Author: Johannes Günther
Publication Overview
Publication period start: 2007
Number of co-authors: 5
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Popov,
Stefan,
Günther,
Johannes,
Seidel,
Hans-Peter,
Slusallek,
Philipp
(2007):
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
In
Comput. Graph. Forum,
26
(3)
pp. 415-424.
https://dx.doi.org/10.1111/j.1467-8659.2007.01064.x
Günther,
Johannes,
Friedrich,
Heiko,
Seidel,
Hans-Peter,
Slusallek,
Philipp
(2006):
Interactive ray tracing of skinned animations.
In
The Visual Computer,
22
(9)
pp. 785-792.
https://dx.doi.org/10.1007/s00371-006-0063-x
Günther,
Johannes,
Friedrich,
Heiko,
Wald,
Ingo,
Seidel,
Hans-Peter,
Slusallek,
Philipp
(2006):
Ray Tracing Animated Scenes using Motion Decomposition.
In
Comput. Graph. Forum,
25
(3)
pp. 517-525.
https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp517-525.pdf
Wald,
Ingo,
Günther,
Johannes,
Slusallek,
Philipp
(2004):
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
In
Comput. Graph. Forum,
23
(3)
pp. 595-604.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp595-604_abstract.html