Author: Philipp Slusallek
Publication Overview
Publication period start: 2012
Number of co-authors: 29
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Marmitt,
Gerd,
Friedrich,
Heiko,
Slusallek,
Philipp
(2008):
Efficient CPU-based Volume Ray Tracing Techniques.
In
Comput. Graph. Forum,
27
(6)
pp. 1687-1709.
https://dx.doi.org/10.1111/j.1467-8659.2008.01179.x
Popov,
Stefan,
Günther,
Johannes,
Seidel,
Hans-Peter,
Slusallek,
Philipp
(2007):
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
In
Comput. Graph. Forum,
26
(3)
pp. 415-424.
https://dx.doi.org/10.1111/j.1467-8659.2007.01064.x
Kasik,
David J.,
Manocha,
Dinesh,
Slusallek,
Philipp
(2007):
Guest Editors' Introduction: Real-Time Interaction with Complex Models.
In
IEEE Computer Graphics and Applications,
27
(6)
pp. 17-19.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.150
Günther,
Johannes,
Friedrich,
Heiko,
Seidel,
Hans-Peter,
Slusallek,
Philipp
(2006):
Interactive ray tracing of skinned animations.
In
The Visual Computer,
22
(9)
pp. 785-792.
https://dx.doi.org/10.1007/s00371-006-0063-x
Günther,
Johannes,
Friedrich,
Heiko,
Wald,
Ingo,
Seidel,
Hans-Peter,
Slusallek,
Philipp
(2006):
Ray Tracing Animated Scenes using Motion Decomposition.
In
Comput. Graph. Forum,
25
(3)
pp. 517-525.
https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp517-525.pdf
Wald,
Ingo,
Günther,
Johannes,
Slusallek,
Philipp
(2004):
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
In
Comput. Graph. Forum,
23
(3)
pp. 595-604.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp595-604_abstract.html
Benthin,
Carsten,
Wald,
Ingo,
Slusallek,
Philipp
(2003):
A Scalable Approach to Interactive Global Illumination.
In
Comput. Graph. Forum,
22
(3)
pp. 621-631.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_710.html
Schmittler,
Jorg,
Leidinger,
Alexander,
Slusallek,
Philipp
(2003):
A virtual memory architecture for real-time ray tracing hardware.
In
Computers & Graphics,
27
(5)
pp. 693-699.
https://dx.doi.org/10.1016/S0097-8493(03)00142-0
Wald,
Ingo,
Slusallek,
Philipp,
Benthin,
Carsten,
Wagner,
Markus
(2001):
Interactive Rendering with Coherent Ray Tracing.
In
Comput. Graph. Forum,
20
(3)
pp. .
Slusallek,
Philipp,
Stamminger,
Marc,
Seidel,
Hans-Peter
(1998):
Lighting Networks --- A New Approach for Designing Lighting Algorithms.
In:
Graphics Interface 98
June 18-20,
1998,
Vancouver, British Columbia, Canada.
pp. 17-25.
https://www.graphicsinterface.org/proceedings/1998/112/112.html
Loos,
Joachim,
Slusallek,
Philipp,
Seidel,
Hans-Peter
(1998):
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses.
In
Comput. Graph. Forum,
17
(3)
pp. 255-266.
Stamminger,
Marc,
Schirmacher,
Hartmut,
Slusallek,
Philipp,
Seidel,
Hans-Peter
(1998):
Getting Rid of Links in Hierarchical Radiosity.
In
Comput. Graph. Forum,
17
(3)
pp. 165-174.
Slusallek,
Philipp,
Stamminger,
Marc,
Heidrich,
Wolfgang,
Popp,
Jan-Christian,
Seidel,
Hans-Peter
(1998):
Composite Lighting Simulations with Lighting Networks.
In
IEEE Computer Graphics and Applications,
18
(2)
pp. 22-31.
https://doi.ieeecomputersociety.org/10.1109/38.656787
Heidrich,
Wolfgang,
Slusallek,
Philipp,
Seidel,
Hans-Peter
(1997):
An image-based model for realistic lens systems in computer graphics.
In:
Graphics Interface 97
May 21-23,
1997,
Kelowna, British Columbia, Canada.
pp. 68-75.
https://www.graphicsinterface.org/proceedings/1997/HeidrichSlusallekSeidel
Campagna,
Swen,
Slusallek,
Philipp,
Seidel,
Hans-Peter
(1997):
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing ....
In
The Visual Computer,
13
(6)
pp. 265-282.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=6&spage=265
Stamminger,
Marc,
Slusallek,
Philipp,
Seidel,
Hans-Peter
(1997):
Bounded Radiosity - Illumination on General Surfaces and Clusters.
In
Comput. Graph. Forum,
16
(3)
pp. 309-318.
Slusallek,
Philipp,
Pflaum,
Thomas,
Seidel,
Hans-Peter
(1995):
Using Procedural RenderMan Shaders for Global Illumination.
In
Comput. Graph. Forum,
14
(3)
pp. 311-324.
Slusallek,
Philipp,
Pflaum,
Thomas,
Seidel,
Hans-Peter
(1994):
Implementing RenderMan - Practice, Problems and Enhancements.
In
Comput. Graph. Forum,
13
(3)
pp. 443-454.
Lohse,
Marco,
Winter,
Florian,
Repplinger,
Michael,
Slusallek,
Philipp
(2008):
Network-integrated multimedia middleware (NMM).
In:
El-Saddik,
Abdulmotaleb,
Vuong,
Son,
Griwodz,
Carsten,
Bimbo,
Alberto Del,
Candan,
K. Selcuk,
Jaimes,
Alejandro
(eds.)
Proceedings of the 16th International Conference on Multimedia 2008
October 26-31,
2008,
Vancouver, British Columbia, Canada.
pp. 1081-1084.
https://doi.acm.org/10.1145/1459359.1459576
Marmitt,
Gerd,
Slusallek,
Philipp
(2006):
Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering.
In:
Santos,
Beatriz Sousa,
Ertl,
Thomas,
Joy,
Kenneth I.
(eds.)
EuroVis06 Joint Eurographics - IEEE VGTC Symposium on Visualization
8-10 May,
2006,
Lisbon, Portugal.
pp. 235-242.
https://dx.doi.org/10.2312/VisSym/EuroVis06/235-242
Dietrich,
Andreas,
Wald,
Ingo,
Wagner,
Markus,
Slusallek,
Philipp
(2004):
VRML Scene Graphs on an Interactive Ray Tracing Engine.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 109-116.
https://doi.ieeecomputersociety.org/10.1109/VR.2004.85
Dietrich,
Andreas,
Wald,
Ingo,
Wagner,
Markus,
Slusallek,
Philipp
(2004):
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 282.
https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150282abs.htm
Pegoraro,
Vincent,
Schott,
Mathias,
Slusallek,
Philipp
(2011):
A mathematical framework for efficient closed-form single scattering.
In:
Proceedings of the 2011 Conference on Graphics Interface
,
2011,
.
pp. 151-158.
Davidovic,
Tomáš,
Engelhardt,
Thomas,
Georgiev,
Iliyan,
Slusallek,
Philipp,
Dachsbacher,
Carsten
(2012):
3D rasterization: a bridge between rasterization and ray casting.
In:
Proceedings of the 2012 Conference on Graphics Interface
,
2012,
.
pp. 201-208.
https://dl.acm.org/citation.cfm?id=2305310