Author: Gábor Székely

Publication Overview

Publication period start: 2002
Number of co-authors: 35

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

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Publications

Harders, Matthias, Bachofen, D., Grassi, M., Bajka, Michael, Spaelter, U., Teschner, Matthias, Heidelberger, Bruno, Sierra, Raimundo, Steinemann, Denis, Tuchschmid, S., Zátonyi, János, Székely, Gábor (2008): Virtual Reality Based Simulation of Hysteroscopic Interventions. In Presence: Teleoperators and Virtual Environments, 17 (5) pp. 441-462. https://dx.doi.org/10.1162/pres.17.5.441
Harders, Matthias, Wildermuth, Simon, Székely, Gábor (2002): New paradigms for interactive 3D volume segmentation. In Journal of Visualization and Computer Animation, 13 (1) pp. 85-95.
Snedeker, J. G., Bajka, Michael, Hug, J. M., Székely, Gábor, Niederer, P. (2002): The creation of a high-fidelity finite element model of the kidney for use in trauma resea. In Journal of Visualization and Computer Animation, 13 (1) pp. 53-64.
Székely, Gábor, Bajka, Michael, Brechbühler, Christian, Dual, J., Enzler, Rolf, Haller, U., Hug, Johannes, Hutter, R., Ironmonger, Nicholas, Kauer, M., Meier, V., Niederer, P., Rhomberg, Alex, Schmid, P., Schweitzer, G., Thaler, Markus, Vuskovic, V. (2000): Virtual Reality Based Simulation of Endoscopic Surgery. In Presence: Teleoperators and Virtual Environments, 9 (3) pp. 310-333.
Bianchi, Gérald, Wengert, Christian, Harders, Matthias, Cattin, Philippe C., Székely, Gábor (2005): Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented R. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 188-189. https://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.24
Bianchi, Gérald, Jung, Christoph, Knoerlein, Benjamin, Székely, Gábor, Harders, Matthias (2006): High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 187-196. https://dx.doi.org/10.1109/ISMAR.2006.297813
Knoerlein, Benjamin, Székely, Gábor, Harders, Matthias (2007): Visuo-haptic collaborative augmented reality ping-pong. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina, Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 91-94. https://doi.acm.org/10.1145/1255047.1255065
Leiskovsk, Peter, Harders, Matthias, Székely, Gábor (2006): Assessing the Fidelity of Haptically Rendered Deformable Objects. In: HAPTICS 2006 - 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 25-26 March, 2006, Arlington, VA, USA. pp. 3. https://doi.ieeecomputersociety.org/10.1109/VR.2006.27
Harders, Matthias, Székely, Gábor (2002): Improving Medical Segmentation with Haptic Interaction. In: VR 2002 , 2002, . pp. 243-250. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920243abs.htm
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