Author: Patrick Ledda
Publication Overview
Publication period start: 2009
Number of co-authors: 6
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Banterle,
Francesco,
Ledda,
Patrick,
Debattista,
Kurt,
Bloj,
Marina,
Artusi,
Alessandro,
Chalmers,
Alan
(2009):
A Psychophysical Evaluation of Inverse Tone Mapping Techniques.
In
Comput. Graph. Forum,
28
(1)
pp. 13-25.
https://dx.doi.org/10.1111/j.1467-8659.2008.01176.x
Banterle,
Francesco,
Ledda,
Patrick,
Debattista,
Kurt,
Chalmers,
Alan,
Bloj,
Marina
(2007):
A framework for inverse tone mapping.
In
The Visual Computer,
23
(7)
pp. 467-478.
https://dx.doi.org/10.1007/s00371-007-0124-9
Ledda,
Patrick
(2007):
Product Review: High Dynamic Range Displays.
In
Presence: Teleoperators and Virtual Environments,
16
(1)
pp. 119-122.
https://dx.doi.org/10.1162/pres.16.1.119
Banterle,
Francesco,
Debattista,
Kurt,
Ledda,
Patrick,
Chalmers,
Alan
(2008):
A GPU-friendly Method for High Dynamic Range Texture Compression using Inverse Tone Mappin.
In:
Proceedings of the 2008 Conference on Graphics Interface
May 28-30,
2008,
Windsor, Ontario, Canada.
pp. 41-48.
Cater,
Kirsten,
Chalmers,
Alan,
Ledda,
Patrick
(2002):
Selective quality rendering by exploiting human inattentional blindness: looking but not s.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 17-24.
https://doi.acm.org/10.1145/585740.585744