Author: Jean-Michel Dischler

Publication Overview

Publication period start: 1998
Number of co-authors: 20

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Fournier, Marc, Dischler, Jean-Michel, Bechmann, Dominique (2007): A new vector field distance transform and its application to mesh processing from 3D scann. In The Visual Computer, 23 (9) pp. 915-924. https://dx.doi.org/10.1007/s00371-007-0143-6
Dischler, Jean-Michel, Zara, Florence (2006): Real-time structured texture synthesis and editing using image-mesh analogies. In The Visual Computer, 22 (9) pp. 926-935. https://dx.doi.org/10.1007/s00371-006-0077-4
Génevaux, Olivier, Habibi, Arash, Dischler, Jean-Michel (2003): Simulating Fluid-Solid Interaction. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 31-38.
Daubert, Katja, Kautz, Jan, Seidel, Hans-Peter, Heidrich, Wolfgang, Dischler, Jean-Michel (2003): Efficient Light Transport Using Precomputed Visibility. In IEEE Computer Graphics and Applications, 23 (3) pp. 28-37. https://csdl.computer.org/comp/mags/cg/2003/03/g3028abs.htm
Dischler, Jean-Michel, Maritaud, Karl, Ghazanfarpour, Djamchid (2002): Coherent Bump Map Recovery from a Single Texture Image. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 201-208.
Dischler, Jean-Michel, Maritaud, Karl, Lévy, Bruno, Ghazanfarpour, Djamchid (2002): Texture Particles. In Comput. Graph. Forum, 21 (3) pp. . https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF600.HTML
Merillou, Stephane, Dischler, Jean-Michel, Ghazanfarpour, Djamchid (2001): Corrosion: Simulating and Rendering. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 167-174.
Merillou, Stephane, Dischler, Jean-Michel, Ghazanfarpour, Djamchid (2001): Surface scratches: measuring, modeling and rendering. In The Visual Computer, 17 (1) pp. 30-45. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=17&issue=1&spage=30
Dischler, Jean-Michel, Ghazanfarpour, Djamchid (2001): A survey of 3D texturing. In Computers & Graphics, 25 (1) pp. 135-151. https://dx.doi.org/10.1016/S0097-8493(00)00113-8
Dischler, Jean-Michel (1999): A General Model of Animated Shape Perturbation. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 140-147. https://www.graphicsinterface.org/proceedings/1999/105
Dischler, Jean-Michel, Mostefaoui, Lotfi, Ghazanfarpour, Djamchid (1999): Radiosity including complex surfaces and geometric textures using solid irradiance and vir. In Computers & Graphics, 23 (4) pp. 507-524. https://dx.doi.org/10.1016/S0097-8493(99)00070-9
Dischler, Jean-Michel, Ghazanfarpour, Djamchid (1999): Interactive Image-based Modeling of Macrostructured Textures. In IEEE Computer Graphics and Applications, 19 (1) pp. 66-74. https://doi.ieeecomputersociety.org/10.1109/38.736470
Dischler, Jean-Michel, Ghazanfarpour, Djamchid, Freydier, R. (1998): Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. In Comput. Graph. Forum, 17 (3) pp. 87-96.
Ghazanfarpour, Djamchid, Dischler, Jean-Michel (1998): A beam tracing method with precise antialiasing for polyhedral scenes. In Computers & Graphics, 22 (1) pp. 103-115. https://dx.doi.org/10.1016/S0097-8493(97)00086-1
Dischler, Jean-Michel, Ghazanfarpour, Djamchid (1997): A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profile. In Comput. Graph. Forum, 16 (3) pp. 129-140.
Ghazanfarpour, Djamchid, Dischler, Jean-Michel (1996): Generation of 3D Texture Using Multiple 2D Models Analysis. In Comput. Graph. Forum, 15 (3) pp. 311-323. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp311-323_abstract.html
Dischler, Jean-Michel, Ghazanfarpour, Djamchid (1995): A Geometrical Based Method for Highly Complex Structured Textures Generation. In Comput. Graph. Forum, 14 (4) pp. 203-216.
Ghazanfarpour, Djamchid, Dischler, Jean-Michel (1995): Spectral analysis for automatic 3-D texture generation. In Computers & Graphics, 19 (3) pp. 413-422. https://dx.doi.org/10.1016/0097-8493(95)00011-Z
Gilet, Guillaume, Dischler, Jean-Michel, Soler, Luc (2008): From Volume Splatting to Raycasting - A Smooth Transition. In: Bobbitt, Russell, Connell, Jonathan H., Flickner, Myron, Haas, Norman, Hampapur, Arun, Harris, Dick, Kurtz, Charles, Lloyd, Bill, Otto, Charles, Pankanti, Sharath, Park, Unsang, Payne, Jason (eds.) Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System , 2008, . pp. 217-222.
Ammann, Lucas, Génevaux, Olivier, Dischler, Jean-Michel (2010): Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 161-168. https://doi.acm.org/10.1145/4713060.1839243
Génevaux, Olivier, Larue, Frédéric, Dischler, Jean-Michel (2006): Interactive refraction on complex static geometry using spherical harmonics. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 145-152. https://doi.acm.org/10.1145/1111411.1111438
Gilet, Guillaume, Dischler, Jean-Michel (2010): Procedural texture particles. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . https://doi.acm.org/10.1145/1730804.1730978
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