Author: Craig Gotsman
Publication Overview
Publication period start: 2006
Number of co-authors: 36
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Winkler,
Tim,
Hormann,
Kai,
Gotsman,
Craig
(2008):
Mesh massage.
In
The Visual Computer,
24
(7)
pp. 775-785.
https://dx.doi.org/10.1007/s00371-008-0259-3
Pekelny,
Yuri,
Gotsman,
Craig
(2008):
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video.
In
Comput. Graph. Forum,
27
(2)
pp. 399-408.
https://dx.doi.org/10.1111/j.1467-8659.2008.01137.x
Ben-Chen,
Mirela,
Gotsman,
Craig,
Bunin,
Guy
(2008):
Conformal Flattening by Curvature Prescription and Metric Scaling.
In
Comput. Graph. Forum,
27
(2)
pp. 449-458.
https://dx.doi.org/10.1111/j.1467-8659.2008.01142.x
Bogomjakov,
Alexander,
Gotsman,
Craig
(2008):
Reduced Depth and Visual Hulls of Complex 3D Scenes.
In
Comput. Graph. Forum,
27
(2)
pp. 175-182.
https://dx.doi.org/10.1111/j.1467-8659.2008.01114.x
Bogomjakov,
Alexander,
Gotsman,
Craig,
Isenburg,
Martin
(2008):
Distortion-Free Steganography for Polygonal Meshes.
In
Comput. Graph. Forum,
27
(2)
pp. 637-642.
https://dx.doi.org/10.1111/j.1467-8659.2008.01161.x
Liu,
Ligang,
Zhang,
Lei,
Xu,
Yin,
Gotsman,
Craig,
Gortler,
Steven J.
(2008):
A Local/Global Approach to Mesh Parameterization.
In
Comput. Graph. Forum,
27
(5)
pp. 1495-1504.
https://dx.doi.org/10.1111/j.1467-8659.2008.01290.x
Weber,
Ofir,
Sorkine,
Olga,
Lipman,
Yaron,
Gotsman,
Craig
(2007):
Context-Aware Skeletal Shape Deformation.
In
Comput. Graph. Forum,
26
(3)
pp. 265-274.
https://dx.doi.org/10.1111/j.1467-8659.2007.01048.x
Tewari,
Geetika,
Gotsman,
Craig,
Gortler,
Steven J.
(2006):
Meshing genus-1 point clouds using discrete one-forms.
In
Computers & Graphics,
30
(6)
pp. 917-926.
https://dx.doi.org/10.1016/j.cag.2006.08.019
Polonsky,
Oleg,
Patanè,
Giuseppe,
Biasotti,
Silvia,
Gotsman,
Craig,
Spagnuolo,
Michela
(2005):
What\'s in an image?.
In
The Visual Computer,
21
(8)
pp. 840-847.
https://dx.doi.org/10.1007/s00371-005-0326-y
Goldin,
Alexander,
Gotsman,
Craig
(2004):
Geometric Message-Filtering Protocols for Distributed Multiagent Environments.
In
Presence: Teleoperators and Virtual Environments,
13
(3)
pp. 279-295.
Karni,
Zachi,
Gotsman,
Craig
(2004):
Compression of soft-body animation sequences.
In
Computers & Graphics,
28
(1)
pp. 25-34.
https://dx.doi.org/10.1016/j.cag.2003.10.002
Gotsman,
Craig
(2003):
On the Optimality of Valence-based Connectivity Coding.
In
Comput. Graph. Forum,
22
(1)
pp. 99-102.
https://diglib.eg.org/EG/CGF/volume22/issue1/cgf_649.htm
Bogomjakov,
Alexander,
Gotsman,
Craig
(2002):
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes.
In
Comput. Graph. Forum,
21
(2)
pp. 137-148.
Karni,
Zachi,
Gotsman,
Craig
(2001):
3D Mesh Compression Using Fixed Spectral Bases.
In:
Graphics Interface 2001
June 7-9,
2001,
Ottawa, Ontario, Canada.
pp. 1-8.
Bogomjakov,
Alexander,
Gotsman,
Craig
(2001):
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes.
In:
Graphics Interface 2001
June 7-9,
2001,
Ottawa, Ontario, Canada.
pp. 81-90.
Eckstein,
Ilya,
Surazhsky,
Vitaly,
Gotsman,
Craig
(2001):
Texture Mapping with Hard Constraints.
In
Comput. Graph. Forum,
20
(3)
pp. .
Gotsman,
Craig,
Surazhsky,
Vitaly
(2001):
Guaranteed intersection-free polygon morphing.
In
Computers & Graphics,
25
(1)
pp. 67-75.
https://dx.doi.org/10.1016/S0097-8493(00)00108-4
Savransky,
Guillermo,
Dimerman,
Dan,
Gotsman,
Craig
(1999):
Modeling and Rendering Escher-Like Impossible Scenes.
In
Comput. Graph. Forum,
18
(2)
pp. 173-179.
Gotsman,
Craig,
Sudarsky,
Oded,
Fayman,
Jeffrey A.
(1999):
Optimized occlusion culling using five-dimensional subdivision.
In
Computers & Graphics,
23
(5)
pp. 645-654.
https://dx.doi.org/10.1016/S0097-8493(99)00088-6
Touma,
Costa,
Gotsman,
Craig
(1998):
Triangle Mesh Compression.
In:
Graphics Interface 98
June 18-20,
1998,
Vancouver, British Columbia, Canada.
pp. 26-34.
https://www.graphicsinterface.org/proceedings/1998/107/107.html
Notkin,
Irena,
Gotsman,
Craig
(1997):
Parallel Progressive Ray-tracing.
In
Comput. Graph. Forum,
16
(1)
pp. 43-55.
Sudarsky,
Oded,
Gotsman,
Craig
(1996):
Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Rea.
In
Comput. Graph. Forum,
15
(3)
pp. 249-258.
https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp249-258_abstract.html
Goldstein,
Eli,
Gotsman,
Craig
(1995):
Polygon morphing using a multiresolution representation.
In:
Graphics Interface 95
May 17-19,
1995,
Quebec, Quebec, Canada.
pp. 247-254.
Agranov,
Gennady,
Gotsman,
Craig
(1995):
Algorithms for rendering realistic terrain image sequences and their parallel implementati.
In
The Visual Computer,
11
(9)
pp. 455-464.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=9&spage=455
Gotsman,
Craig
(1993):
Halftoning of image sequences.
In
The Visual Computer,
9
(5)
pp. 255-266.
https://
Isenburg,
Martin,
Gumhold,
Stefan,
Gotsman,
Craig
(2001):
Connectivity Shapes.
In:
Ertl,
Thomas,
Joy,
Kenneth I.,
Varshney,
Amitabh
(eds.)
IEEE Visualization 2001
October 24-26,
2001,
San Diego, CA, USA.
Karni,
Zachi,
Bogomjakov,
Alexander,
Gotsman,
Craig
(2002):
Efficient Compression and Rendering of Multi-Resolution Meshes.
In:
IEEE Visualization 2002
,
2002,
.
Margaliot,
Michael,
Gotsman,
Craig
(1994):
Piecewise-Linear Surface Approximation From Noisy Scattered Samples.
In:
Bergeron,
R. Daniel,
Kaufman,
Arie E.
(eds.)
VIS 1994 - Proceedings IEEE Visualization 1994
October 17-21,
1994,
Washington, DC, USA.
pp. 61-68.
Rabinovich,
Boris,
Gotsman,
Craig
(1997):
Visualization of large terrains in resource-limited computing environments.
In:
IEEE Visualization 1997
,
1997,
.
pp. 95-102.
https://doi.acm.org/10.1145/266989.267033
Sudarsky,
Oded,
Gotsman,
Craig
(1997):
Output-senstitive rendering and communication in dynamic virtual environments.
In:
VRST 1997
,
1997,
.
pp. 217-223.
https://doi.acm.org/10.1145/261135.261175
Makbily,
Yohai,
Gotsman,
Craig,
Bar-Yehuda,
Reuven
(1999):
Geometric algorithms for message filtering in decentralized virtual environments.
In:
SI3D 1999
,
1999,
.
pp. 39-46.
https://doi.acm.org/10.1145/300523.300527