Author: Michael D. McCool
Publication Overview
Publication period start: 2008
Number of co-authors: 10
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Jaroszkiewicz,
Rafal,
McCool,
Michael D.
(2003):
Fast Extraction of BRDFs and Material Maps from Images.
In:
Graphics Interface 2003
June 11-13,
2003,
Halifax, Nova Scotia, Canada.
pp. 1-10.
Moule,
Kevin,
McCool,
Michael D.
(2002):
Efficient Bounded Adaptive Tessellation of Displacement Maps.
In:
Graphics Interface 2002
May 27-29,
2002,
Calgary, Alberta, Canada.
pp. 171-180.
Kautz,
Jan,
McCool,
Michael D.
(2000):
Approximation of Glossy Reflection with Prefiltered Environment Maps.
In:
Proceedings of Graphics Interface 2000
May 15-17,
2000,
Montreal, Quebec, Canada.
pp. 119-126.
https://www.graphicsinterface.org/proceedings/2000/111
Evans,
Glenn F.,
McCool,
Michael D.
(1999):
Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering.
In:
Graphics Interface 99
June 2-4,
1999,
Kingston, Ontario, Canada.
pp. 42-49.
https://www.graphicsinterface.org/proceedings/1999/136
McCool,
Michael D.,
Harwood,
Peter K.
(1997):
Probability trees.
In:
Graphics Interface 97
May 21-23,
1997,
Kelowna, British Columbia, Canada.
pp. 37-46.
https://www.graphicsinterface.org/proceedings/1997/McCoolHarwood
McCool,
Michael D.
(1996):
Accelerated Evaluation of Box Splines via a Parallel Inverse FFT.
In
Comput. Graph. Forum,
15
(1)
pp. 35-46.
https://www.eg.org/EG/CGF/volume15/issue1/v15i1pp35-45_abstract.html
McCool,
Michael D.
(1995):
Optimized evaluation of box splines via the inverse FFT.
In:
Graphics Interface 95
May 17-19,
1995,
Quebec, Quebec, Canada.
pp. 34-43.
McCool,
Michael D.
(1993):
Projective reparameterizations of rational B\'ezier simplices.
In:
Graphics Interface 93
May 19-21,
1993,
Toronto, Ontario, Canada.
pp. 42-50.
McCool,
Michael D.,
Fiume,
Eugene
(1992):
Hierarchical Poisson disk sampling distributions.
In:
Graphics Interface 92
May 11-15,
1992,
Vancouver, British Columbia, Canada.
pp. 94-105.
McCool,
Michael D.,
Heidrich,
Wolfgang,
Stevens,
John
(1995):
Interactive Maximum Projection Volume Rendering.
In:
IEEE Visualization 1995
,
1995,
.
pp. 11-18.
https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870011abs.htm
Qin,
Zheng,
McCool,
Michael D.,
Kaplan,
Craig S.
(2006):
Real-time texture-mapped vector glyphs.
In:
Olano,
Marc,
Séquin,
Carlo H.
(eds.)
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA
,
2006,
.
pp. 125-132.
https://doi.acm.org/10.1145/1111411.1111433
Qin,
Zheng,
McCool,
Michael D.,
Kaplan,
Craig S.
(2008):
Precise vector textures for real-time 3D rendering.
In:
Haines,
Eric,
McGuire,
Morgan
(eds.)
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA
,
2008,
.
pp. 199-206.
https://doi.acm.org/10.1145/1342250.1342281