Computers in Entertainment
Articles
Publications included in this journal
Lee,
Newton
(2003):
Welcome.
In
Computers in Entertainment,
1
(1)
pp. 1.
https://dl.acm.org/doi/10.1145/950566.950567
Aguilera,
Miguel de,
Mendiz,
Alfonso
(2003):
Video games and education: education in the face of a \"parallel school.
In
Computers in Entertainment,
1
(1)
pp. 10.
https://dl.acm.org/doi/10.1145/950566.950583
Baumgarten,
Miki
(2003):
Kids and the internet: a developmental summary.
In
Computers in Entertainment,
1
(1)
pp. 11.
https://dl.acm.org/doi/10.1145/950566.950584
Madej,
Krystina S.
(2003):
Towards digital narrative for children: from education to entertainment, a historical pers.
In
Computers in Entertainment,
1
(1)
pp. 12.
https://dl.acm.org/doi/10.1145/950566.950585
Wilson,
Leslie
(2003):
Breaking into the universe: computer science is interactive entertainment.
In
Computers in Entertainment,
1
(1)
pp. 13.
https://dl.acm.org/doi/10.1145/950566.950586
Crocker,
John
(2003):
Active learning systems.
In
Computers in Entertainment,
1
(1)
pp. 14.
https://dl.acm.org/doi/10.1145/950566.950587
Mine,
Mark R.,
Shochet,
Joe,
Hughston,
Roger
(2003):
Building a massively multiplayer game for the million: Disney\'s Toontown Online.
In
Computers in Entertainment,
1
(1)
pp. 15.
https://dl.acm.org/doi/10.1145/950566.950589
Revelle,
Glenda
(2003):
Educating via entertainment media: the Sesame Workshop approach.
In
Computers in Entertainment,
1
(1)
pp. 16.
https://dl.acm.org/doi/10.1145/950566.950590
Jenkins,
Henry,
Klopfer,
Eric,
Squire,
Kurt,
Tan,
Philip
(2003):
Entering the education arcade.
In
Computers in Entertainment,
1
(1)
pp. 17.
https://dl.acm.org/doi/10.1145/950566.950591
Everett,
Jason
(2003):
Building a business simulation for kids: the making of Disney\'s hot shot business.
In
Computers in Entertainment,
1
(1)
pp. 18.
https://dl.acm.org/doi/10.1145/950566.950592
Romero,
Christopher
(2003):
Wildlife rescue as a framework for learning.
In
Computers in Entertainment,
1
(1)
pp. 19.
https://dl.acm.org/doi/10.1145/950566.950593
Lee,
Newton
(2003):
A word from the editor.
In
Computers in Entertainment,
1
(1)
pp. 2.
https://dl.acm.org/doi/10.1145/950566.950568
Gee,
James Paul
(2003):
What video games have to teach us about learning and literacy.
In
Computers in Entertainment,
1
(1)
pp. 20.
https://dl.acm.org/doi/10.1145/950566.950595
Prensky,
Marc
(2003):
Digital game-based learning.
In
Computers in Entertainment,
1
(1)
pp. 21.
https://dl.acm.org/doi/10.1145/950566.950596
Rose,
Kim
(2003):
Squeakers: a report on real kids using real computers to learn real math.
In
Computers in Entertainment,
1
(1)
pp. 3.
https://dl.acm.org/doi/10.1145/950566.950574
Davis,
Lauren
(2003):
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000.
In
Computers in Entertainment,
1
(1)
pp. 4.
https://dl.acm.org/doi/10.1145/950566.950575
Kaseroff,
Rachel
(2003):
Toshiba\'s NAND flash utilized in unique entertainment application for voice and control o.
In
Computers in Entertainment,
1
(1)
pp. 5.
https://dl.acm.org/doi/10.1145/950566.950576
Twilleager,
Doug
(2003):
Java Games Technologies.
In
Computers in Entertainment,
1
(1)
pp. 6.
https://dl.acm.org/doi/10.1145/950566.950577
Grossman,
Edward
(2003):
ACM Queue.
In
Computers in Entertainment,
1
(1)
pp. 7.
https://dl.acm.org/doi/10.1145/950566.950578
Kay,
Alan C.
(2003):
Interview with Alan Kay.
In
Computers in Entertainment,
1
(1)
pp. 8.
https://dl.acm.org/doi/10.1145/950566.950580
Disney,
Roy E.
(2003):
Interview with Roy E. Disney.
In
Computers in Entertainment,
1
(1)
pp. 9.
https://dl.acm.org/doi/10.1145/950566.950581
Lee,
Newton
(2004):
Welcome.
In
Computers in Entertainment,
2
(1)
pp. 1.
https://dl.acm.org/doi/10.1145/973801.973802
Roussou,
Maria
(2004):
Learning by doing and learning through play: an exploration of interactivity in virtual en.
In
Computers in Entertainment,
2
(1)
pp. 10.
https://dl.acm.org/doi/10.1145/973801.973818
Ritterfeld,
Ute,
Weber,
René,
Fernandes,
Sangeeta,
Vorderer,
Peter
(2004):
Think science!: entertainment education in interactive theaters.
In
Computers in Entertainment,
2
(1)
pp. 11.
https://dl.acm.org/doi/10.1145/973801.973819
Montemayor,
Jaime,
Druin,
Allison,
Chipman,
Gene,
Farber,
Allison,
Guha,
Mona Leigh
(2004):
Tools for children to create physical interactive storyrooms.
In
Computers in Entertainment,
2
(1)
pp. 12.
https://dl.acm.org/doi/10.1145/973801.973821
Egloff,
Tammie Hutto
(2004):
Edutainment: a case study of interactive cd-rom playsets.
In
Computers in Entertainment,
2
(1)
pp. 13.
https://dl.acm.org/doi/10.1145/973801.973822
Pachet,
François,
Addessi,
Anna Rita
(2004):
When children reflect on their own playing style: experiments with continuator and childre.
In
Computers in Entertainment,
2
(1)
pp. 14.
https://dl.acm.org/doi/10.1145/973801.973824
Miyashita,
Homei
(2004):
Development and utilization of Asobiuta karaoke for elementary music education on the inte.
In
Computers in Entertainment,
2
(1)
pp. 15.
https://dl.acm.org/doi/10.1145/973801.973825
Rose,
Kim
(2004):
Powerful ideas in the classroom: using squeak to enhance math and science learning.
In
Computers in Entertainment,
2
(1)
pp. 16.
https://dl.acm.org/doi/10.1145/973801.973827
Lee,
Newton
(2004):
A word from the editor.
In
Computers in Entertainment,
2
(1)
pp. 2.
https://dl.acm.org/doi/10.1145/973801.973803
Cheok,
Adrian David
(2004):
ACM SIGCHI international conference on advances in computer entertainment technology.
In
Computers in Entertainment,
2
(1)
pp. 3.
https://dl.acm.org/doi/10.1145/973801.973809
Lee,
Newton
(2004):
VR for public consumption: workshop at IEEE VR 2004.
In
Computers in Entertainment,
2
(1)
pp. 4.
https://dl.acm.org/doi/10.1145/973801.973810
Sawyer,
Ben
(2004):
The serious games summit: emergent use of interactive games for solving problems is seriou.
In
Computers in Entertainment,
2
(1)
pp. 5.
https://dl.acm.org/doi/10.1145/973801.973811
Kirkpatrick,
Graeme
(2004):
Computer game studies at Northumbria University.
In
Computers in Entertainment,
2
(1)
pp. 6.
https://dl.acm.org/doi/10.1145/973801.973812
Lent,
Michael van
(2004):
University of Southern California\'s Institute for Creative Technologies.
In
Computers in Entertainment,
2
(1)
pp. 7.
https://dl.acm.org/doi/10.1145/973801.973813
Jones,
Quincy
(2004):
Interviews with Quincy Jones.
In
Computers in Entertainment,
2
(1)
pp. 8.
https://dl.acm.org/doi/10.1145/973801.973815
Papert,
Seymour
(2004):
Interviews with Seymour Papert.
In
Computers in Entertainment,
2
(1)
pp. 9.
https://dl.acm.org/doi/10.1145/973801.973816
Lee,
Newton
(2004):
Welcome.
In
Computers in Entertainment,
2
(2)
pp. 1.
https://dl.acm.org/doi/10.1145/1008213.1008214
Edlund,
Richard
(2004):
Interviews with Richard Edlund.
In
Computers in Entertainment,
2
(2)
pp. 10.
https://dl.acm.org/doi/10.1145/1008213.1008230
Kwok,
Sai Ho
(2004):
File sharing activities over BT Networks: pirated movies.
In
Computers in Entertainment,
2
(2)
pp. 11.
https://dl.acm.org/doi/10.1145/1008213.1008232
Meador,
W. Scott,
Rogers,
Timothy J.,
O\'Neal,
Kevin R.,
Kurt,
Eric M.,
Cunningham,
Carol
(2004):
Mixing dance realities: collaborative development of live-motion capture in a performing a.
In
Computers in Entertainment,
2
(2)
pp. 12.
https://dl.acm.org/doi/10.1145/1008213.1008233
Dominey,
Ray,
Simon,
Rick,
Wong,
Doug
(2004):
Heightened amusement park dark ride interactivity and creativity made possible with highly.
In
Computers in Entertainment,
2
(2)
pp. 13.
https://dl.acm.org/doi/10.1145/1008213.1008235
Decuir,
John D.,
Kozuki,
Todd,
Matsuda,
Victor,
Piazza,
Jon
(2004):
A friendly face in robotics: Sony\'s AIBO entertainment robot as an educational tool.
In
Computers in Entertainment,
2
(2)
pp. 14.
https://dl.acm.org/doi/10.1145/1008213.1008236
El-Nasr,
Magy Seif,
Horswill,
Ian
(2004):
Automating Lighting Design for Interactive Entertainment.
In
Computers in Entertainment,
2
(2)
pp. 15.
https://dl.acm.org/doi/10.1145/1008213.1008238
Desainte-Catherine,
Myriam,
Kurtag,
Gyorgy,
Marchand,
Sylvain,
Semal,
Catherine,
Hanna,
Pierre
(2004):
Playing with sounds as playing video games.
In
Computers in Entertainment,
2
(2)
pp. 16.
https://dl.acm.org/doi/10.1145/1008213.1008239
Schwalb,
Eddie
(2004):
iTV handbook: technologies & standards.
In
Computers in Entertainment,
2
(2)
pp. 17.
https://dl.acm.org/doi/10.1145/1008213.1008241
Twilleager,
Doug,
Kesselman,
Jeff,
Goldberg,
Athomas,
Petersen,
Daniel,
Soto,
Juan Carlos,
Melissinos,
Chris
(2004):
Java technologies for games.
In
Computers in Entertainment,
2
(2)
pp. 18.
https://dl.acm.org/doi/10.1145/1008213.1008242
Lee,
Newton
(2004):
A word from the editor.
In
Computers in Entertainment,
2
(2)
pp. 2.
https://dl.acm.org/doi/10.1145/1008213.1008215
Lee,
Newton
(2004):
Electronic arts game design program at USC CNTV.
In
Computers in Entertainment,
2
(2)
pp. 3.
https://dl.acm.org/doi/10.1145/1008213.1008222
Josephson,
Joel H.
(2004):
The content digital divide.
In
Computers in Entertainment,
2
(2)
pp. 4.
https://dl.acm.org/doi/10.1145/1008213.1008223
Rhee,
Injong
(2004):
NC State scientists develop breakthrough internet protocol.
In
Computers in Entertainment,
2
(2)
pp. 5.
https://dl.acm.org/doi/10.1145/1008213.1008224
Roccetti,
Marco
(2004):
IEEE Communications magazine: entertainment everywhere: system and networking issues in em.
In
Computers in Entertainment,
2
(2)
pp. 6.
https://dl.acm.org/doi/10.1145/1008213.1008225
Roccetti,
Marco
(2004):
IEEE first workshop on networking issues on multimedia entertainment.
In
Computers in Entertainment,
2
(2)
pp. 7.
https://dl.acm.org/doi/10.1145/1008213.1008226
Lee,
Newton
(2004):
The women\'s game conference.
In
Computers in Entertainment,
2
(2)
pp. 8.
https://dl.acm.org/doi/10.1145/1008213.1008227
Kleinrock,
Leonard
(2004):
Interviews with Leonard Kleinrock.
In
Computers in Entertainment,
2
(2)
pp. 9.
https://dl.acm.org/doi/10.1145/1008213.1008229
Lee,
Newton
(2004):
Welcome.
In
Computers in Entertainment,
2
(3)
pp. 1.
https://dl.acm.org/doi/10.1145/1027154.1027155
Brooks,
Andrew G.,
Gray,
Jesse,
Hoffman,
Guy,
Lockerd,
Andrea,
Lee,
Hans,
Breazeal,
Cynthia
(2004):
Robot\'s play: interactive games with sociable machines.
In
Computers in Entertainment,
2
(3)
pp. 10.
https://dl.acm.org/doi/10.1145/1027154.1027171
Reid,
Josephine,
Hyams,
Jenny,
Shaw,
Kate L.,
Lipson,
Mathew
(2004):
\"Fancy a Schmink?\": a novel networked game in a cafe.
In
Computers in Entertainment,
2
(3)
pp. 11.
https://dl.acm.org/doi/10.1145/1027154.1027173
Romero,
Luis,
Santiago,
Jorge,
Correia,
Nuno
(2004):
Contextual information access and storytelling in mixed reality using hypermedia.
In
Computers in Entertainment,
2
(3)
pp. 12.
https://dl.acm.org/doi/10.1145/1027154.1027174
Phing,
Belinda Teoh Soo,
Abidin,
Mohamad Izani Zainal,
Razak,
Aishah Abdul
(2004):
Adaptation of moveable pop-up technique in 3D animation.
In
Computers in Entertainment,
2
(3)
pp. 13.
https://dl.acm.org/doi/10.1145/1027154.1027176
Chorianopoulos,
Konstantinos,
Spinellis,
Diomidis
(2004):
Affective usability evaluation for an interactive music television channel.
In
Computers in Entertainment,
2
(3)
pp. 14.
https://dl.acm.org/doi/10.1145/1027154.1027177
Freeman,
David
(2004):
Creating emotion in games: the craft and art of Emotioneering?.
In
Computers in Entertainment,
2
(3)
pp. 15.
https://dl.acm.org/doi/10.1145/1027154.1027179
Lee,
Newton
(2004):
A word from the editor.
In
Computers in Entertainment,
2
(3)
pp. 2.
https://dl.acm.org/doi/10.1145/1027154.1027156
Lee,
Newton
(2004):
IOSONO.
In
Computers in Entertainment,
2
(3)
pp. 3.
https://dl.acm.org/doi/10.1145/1027154.1027162
Lee,
Newton
(2004):
Samsung Electronics brings the world cyber games finals to the U.S. for the first time in .
In
Computers in Entertainment,
2
(3)
pp. 4.
https://dl.acm.org/doi/10.1145/1027154.1027163
Ghaoui,
Claude
(2004):
Call for short articles: encyclopedia of human computer interaction.
In
Computers in Entertainment,
2
(3)
pp. 5.
https://dl.acm.org/doi/10.1145/1027154.1027164
Roccetti,
Marco
(2004):
Multimedia tools and applications (MTAP) an international journal: special issue on advanc.
In
Computers in Entertainment,
2
(3)
pp. 6.
https://dl.acm.org/doi/10.1145/1027154.1027165
Lee,
Newton
(2004):
The Third International Conference on Active Media Technology.
In
Computers in Entertainment,
2
(3)
pp. 7.
https://dl.acm.org/doi/10.1145/1027154.1027166
Breazeal,
Cynthia
(2004):
Interviews with Cynthia Breazeal.
In
Computers in Entertainment,
2
(3)
pp. 8.
https://dl.acm.org/doi/10.1145/1027154.1027168
Brandenburg,
Karlheinz
(2004):
Interviews with Karlheinz Brandenburg.
In
Computers in Entertainment,
2
(3)
pp. 9.
https://dl.acm.org/doi/10.1145/1027154.1027169
Lee,
Newton
(2004):
Welcome.
In
Computers in Entertainment,
2
(4)
pp. 1.
https://dl.acm.org/doi/10.1145/1037851.1037852
Holman,
Tomlinson
(2004):
Interviews with Tomlinson Holman.
In
Computers in Entertainment,
2
(4)
pp. 10.
https://dl.acm.org/doi/10.1145/1037851.1037867
Haller,
Michael,
Hänle,
Christian,
Diephuis,
Jeremiah
(2004):
Non-photorealistic rendering techniques for motion in computer games.
In
Computers in Entertainment,
2
(4)
pp. 11.
https://dl.acm.org/doi/10.1145/1037851.1037869
Magerkurth,
Carsten,
Engelke,
Timo,
Memisoglu,
Maral
(2004):
Augmenting the virtual domain with physical and social elements: towards a paradigm shift .
In
Computers in Entertainment,
2
(4)
pp. 12.
https://dl.acm.org/doi/10.1145/1037851.1037870
Lee,
Newton
(2004):
Jabber for multiplayer flash games.
In
Computers in Entertainment,
2
(4)
pp. 13.
https://dl.acm.org/doi/10.1145/1037851.1037872
Krause,
Bernard L.
(2004):
Audio media for public spaces.
In
Computers in Entertainment,
2
(4)
pp. 14.
https://dl.acm.org/doi/10.1145/1037851.1037873
Watanabe,
Ryoichi,
Itoh,
Yuichi,
Asai,
Masatsugu,
Kitamura,
Yoshifumi,
Kishino,
Fumio,
Kikuchi,
Hideo
(2004):
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tan.
In
Computers in Entertainment,
2
(4)
pp. 15.
https://dl.acm.org/doi/10.1145/1037851.1037874
Zimmermann,
Roger,
Pawar,
Moses,
Desai,
Dwipal A.,
Qin,
Min,
Zhu,
Hong
(2004):
High resolution live streaming with the HYDRA architecture.
In
Computers in Entertainment,
2
(4)
pp. 16.
https://dl.acm.org/doi/10.1145/1037851.1037876
Plautz,
Dana
(2004):
A look at Intel\'s research council funding in sensor networks for feature film production.
In
Computers in Entertainment,
2
(4)
pp. 17.
https://dl.acm.org/doi/10.1145/1037851.1037878
Swartz,
Charles S.
(2004):
On the cusp: bridging research and application.
In
Computers in Entertainment,
2
(4)
pp. 18.
https://dl.acm.org/doi/10.1145/1037851.1037879
Lee,
Newton
(2004):
A word from the editor.
In
Computers in Entertainment,
2
(4)
pp. 2.
https://dl.acm.org/doi/10.1145/1037851.1037853
Davis,
Lauren
(2004):
Hidden agenda year 2 launches.
In
Computers in Entertainment,
2
(4)
pp. 3.
https://dl.acm.org/doi/10.1145/1037851.1037859
Sherman,
Chris
(2004):
Women\'s game conference 2005 dates.
In
Computers in Entertainment,
2
(4)
pp. 4.
https://dl.acm.org/doi/10.1145/1037851.1037860
Hirst,
Tony
(2004):
Creative robotics symposium.
In
Computers in Entertainment,
2
(4)
pp. 5.
https://dl.acm.org/doi/10.1145/1037851.1037861
Lee,
Newton
(2004):
SMU to offer women\'s industry scholarship.
In
Computers in Entertainment,
2
(4)
pp. 6.
https://dl.acm.org/doi/10.1145/1037851.1037862
Lee,
Newton
(2004):
Khronos Developer University OpenGL ES 1.1 coding challenge.
In
Computers in Entertainment,
2
(4)
pp. 7.
https://dl.acm.org/doi/10.1145/1037851.1037863
Raciborski,
Nathan
(2004):
Digital delivery considerations for entertainment media.
In
Computers in Entertainment,
2
(4)
pp. 8.
https://dl.acm.org/doi/10.1145/1037851.1037864
Gage,
John
(2004):
Interview with John Gage.
In
Computers in Entertainment,
2
(4)
pp. 9.
https://dl.acm.org/doi/10.1145/1037851.1037866
Lee,
Newton
(2005):
A word from the editor.
In
Computers in Entertainment,
3
(1)
pp. 1.
https://dl.acm.org/doi/10.1145/1057270.1057431
Hylton,
Eldon C.
(2005):
China great wall digital cultural heritage.
In
Computers in Entertainment,
3
(1)
pp. 3.
https://dl.acm.org/doi/10.1145/1057270.1057276
Lee,
Newton
(2005):
Interview with Bill Kinder: January 13, 2005.
In
Computers in Entertainment,
3
(1)
pp. 4.
https://dl.acm.org/doi/10.1145/1057270.1057278
Lee,
Newton
(2005):
Interview with Elisabeth and Eric Freeman: October 17, 2004.
In
Computers in Entertainment,
3
(1)
pp. 4.
https://dl.acm.org/doi/10.1145/1057270.1057279
Meredith,
Michael,
Maddock,
Steve C.
(2005):
Adapting motion capture data using weighted real-time inverse kinematics.
In
Computers in Entertainment,
3
(1)
pp. 5.
https://dl.acm.org/doi/10.1145/1057270.1057281
Tomlinson,
Bill
(2005):
From linear to interactive animation: how autonomous characters change the process and pro.
In
Computers in Entertainment,
3
(1)
pp. 5.
https://dl.acm.org/doi/10.1145/1057270.1057282
Mallon,
Bride,
Webb,
Brian
(2005):
Stand up and take your place: identifying narrative elements in narrative adventure and ro.
In
Computers in Entertainment,
3
(1)
pp. 6.
https://dl.acm.org/doi/10.1145/1057270.1057285
Schell,
Jesse
(2005):
Understanding entertainment: story and gameplay are one.
In
Computers in Entertainment,
3
(1)
pp. 6.
https://dl.acm.org/doi/10.1145/1057270.1057284
Loizides,
Lydia
(2005):
Interactive tv: dispelling misconceptions in the media.
In
Computers in Entertainment,
3
(1)
pp. 7.
https://dl.acm.org/doi/10.1145/1057270.1057287
Maldonado,
Edgar A.,
Zupko,
Joseph A.
(2005):
Review of \"Techniques for 21st Century Fiction by A. S. Glassner\", A. K. Peters, Ltd., N.
In
Computers in Entertainment,
3
(1)
pp. 8.
https://dl.acm.org/doi/10.1145/1057270.1057291
Yannakakis,
Georgios N.
(2005):
Review of \"Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandar.
In
Computers in Entertainment,
3
(1)
pp. 8.
https://dl.acm.org/doi/10.1145/1057270.1057289
Lee,
Newton
(2005):
A Word from the Editor.
In
Computers in Entertainment,
3
(2)
pp. 1.
https://dl.acm.org/doi/10.1145/1063723.1063725