Author: Ingo Wald
Publication Overview
Publication period start: 2008
Number of co-authors: 17
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Pegoraro,
Vincent,
Wald,
Ingo,
Parker,
Steven G.
(2008):
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media.
In
Comput. Graph. Forum,
27
(4)
pp. 1097-1104.
https://dx.doi.org/10.1111/j.1467-8659.2008.01247.x
Wald,
Ingo,
Ize,
Thiago,
Parker,
Steven G.
(2008):
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
In
Computers & Graphics,
32
(1)
pp. 3-13.
https://dx.doi.org/10.1016/j.cag.2007.11.004
Dietrich,
Andreas,
Stephens,
Abe,
Wald,
Ingo
(2007):
Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data.
In
IEEE Computer Graphics and Applications,
27
(6)
pp. 36-46.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.147
Günther,
Johannes,
Friedrich,
Heiko,
Wald,
Ingo,
Seidel,
Hans-Peter,
Slusallek,
Philipp
(2006):
Ray Tracing Animated Scenes using Motion Decomposition.
In
Comput. Graph. Forum,
25
(3)
pp. 517-525.
https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp517-525.pdf
Wald,
Ingo,
Günther,
Johannes,
Slusallek,
Philipp
(2004):
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
In
Comput. Graph. Forum,
23
(3)
pp. 595-604.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp595-604_abstract.html
Benthin,
Carsten,
Wald,
Ingo,
Slusallek,
Philipp
(2003):
A Scalable Approach to Interactive Global Illumination.
In
Comput. Graph. Forum,
22
(3)
pp. 621-631.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_710.html
Wald,
Ingo,
Slusallek,
Philipp,
Benthin,
Carsten,
Wagner,
Markus
(2001):
Interactive Rendering with Coherent Ray Tracing.
In
Comput. Graph. Forum,
20
(3)
pp. .
Boulos,
Solomon,
Edwards,
Dave,
Lacewell,
J. Dylan,
Kniss,
Joe,
Kautz,
Jan,
Shirley,
Peter,
Wald,
Ingo
(2007):
Packet-based whitted and distribution ray tracing.
In:
Proceedings of the 2007 Conference on Graphics Interface
,
2007,
.
pp. 177-184.
https://doi.acm.org/10.1145/1268517.1268547
Dietrich,
Andreas,
Wald,
Ingo,
Wagner,
Markus,
Slusallek,
Philipp
(2004):
VRML Scene Graphs on an Interactive Ray Tracing Engine.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 109-116.
https://doi.ieeecomputersociety.org/10.1109/VR.2004.85
Dietrich,
Andreas,
Wald,
Ingo,
Wagner,
Markus,
Slusallek,
Philipp
(2004):
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 282.
https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150282abs.htm