Author: Mateu Sbert
Publication Overview
Publication period start: 1998
Number of co-authors: 30
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Szirmay-Kalos,
Laszlo,
Umenhoffer,
Tamas,
Tóth,
Balázs,
Szécsi,
László,
Sbert,
Mateu
(2010):
Volumetric Ambient Occlusion for Real-Time Rendering and Games.
In
IEEE Computer Graphics and Applications,
30
(1)
pp. 70-79.
https://doi.ieeecomputersociety.org/10.1109/MCG.2010.19
Wallraven,
Christian,
Fleming,
Roland W.,
Cunningham,
Douglas W.,
Rigau,
Jaume,
Feixas,
Miquel,
Sbert,
Mateu
(2009):
Categorizing art: Comparing humans and computers.
In
Computers & Graphics,
33
(4)
pp. 484-495.
https://dx.doi.org/10.1016/j.cag.2009.04.003
Martínez,
Roel,
Sbert,
Mateu,
Szirmay-Kalos,
Laszlo
(2008):
Improving Multipath Radiosity with Bundles of Parallel Lines.
In
Comput. Graph. Forum,
27
(6)
pp. 1632-1646.
https://dx.doi.org/10.1111/j.1467-8659.2008.01173.x
González,
Francisco,
Sbert,
Mateu,
Feixas,
Miquel
(2008):
Viewpoint-Based Ambient Occlusion.
In
IEEE Computer Graphics and Applications,
28
(2)
pp. 44-51.
https://doi.ieeecomputersociety.org/10.1109/MCG.2008.41
Rigau,
Jaume,
Feixas,
Miquel,
Sbert,
Mateu
(2008):
Informational Aesthetics Measures.
In
IEEE Computer Graphics and Applications,
28
(2)
pp. 24-34.
https://doi.ieeecomputersociety.org/10.1109/MCG.2008.34
Castro,
Francesc,
Sbert,
Mateu,
Halton,
John H.
(2008):
Efficient reuse of paths for random walk radiosity.
In
Computers & Graphics,
32
(1)
pp. 65-81.
https://dx.doi.org/10.1016/j.cag.2007.09.003
Castelló,
Pascual,
Sbert,
Mateu,
Chover,
Miguel,
Feixas,
Miquel
(2008):
Viewpoint-driven simplification using mutual information.
In
Computers & Graphics,
32
(3)
pp. 451-463.
https://dx.doi.org/10.1016/j.cag.2008.05.005
Vázquez,
Pere-Pau,
Feixas,
Miquel,
Sbert,
Mateu,
Llobet,
Antoni
(2006):
Realtime automatic selection of good molecular views.
In
Computers & Graphics,
30
(1)
pp. 98-110.
https://dx.doi.org/10.1016/j.cag.2005.10.022
Castro,
Francesc,
Sbert,
Mateu,
Neumann,
László
(2004):
Fast Multipath Radiosity using Hierarchical Subscenes.
In
Comput. Graph. Forum,
23
(1)
pp. 43-54.
https://diglib.eg.org/EG/CGF/volume23/issue1/v23i1pp043-053_abstract.html
Sbert,
Mateu,
Szécsi,
László,
Szirmay-Kalos,
Laszlo
(2004):
Real-time Light Animation.
In
Comput. Graph. Forum,
23
(3)
pp. 291-300.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp291-300_abstract.html
Szécsi,
László,
Sbert,
Mateu,
Szirmay-Kalos,
Laszlo
(2004):
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environ.
In
Comput. Graph. Forum,
23
(3)
pp. 585-594.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp585-594_abstract.html
Méndez-Feliu,
Àlex,
Sbert,
Mateu
(2004):
Combining light animation with obscurances for glossy environments.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 463-470.
https://dx.doi.org/10.1002/cav.50
Rigau,
Jaume,
Feixas,
Miquel,
Sbert,
Mateu
(2003):
Entropy-Based Adaptive Sampling.
In:
Graphics Interface 2003
June 11-13,
2003,
Halifax, Nova Scotia, Canada.
pp. 149-158.
Vázquez,
Pere-Pau,
Feixas,
Miquel,
Sbert,
Mateu,
Heidrich,
Wolfgang
(2003):
Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Model.
In
Comput. Graph. Forum,
22
(4)
pp. 689-700.
https://diglib.eg.org/EG/CGF/volume22/issue4/CGF_717.html
Iones,
Andrei,
Krupkin,
Anton,
Sbert,
Mateu,
Zhukov,
Sergey
(2003):
Fast, Realistic Lighting for Video Games.
In
IEEE Computer Graphics and Applications,
23
(3)
pp. 54-64.
https://csdl.computer.org/comp/mags/cg/2003/03/g3054abs.htm
Brusi,
Alex,
Sbert,
Mateu,
Bekaert,
Philippe,
Tobler,
Robert F.,
Purgathofer,
Werner
(2002):
Optimal ray shooting in Monte Carlo radiosity.
In
Computers & Graphics,
26
(2)
pp. 351-354.
https://dx.doi.org/10.1016/S0097-8493(02)00061-4
Feixas,
Miquel,
Acebo,
Esteve del,
Bekaert,
Philippe,
Sbert,
Mateu
(1999):
An Information Theory Framework for the Analysis of Scene Complexity.
In
Comput. Graph. Forum,
18
(3)
pp. 95-106.
Sbert,
Mateu
(1998):
Random walk radiosity with infinite path length.
In
Computers & Graphics,
22
(2)
pp. 161-166.
https://dx.doi.org/10.1016/S0097-8493(98)00002-8
Sbert,
Mateu
(1997):
Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity.
In
Comput. Graph. Forum,
16
(3)
pp. 301-308.
Sbert,
Mateu,
Pueyo,
Xavier,
Neumann,
László,
Purgathofer,
Werner
(1996):
Global multipath Monte Carlo algorithms for radiosity.
In
The Visual Computer,
12
(2)
pp. 47-61.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=2&spage=47
Sbert,
Mateu
(1993):
An Integral Geometry Based Method for Fast Form-Factor Computation.
In
Comput. Graph. Forum,
12
(3)
pp. 409-420.
Szeczi,
Laszlo,
Szirmay-Kalos,
Laszlo,
Sbert,
Mateu
(2006):
Light animation with precomputed light paths on the GPU.
In:
Proceedings of the 2006 Conference on Graphics Interface
,
2006,
.
pp. 187-194.
https://portal.acm.org/citation.cfm?id=1143079.1143110