Author: Carsten Dachsbacher
Publication Overview
Publication period start: 2012
Number of co-authors: 10
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Zwicker,
Matthias,
Rasanen,
Jussi,
Botsch,
Mario,
Dachsbacher,
Carsten,
Pauly,
Mark
(2004):
Perspective accurate splatting.
In:
Graphics Interface 2004
May 17-19,
2004,
London, Ontario, Canada.
pp. 247-254.
https://portal.acm.org/citation.cfm?id=1006058.1006088
Engelhardt,
Thomas,
Dachsbacher,
Carsten
(2009):
Granular visibility queries on the GPU.
In:
Haines,
Eric,
McGuire,
Morgan,
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Spencer,
Stephen N.
(eds.)
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA
,
2009,
.
pp. 161-167.
https://doi.acm.org/10.1145/1507149.1507176
Lefebvre,
Sylvain,
Dachsbacher,
Carsten
(2007):
TileTrees.
In:
Gooch,
Bruce,
Sloan,
Peter-Pike J.
(eds.)
Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA
,
2007,
.
pp. 25-31.
https://doi.acm.org/10.1145/1230100.1230104
Engelhardt,
Thomas,
Dachsbacher,
Carsten
(2010):
Epipolar sampling for shadows and crepuscular rays in participating media with single scat.
In:
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Varshney,
Amitabh,
Wyman,
Chris
(eds.)
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA
,
2010,
.
pp. 119-125.
https://doi.acm.org/10.1145/1730804.1730823
Kaplanyan,
Anton,
Dachsbacher,
Carsten
(2010):
Cascaded light propagation volumes for real-time indirect illumination.
In:
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Varshney,
Amitabh,
Wyman,
Chris
(eds.)
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA
,
2010,
.
pp. 99-107.
https://doi.acm.org/10.1145/1730804.1730821
Davidovic,
Tomáš,
Engelhardt,
Thomas,
Georgiev,
Iliyan,
Slusallek,
Philipp,
Dachsbacher,
Carsten
(2012):
3D rasterization: a bridge between rasterization and ray casting.
In:
Proceedings of the 2012 Conference on Graphics Interface
,
2012,
.
pp. 201-208.
https://dl.acm.org/citation.cfm?id=2305310