Author: Fabrice Neyret
Publication Overview
Publication period start: 2009
Number of co-authors: 13
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Bruneton,
Eric,
Neyret,
Fabrice
(2008):
Real-Time Rendering and Editing of Vector-based Terrains.
In
Comput. Graph. Forum,
27
(2)
pp. 311-320.
https://dx.doi.org/10.1111/j.1467-8659.2008.01128.x
Bruneton,
Eric,
Neyret,
Fabrice
(2008):
Precomputed Atmospheric Scattering.
In
Comput. Graph. Forum,
27
(4)
pp. 1079-1086.
https://dx.doi.org/10.1111/j.1467-8659.2008.01245.x
Neyret,
Fabrice,
Heiss,
Raphael,
Senegas,
Franck
(2002):
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation.
In
The Visual Computer,
18
(3)
pp. 135-149.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=18&issue=3&spage=135
Meyer,
Alexandre,
Neyret,
Fabrice
(2000):
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees.
In:
Proceedings of Graphics Interface 2000
May 15-17,
2000,
Montreal, Quebec, Canada.
pp. 137-144.
https://www.graphicsinterface.org/proceedings/2000/184
Stora,
Dan,
Agliati,
Pierre-Olivier,
Cani,
Marie-Paule,
Neyret,
Fabrice,
Gascuel,
Jean-Dominique
(1999):
Animating Lava Flows.
In:
Graphics Interface 99
June 2-4,
1999,
Kingston, Ontario, Canada.
pp. 203-210.
https://www.graphicsinterface.org/proceedings/1999/144
Neyret,
Fabrice
(1995):
A general and multiscale model for volumetric textures.
In:
Graphics Interface 95
May 17-19,
1995,
Quebec, Quebec, Canada.
pp. 83-91.
Bouthors,
Antoine,
Neyret,
Fabrice,
Max,
Nelson,
Bruneton,
Eric,
Crassin,
Cyril
(2008):
Interactive multiple anisotropic scattering in clouds.
In:
Haines,
Eric,
McGuire,
Morgan
(eds.)
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA
,
2008,
.
pp. 173-182.
https://doi.acm.org/10.1145/1342250.1342277
Crassin,
Cyril,
Neyret,
Fabrice,
Lefebvre,
Sylvain,
Eisemann,
Elmar
(2009):
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering.
In:
Haines,
Eric,
McGuire,
Morgan,
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Spencer,
Stephen N.
(eds.)
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA
,
2009,
.
pp. 15-22.
https://doi.acm.org/10.1145/1507149.1507152