Author: Laszlo Szirmay-Kalos
Publication Overview
Publication period start: 1999
Number of co-authors: 21
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Szirmay-Kalos,
Laszlo,
Umenhoffer,
Tamas,
Tóth,
Balázs,
Szécsi,
László,
Sbert,
Mateu
(2010):
Volumetric Ambient Occlusion for Real-Time Rendering and Games.
In
IEEE Computer Graphics and Applications,
30
(1)
pp. 70-79.
https://doi.ieeecomputersociety.org/10.1109/MCG.2010.19
Martínez,
Roel,
Sbert,
Mateu,
Szirmay-Kalos,
Laszlo
(2008):
Improving Multipath Radiosity with Bundles of Parallel Lines.
In
Comput. Graph. Forum,
27
(6)
pp. 1632-1646.
https://dx.doi.org/10.1111/j.1467-8659.2008.01173.x
Szirmay-Kalos,
Laszlo,
Umenhoffer,
Tamas
(2008):
Displacement Mapping on the GPU - State of the Art.
In
Comput. Graph. Forum,
27
(6)
pp. 1567-1592.
https://dx.doi.org/10.1111/j.1467-8659.2007.01108.x
Szirmay-Kalos,
Laszlo,
Aszódi,
Barnabás,
Lazányi,
István,
Premecz,
Mátyás
(2005):
Approximate Ray-Tracing on the GPU with Distance Impostors.
In
Comput. Graph. Forum,
24
(3)
pp. 695-704.
https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp685-704.pdf
Sbert,
Mateu,
Szécsi,
László,
Szirmay-Kalos,
Laszlo
(2004):
Real-time Light Animation.
In
Comput. Graph. Forum,
23
(3)
pp. 291-300.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp291-300_abstract.html
Szécsi,
László,
Sbert,
Mateu,
Szirmay-Kalos,
Laszlo
(2004):
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environ.
In
Comput. Graph. Forum,
23
(3)
pp. 585-594.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp585-594_abstract.html
Antal,
Gyorgy,
Szirmay-Kalos,
Laszlo,
Csonka,
Ferenc,
Kelemen,
Csaba
(2003):
Multiple strategy stochastic iteration for architectural walkthroughs.
In
Computers & Graphics,
27
(2)
pp. 285-292.
https://dx.doi.org/10.1016/S0097-8493(02)00284-4
Kelemen,
Csaba,
Szirmay-Kalos,
Laszlo,
Antal,
Gyorgy,
Csonka,
Ferenc
(2002):
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm.
In
Comput. Graph. Forum,
21
(3)
pp. .
https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF703.HTML
Szirmay-Kalos,
Laszlo,
Csonka,
Ferenc,
Antal,
Gyorgy
(2001):
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based It.
In
Comput. Graph. Forum,
20
(3)
pp. .
Neumann,
László,
Neumann,
Attila,
Szirmay-Kalos,
Laszlo
(1999):
Compact Metallic Reflectance Models.
In
Comput. Graph. Forum,
18
(3)
pp. 161-172.
Neumann,
László,
Neumann,
Attila,
Szirmay-Kalos,
Laszlo
(1999):
Reflectance Models with Fast Importance Sampling.
In
Comput. Graph. Forum,
18
(4)
pp. 249-265.
Szirmay-Kalos,
Laszlo
(1999):
Stochastic Iteration for Non-diffuse Global Illumination.
In
Comput. Graph. Forum,
18
(3)
pp. 233-244.
Szirmay-Kalos,
Laszlo,
Csébfalvi,
Balázs,
Purgathofer,
Werner
(1999):
Importance driven quasi-random walk solution of the rendering equation.
In
Computers & Graphics,
23
(2)
pp. 203-211.
https://dx.doi.org/10.1016/S0097-8493(99)00030-8
Szirmay-Kalos,
Laszlo,
Purgathofer,
Werner
(1999):
Global ray-bundle tracing with infinite number of rays.
In
Computers & Graphics,
23
(2)
pp. 193-202.
https://dx.doi.org/10.1016/S0097-8493(99)00029-1
Szirmay-Kalos,
Laszlo,
Márton,
Gábor
(1998):
Analysis and construction of worst-case optimal ray shooting algorithms.
In
Computers & Graphics,
22
(2)
pp. 167-174.
https://dx.doi.org/10.1016/S0097-8493(98)00003-X
Szirmay-Kalos,
Laszlo,
Fóris,
T.,
Neumann,
László,
Csébfalvi,
Balázs
(1997):
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Me.
In
Comput. Graph. Forum,
16
(3)
pp. 271-282.
Horváth,
Tamás,
Márton,
Gábor,
Risztics,
Peter,
Szirmay-Kalos,
Laszlo
(1992):
Ray Coherence Between a Sphere and a Convex Polyhedron.
In
Comput. Graph. Forum,
11
(2)
pp. 163-172.
https://www.eg.org/EG/CGF/Volume11/Issue2/v11i2pp163-172_abstract.html
Umenhoffer,
Tamas,
Szirmay-Kalos,
Laszlo,
Szijarto,
Gabor
(2006):
Spherical billboards and their application to rendering explosions.
In:
Proceedings of the 2006 Conference on Graphics Interface
,
2006,
.
pp. 57-63.
https://portal.acm.org/citation.cfm?id=1143079.1143089
Szeczi,
Laszlo,
Szirmay-Kalos,
Laszlo,
Sbert,
Mateu
(2006):
Light animation with precomputed light paths on the GPU.
In:
Proceedings of the 2006 Conference on Graphics Interface
,
2006,
.
pp. 187-194.
https://portal.acm.org/citation.cfm?id=1143079.1143110
Csébfalvi,
Balázs,
Szirmay-Kalos,
Laszlo
(2003):
Monte Carlo Volume Rendering.
In:
Turk,
Greg,
Wijk,
Jarke J. van,
II,
Robert J. Moorhead
(eds.)
14th IEEE Visualization 2003 Conference VIS 2003
19-24 October,
2003,
Seattle, WA, USA.
pp. 449-456.