Your constantly-updated definition of Design Iteration and collection of videos and articles. Be a conversation starter: Share this page and inspire others!
Great designs don't just appear overnight – they take time to get right. UX designers and, in fact, all other kinds of designer know that they don't get one try to make a product the best it can be, it takes many iterations to get the product the way that it best suits the user. Iterative design processes are used across all design disciplines to produce results that count. A UX designer should ensure that they understand how iteration works and how to best use it in their own work.
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Learn More About Design Iteration
Make learning as easy as watching Netflix: Learn more about Design Iteration by taking the
online IxDF Course Agile Methods for UX Design.
Why? Because design skills make you valuable. In any job. Any industry.
In This Course, You'll
Get excited to become the designer who can work within the messy reality of agile and keep users at the heart of what you and your team build. On paper, agile brings everyone together in short cycles to move faster and make smarter decisions about what to build and when. In practice, every team works differently, and designers are often left out. Decisions are made before the work reaches you, research is cut, and you have no time to bring the essential user perspective to the sprint. This course teaches you how to adapt your design and research to whatever version of agile your team uses, built on research with hundreds of real teams at startups, agencies, big companies, and even governments. You'll be able to work in the gap between agile theory and reality. And as AI makes each sprint move even faster, the risk is that teams stop asking whether they're actually building the right thing for the right people. This course helps you keep that question part of the conversation without sacrificing momentum.
Make yourself invaluable by keeping the focus on the user without slowing your team down. Instead of waiting for a dedicated research phase that may never happen, you'll apply continuous discovery to learn from users in every sprint. When you design from the outside in, engineers can start building while details are being finalized, so you don't become a bottleneck. You'll use design slicing and minimum viable products (MVPs) to help your team release something small enough to learn from without shipping something broken, and acceptance criteria to get everyone aligned on what "done" means before anyone writes a line of code. With tools like Now/Next/Later lean roadmaps, you'll be able to steer the conversation toward what problems are worth solving and in what order. The result is less wasted work, fewer miscommunications, and a real say in what your team builds and why.
Gain confidence and credibility with the ability to spot what's broken on your team and the tools to fix it. This course teaches you to recognize the most common agile anti-patterns, like AgileFall, feature factories, design as a service organization, feeding the beast, and complete chaos, so you can name what's not working and take action. With downloadable templates like an agile glossary and a roadmap framework, you'll put your skills to work right away. Whether you're switching teams, want to step into a more senior role, or just want more influence over what you help build, you'll know how to do great human-centered design, no matter how your team runs agile.
Learn From Industry Leaders
Master complex skills with proven best practices and toolkits directly from industry leaders. Meet your experts for this course:
Laura Klein: Product Management Expert, Principal at Users Know, and author of "Build Better Products" and "UX for Lean Startups."
Teresa Torres: Product Discovery Coach at Product Talk, speaker, and author of "Continuous Discovery Habits."
Adam Thomas: Product Management Expert who has worked with top companies like Google, BP, and SmartRecruiters.
Earn Industry-Recognized Certificates
Industry giants trust our courses to train their teams, and prestigious universities integrate our content into their curricula. Add your certificates to your LinkedIn profile, résumé, and job applications.
One of the best ways to gain insights in a Design Thinking process is to carry out some form of prototyping. This method involves producing an early, inexpensive, and scaled down version of the product in order to reveal any problems with the current design. Prototyping offers designers the opportun
How to Get Meaningful Design Feedback from Your Clients
Meaningful design feedback is essential to the collaborative and iterative design process, and it’s equally important for UX/UI designers, graphic designers, product managers and most creative professionals. However, getting design feedback from clients can be one of the most painful aspects of the
VR’s design process isn’t that far off from a typical user-centered design approach. It’s all about continuous discovery and iterative improvements. Here you’ll discover the key stages of the design process, how to define, make and learn, so that you can create successful experiences from the get-go
How to Succeed as a Designer on Agile Teams: Embrace Imperfection
An agile team values shipping working software in order to gain customer feedback and respond to it. This emphasis on shipping working software, combined with short timelines to ship it in, often only a week or two, puts excessive pressure on designers to deliver designs to engineers in unrealistic
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How to Succeed as a Designer on Agile Teams: Embrace Imperfection
An agile team values shipping working software in order to gain customer feedback and respond to it. This emphasis on shipping working software, combined with short timelines to ship it in, often only a week or two, puts excessive pressure on designers to deliver designs to engineers in unrealistic time frames. How can a designer survive, let alone succeed in such a team? The key lies in a shift in mindset — to embrace imperfection. Let’s see why.
One of the biggest challenges facing UX designers in agile teams is time. If you feel that it is unrealistic to deliver polished designs within a week, then you’re right! It may not be possible to churn out pixel-perfect mockups at speed, all the time. And it is this expectation that often burns out designers. But it needn’t be this way. Agile teams function in a fundamentally different way than a design agency, and so, as a designer, you must adapt your work accordingly. This doesn’t mean skipping research or getting burned out in handing over polished assets. It’s somewhere in between — letting go of “perfection,” especially when it comes to mockups and functional prototypes.
Every professional strives to put their best foot forward, and designers are no exception. However, agile teams are not great places to be perfectionists, partly because there isn’t much time for it, but mostly because we rarely know what makes something perfect. And, what designers think of as “perfect” is almost never the same as what a user would consider “perfect.”
Instead of aiming for some nebulous version of a perfect design, aim for getting things good enough to learn from and iterate.
In this video, Laura Klein uses the analogy of a familiar household activity to explain how you can train yourself to think in terms of good enough, instead of “perfect.”
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The Take Away
Teams that can learn from user feedback and iterate on features tend to stress less about making a product “perfect” before it gets released. They know that, as long as it’s good enough, solves a user problem, and can be learned from, they can go back and make it better later.
Unfortunately, a lot of teams that call themselves agile don’t ever go back and iterate, which makes this a tricky thing to implement. Work with your team to find out what “good enough” means for any given feature and then commit to going back and improving it once you have a better idea of what “perfect” looks like. You may still never make it perfect, but at least you won’t waste a lot of time adding things that make the product worse!