serve them with the best product. These personas examine the emotions of the user, their psychology, their backgrounds and make them relevant to the task in hand.

Author/Copyright holder: Terri Phillips. Copyright terms and licence: All rights reserved Img source

Fictional Personas

The fictional persona does not emerge from user research (unlike the other user personas) it emerges from the experience of the UX design team. It requires the team to make assumptions based on their past interactions with the user base and products to deliver a picture of what, perhaps, typical users look like. There’s no doubt that these personas can be deeply flawed (and there are endless debates on just how flawed) without direct user input but they often make for an excellent starting point in your user research. Think of them as an initial sketch of user needs rather than a detailed portrait. They allow for better early involvement, with your users in the UX design process, from your team but should not be taken as gospel until they have been validated with your real users.

Header Image: Author/Copyright holder: UX Lady. Copyright terms and licence: All rights reserved. Img



Learn More in This Course:

Learn Design and AI From the Best

Get one powerful email each week, like 312,435 others.

Next email in:

What You Should Read Next

  • Read full article
    The Relationship Between Visual Design and User Experience Design - Article hero image

    The Relationship Between Visual Design and User Experience Design

    A common perception about UX designers is that we are artists who can create beautiful interfaces from a blank canvas. While the aesthetics of products are important, visual design is only one aspect of the design process – in which team members with different skillsets and expertise collaborate

    Social shares
    802
    Published
    Read Article
  • Read full article
    You’re Not Bad at Presenting; You Just Haven’t Mastered the Right Way (Yet) - Article hero image

    You’re Not Bad at Presenting; You Just Haven’t Mastered the Right Way (Yet)

    Ever walked out of a presentation thinking, “That could’ve gone so much better, maybe I’m just not a presenter”? You’re not alone. And you’re not the problem. You simply haven’t been shown an easy, clear, repeatable way to prepare, deliver and follow up.Presenting is not an innate talent; it’s a ski

    Social shares
    358
    Published
    Read Article
  • Read full article
    The Power of Mapping - Article hero image

    The Power of Mapping

    The map is one of the earliest and most important human inventions. It helps us to navigate our complex world. Maps simplify complex spaces, create shared understanding, reveal hidden insights and help us coordinate action. Around 25,000 B.C. a person carved the earliest known map into a mammoth tus

    Social shares
    588
    Published
    Read Article
  • Read full article
    The Past, Present, and Future of Virtual Reality - Article hero image

    The Past, Present, and Future of Virtual Reality

    Virtual Reality (VR) has come a long way since its humble beginnings—with stereoscopic images back in the 1800s—“astronomically” far, in fact! Twenty-first century VR catapults users into immersive and interactive 3D environments, ones that let them experience something far beyond what they find in

    Social shares
    646
    Published
    Read Article
  • Read full article
    Turn Your Non-Design Experience into Design Portfolio Gold - Article hero image

    Turn Your Non-Design Experience into Design Portfolio Gold

    Have you ever wondered how to transition into UX and product design from a different career background without feeling insecure? Let's uncover strategies to confidently bridge the gap and showcase your skills to prospective employers with confidence and clarity.In this video, Morgane Peng, Desi

    Social shares
    507
    Published
    Read Article
  • Read full article
    Structure First: The Inverted Pyramid and Visual Organization - Article hero image

    Structure First: The Inverted Pyramid and Visual Organization

    This clip examines two principles that work hand in hand to make web content readable: the inverted pyramid approach to information order and the use of visual structure to help users scan efficiently. William Hudson, UX Strategist and Founder of Syntagm Ltd, describes the theoretical basis and prac

    Social shares
    206
    Published
    Read Article
  • Read full article
    What Is Card Sorting? - Article hero image

    What Is Card Sorting?

    In this video, William Hudson, UX Strategist and Founder of Syntagm Ltd, introduces card sorting: what it is, where it comes from, and the broad range of problems it can help solve.Card sorting is a research technique in which participants organize a set of items into groups that make sense to them,

    Social shares
    172
    Published
    Read Article
  • Read full article
    Design Accessible Navigation for Keyboards and Screen Readers - Article hero image

    Design Accessible Navigation for Keyboards and Screen Readers

    Accessibility is often treated as a finishing touch, but for navigation, it belongs at the foundation. Menus are how users reach everything else on a site, so a menu that works only with a mouse quietly shuts out anyone who depends on a keyboard, a screen reader, or another form of assistive technol

    Social shares
    172
    Published
    Read Article
  • Read full article
    The Scent of Information: Give Users the Confidence to Click - Article hero image

    The Scent of Information: Give Users the Confidence to Click

    William Hudson, UX Strategist and Founder of Syntagm Ltd, introduces the scent of information as a model for understanding how users navigate toward their goals, and sets out the principles for writing navigation links that strengthen that scent.Information Foraging and the Scent of InformationThe s

    Social shares
    172
    Published
    Read Article
  • Read full article
    4 UI Design Tips Every Designer Needs to Know - Article hero image

    4 UI Design Tips Every Designer Needs to Know

    User interface (UI) design can make or break any digital product. A user often won’t even notice when they interact with a great UI. They feel the visual appeal and simply trust it. On the contrary, a bad UI design can prevent the user from interacting with a product intuitively or at all and lead t

    Social shares
    646
    Published
    Read Article

Top Articles

Top Topic Definitions

39% of Today's Skills Will Change by 2030

The World Economic Forum expects 39% of today's skills to be transformed or become outdated by 2030.

The good news is that jobs in UX / UI design and AI are among the fastest-growing professions globally.

Build Skills That Keep You Relevant

Privacy Settings

By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Learn Design and AI From the Best

Get one powerful email each week, like 312,435 others.

Next email in: