Author: Tiow Seng Tan
Publication Overview
Publication period start: 2010
Number of co-authors: 8
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Ong,
Kiem Ching,
Teh,
Hung Chuan,
Tan,
Tiow Seng
(1998):
Resolving occlusion in image sequence made easy.
In
The Visual Computer,
14
(4)
pp. 153-165.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=4&spage=153
Rong,
Guodong,
Tan,
Tiow Seng
(2006):
Utilizing jump flooding in image-based soft shadows.
In:
Slater,
Mel,
Kitamura,
Yoshifumi,
Tal,
Ayellet,
Amditis,
Angelos,
Chrysanthou,
Yiorgos
(eds.)
VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 1-3,
2006,
Limassol, Cyprus.
pp. 173-180.
https://doi.acm.org/10.1145/1180495.1180531
Low,
Kok-Lim,
Tan,
Tiow Seng
(1997):
Model Simplification Using Vertex-Clustering.
In:
SI3D 1997
,
1997,
.
pp. 75-82,188.
https://doi.acm.org/10.1145/253284.253310
Tan,
Tiow Seng,
Chong,
Ket-Fah,
Low,
Kok-Lim
(1999):
Computing bounding volume hierarchies using model simplification.
In:
SI3D 1999
,
1999,
.
pp. 63-69.
https://doi.acm.org/10.1145/300523.300530
Rong,
Guodong,
Tan,
Tiow Seng,
Cao,
Thanh-Tung
(2008):
Computing two-dimensional Delaunay triangulation using graphics hardware.
In:
Haines,
Eric,
McGuire,
Morgan
(eds.)
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA
,
2008,
.
pp. 89-97.
https://doi.acm.org/10.1145/1342250.1342264
Rong,
Guodong,
Tan,
Tiow Seng
(2006):
Jump flooding in GPU with applications to Voronoi diagram and distance transform.
In:
Olano,
Marc,
Séquin,
Carlo H.
(eds.)
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA
,
2006,
.
pp. 109-116.
https://doi.acm.org/10.1145/1111411.1111431
Cao,
Thanh-Tung,
Tang,
Ke,
Mohamed,
Anis,
Tan,
Tiow Seng
(2010):
Parallel Banding Algorithm to compute exact distance transform with the GPU.
In:
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Varshney,
Amitabh,
Wyman,
Chris
(eds.)
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA
,
2010,
.
pp. 83-90.
https://doi.acm.org/10.1145/1730804.1730818