Author: Alan Chalmers
Publication Overview
Publication period start: 2002
Number of co-authors: 28
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Happa,
Jassim,
Mudge,
Mark,
Debattista,
Kurt,
Artusi,
Alessandro,
Gonçalves,
Alexandrino,
Chalmers,
Alan
(2010):
Illuminating the past: state of the art.
In
Virtual Reality,
14
(3)
pp. 155-182.
https://dx.doi.org/10.1007/s10055-010-0154-x
Banterle,
Francesco,
Ledda,
Patrick,
Debattista,
Kurt,
Bloj,
Marina,
Artusi,
Alessandro,
Chalmers,
Alan
(2009):
A Psychophysical Evaluation of Inverse Tone Mapping Techniques.
In
Comput. Graph. Forum,
28
(1)
pp. 13-25.
https://dx.doi.org/10.1111/j.1467-8659.2008.01176.x
Banterle,
Francesco,
Ledda,
Patrick,
Debattista,
Kurt,
Chalmers,
Alan,
Bloj,
Marina
(2007):
A framework for inverse tone mapping.
In
The Visual Computer,
23
(7)
pp. 467-478.
https://dx.doi.org/10.1007/s00371-007-0124-9
Jay,
Caroline,
Stevens,
Robert,
Glencross,
Mashhuda,
Chalmers,
Alan,
Yang,
Cathy
(2007):
How people use presentation to search for a link: expanding the understanding of accessibi.
In
Universal Access in the Information Society,
6
(3)
pp. 307-320.
https://dx.doi.org/10.1007/s10209-007-0089-5
Chalmers,
Alan,
Debattista,
Kurt,
Mastoropoulou,
Georgia,
Santos,
Luis Paulo dos
(2007):
There-Reality: Selective Rendering in High Fidelity Virtual Environments.
In
IJVR,
6
(1)
pp. 1-10.
https://www.ijvr.org/issues/issue1-2007/1.pdf
Mania,
Katerina,
Troscianko,
Tom,
Hawkes,
Rycharde,
Chalmers,
Alan
(2003):
Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness Sta.
In
Presence: Teleoperators and Virtual Environments,
12
(3)
pp. 296-310.
Chalmers,
Alan,
Rushmeier,
Holly E.
(2002):
Guest Editor's Introduction: Computer Graphics in Art History and Archaeology.
In
IEEE Computer Graphics and Applications,
22
(5)
pp. 22-23.
https://csdl.computer.org/comp/mags/cg/2002/05/g5022abs.htm
Zemcík,
Pavel,
Chalmers,
Alan
(1995):
Optimised CSG Tree Evaluation for Space Subdivision.
In
Comput. Graph. Forum,
14
(2)
pp. 139-146.
Banterle,
Francesco,
Debattista,
Kurt,
Ledda,
Patrick,
Chalmers,
Alan
(2008):
A GPU-friendly Method for High Dynamic Range Texture Compression using Inverse Tone Mappin.
In:
Proceedings of the 2008 Conference on Graphics Interface
May 28-30,
2008,
Windsor, Ontario, Canada.
pp. 41-48.
Aranha,
Matt,
Dubla,
Piotr,
Debattista,
Kurt,
Bashford-Rogers,
Thomas,
Chalmers,
Alan
(2007):
A physically-based client-server rendering solution for mobile devices.
In:
Ojala,
Timo
(eds.)
MUM 2007 - Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia
December 12-14,
2007,
Oulu, Finland.
pp. 149-154.
https://doi.acm.org/10.1145/1329469.1329489
Bessa,
Maximino,
Coelho,
António,
Chalmers,
Alan
(2004):
Alternate feature location for rapid navigation using a 3D map on a mobile device.
In:
Doermann,
David S.,
Duraiswami,
Ramani
(eds.)
MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia
October 27-29,
2004,
College Park, Maryland, USA.
pp. 5-9.
https://doi.acm.org/10.1145/1052380.1052382
Bessa,
Maximino,
Coelho,
António,
Chalmers,
Alan
(2005):
Selective rendering quality for an efficient navigational aid in virtual urban environment.
In:
Billinghurst,
Mark
(eds.)
MUM 2005 - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia
December 8-10,
2005,
Christchurch, New Zealand.
pp. 109-113.
https://doi.acm.org/10.1145/1149488.1149506
Cater,
Kirsten,
Chalmers,
Alan,
Ledda,
Patrick
(2002):
Selective quality rendering by exploiting human inattentional blindness: looking but not s.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 17-24.
https://doi.acm.org/10.1145/585740.585744
Ellis,
Stephen R.,
Mania,
Katerina,
Chalmers,
Alan,
Billinghurst,
Mark,
Steed,
Anthony
(2001):
Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies.
In:
VR 2001
,
2001,
.
pp. 310.
https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480310abs.htm