Author: Yee-Hong Yang
Publication Overview
Publication period start: 1987
Number of co-authors: 11
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Gong,
Minglun,
Yang,
Yee-Hong
(2001):
The Rayset and Its Applications.
In:
Graphics Interface 2001
June 7-9,
2001,
Ottawa, Ontario, Canada.
pp. 71-80.
Mould,
David,
Yang,
Yee-Hong
(1997):
Modeling water for computer graphics.
In
Computers & Graphics,
21
(6)
pp. 801-814.
https://dx.doi.org/10.1016/S0097-8493(97)00059-9
Sobkow,
Mark S.,
Pospisil,
Paul,
Yang,
Yee-Hong
(1987):
A fast two-dimensional line clipping algorithm via line encoding.
In
Computers & Graphics,
11
(4)
pp. 459-467.
https://dx.doi.org/10.1016/0097-8493(87)90061-6
Xu,
Yi,
Yang,
Yee-Hong
(2004):
Object representation using 1D displacement mapping.
In:
Graphics Interface 2004
May 17-19,
2004,
London, Ontario, Canada.
pp. 33-40.
https://portal.acm.org/citation.cfm?id=1006058.1006063
Mao,
Hai,
Yang,
Yee-Hong
(2006):
Particle-based immiscible fluid-fluid collision.
In:
Proceedings of the 2006 Conference on Graphics Interface
,
2006,
.
pp. 49-55.
https://portal.acm.org/citation.cfm?id=1143079.1143088
Gong,
Minglun,
Selzer,
Jason M.,
Lei,
Cheng,
Yang,
Yee-Hong
(2007):
Real-time backward disparity-based rendering for dynamic scenes using programmable graphic.
In:
Proceedings of the 2007 Conference on Graphics Interface
,
2007,
.
pp. 241-248.
https://doi.acm.org/10.1145/1268517.1268557
Gong,
Minglun,
Wang,
Liang,
Yang,
Ruigang,
Yang,
Yee-Hong
(2010):
Real-time video matting using multichannel Poisson equations.
In:
Proceedings of the 2010 Conference on Graphics Interface
,
2010,
.
pp. 89-96.
https://doi.acm.org/10.1145/4713060.1839231
Rodriguez-Arenas,
Omar,
Yang,
Yee-Hong
(2011):
Physically based baking animations with smoothed particle hydrodynamics.
In:
Proceedings of the 2011 Conference on Graphics Interface
,
2011,
.
pp. 17-24.