Author: Minglun Gong
Publication Overview
Publication period start: 1997
Number of co-authors: 9
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Gong,
Minglun,
Yang,
Yee-Hong
(2001):
The Rayset and Its Applications.
In:
Graphics Interface 2001
June 7-9,
2001,
Ottawa, Ontario, Canada.
pp. 71-80.
Qin,
Kaihuai,
Gong,
Minglun,
Youjiang,
Guan,
Wang,
Wenping
(1997):
A new method for speeding up ray tracing NURBS surfaces.
In
Computers & Graphics,
21
(5)
pp. 577-586.
https://dx.doi.org/10.1016/S0097-8493(97)87263-9
Gong,
Minglun,
Selzer,
Jason M.,
Lei,
Cheng,
Yang,
Yee-Hong
(2007):
Real-time backward disparity-based rendering for dynamic scenes using programmable graphic.
In:
Proceedings of the 2007 Conference on Graphics Interface
,
2007,
.
pp. 241-248.
https://doi.acm.org/10.1145/1268517.1268557
Gong,
Minglun,
Wang,
Liang,
Yang,
Ruigang,
Yang,
Yee-Hong
(2010):
Real-time video matting using multichannel Poisson equations.
In:
Proceedings of the 2010 Conference on Graphics Interface
,
2010,
.
pp. 89-96.
https://doi.acm.org/10.1145/4713060.1839231
Strong,
Grant,
Gong,
Minglun
(2011):
Data organization and visualization using self-sorting map.
In:
Proceedings of the 2011 Conference on Graphics Interface
,
2011,
.
pp. 199-206.