User Stories - Capturing the User’s Perspective Quickly and Simply

• 9 min read

863 Shares

User stories are a simple tool for articulating the user’s perspective. They are not long, wordy stories to be told around a camp fire but rather short (often only a single sentence) descriptions of what a user will do with a part of a system. They are written in plain English or in the language of the business in which they will be used and require no special literary gifts or linguistic talents to compose.

They are particularly important in Agile environments where they facilitate the functionality of a system but can be used in any environment to ensure that design and development are focused on user needs. They deliver the “who”, “what” and “why” of user requirements in a format that can be easily understood by anyone who needs to use them.

The Background to User Stories

The user story was first described in Extreme Programming back in 1998. It was mentioned that user stories could be used to define scope of a development project in a similar way to use cases. (Use cases are visual descriptions of actions taken by a user which are usually recorded in UML – Universal Markup Language).


Author/Copyright holder: Slashme. Copyright terms and licence: CC BY-SA 4.0

UML use cases are visual diagrams that capture requirements and actors – they are very different from user stories.

However, it is commonly agreed today that a use case and a user story serve different functions. Use cases address how a requirement will be handled whereas a user story simply captures the requirement.


Author/Copyright holder: Paul Downey. Copyright terms and licence: CC BY 2.0

Always capture user stories in a way that feels useful and doesn’t interfere too much with the user/client conversation – you can always revise them later.

Writing User Stories

In many cases user stories are not created by the design or development team – they’re provided by a customer or a business user to try and explain what they’d like the finished product to look like. However, that doesn’t mean that in the absence of customer/user provided stories that the team cannot create their own. In larger organizations, this responsibility may be covered by product managers in other organizations it may fall within the remit of the UX team.

While, in the main, a user story is going to capture a requirement of the product functionally they may also be used to describe non-functional capacities of products too (for example privacy or security requirements).

As Steve Rogers, the well-known designer said; “Designing a product is designing a relationship.”

To form that relationship, user stories are always best when created with the input of users or the end client and can easily be facilitated by a designer or developer working in conjunction with a representative of the user/client base.

The idea is to use a simple question and answer format to develop the story. Then the designer or developer records each story on a single card. This story may then be revised for clarity after the requirements capture exercise is complete.

The generally accepted format for user stories is:

“As a , I want , for this

This format was proposed in 2001 by a team working for Connextra in a story related to AgileCoach at Typepad.

There are many variants on this theme but all of them capture a similar set of information.


Author/Copyright holder: visualpun.ch. Copyright terms and licence: CC BY-SA 2.0

As you can see here – user stories, captured one per card, can then be easily presented back to the development and design teams as necessary.

User Stories and Agile Development

User stories are used in agile to define all functionality of the final product. They are not set in stone and it is completely accepted that requirements can (and often will) change throughout the lifecycle of a project.

The scrum master (the agile team leader) then prioritizes the stories for development in each sprint. Developers are often given carte blanche to discuss user stories with the end user or customer in order to fully understand what is required of them.

Agile also requires that each story have a corresponding test case or test cases attached to it for UAT (User Acceptance Testing). This way the development process ensures that the story is implemented in a manner that is satisfactory to the user. It also provides a basis for negotiation if a user story is implemented correctly but does not satisfy the end user.

Benefits of Using User Stories in Design and Development

There are several benefits of using user stories in design and development cycles:

  • They are simple and quick to understand.
  • They allow programmers to quickly (using agile) implement customer/user value
  • They don’t need very much maintenance
  • They can be discounted except when they are being used in development
  • They allow a project to be chunked into smaller milestones
  • They make it easier to estimate costs on a project for development
  • They facilitate cooperative working with clients and users

The Drawbacks of Using User Stories in Design and Development

There are possible drawbacks of using user stories and in particular of becoming overly-reliant on them at the expense of other tools:

  • They are difficult to work into large scale projects (where thousands of stories might be required)
  • They may be too vague to be useful and require a lot of back and forth between developers and clients
  • They fail to capture performance measurements and sometimes non-functional aspects of the system – e.g. they are too simple


Author/Copyright holder: Wiggy! Copyright terms and licence: CC BY-SA 3.0

A user story’s simplicity can be its greatest strength and its greatest weakness. Don’t forget you have to capture enough information to deliver on the intangible requirements as well as the tangible ones.

The Take Away

User stories can be very useful to articulate the user’s or client’s requirements for a system in simple one line (or very short) stories for each requirement. They fit neatly into the Agile development method and ensure clear understanding of what’s needed from each sprint. However, it’s important to remember that user stories also have limitations and their use should be carefully considered to ensure that all requirements and performance measures are understood before design turns into development.

Resources

The Connextra user story approach is found here - http://agilecoach.typepad.com/photos/connextra_user_story_2001/connextrastorycard.html

Some simple examples of user stories can be found here - https://www.mountaingoatsoftware.com/agile/user-stories

Agile Modelling offers its take on user stories here - http://www.agilemodeling.com/artifacts/userStory.htm

Some tips for writing better user stories can be found here - http://www.romanpichler.com/blog/10-tips-writing-good-user-stories/

Hero Image: Author/Copyright holder: Copyright terms and licence: CC BY-SA 2.0

Topics in This Article

Learn More in This Course:

AI for Designers

11 days
13 % booked
View Course

What You Should Read Next

  • Read full article
    A Simple Introduction to Lean UX - Article hero image
    Interaction Design Foundation logo

    A Simple Introduction to Lean UX

    Lean UX is an incredibly useful technique when working on projects where the Agile development method is used. Traditional UX techniques often don’t work when development is conducted in rapid bursts – there’s not enough time to deliver UX in the same way. Fundamentally Lean UX and other forms of UX

    Social shares
    1.3k
    Published
    Read Article
  • Read full article
    What Are Wicked Problems and How Might We Solve Them? - Article hero image
    Interaction Design Foundation logo

    What Are Wicked Problems and How Might We Solve Them?

    Have you ever come across a problem so complex that you struggled to know where to start? Then you might have stumbled upon a wicked problem. While wicked problems may not have a definite solution, there are certainly things you can do to mitigate any negative effects. When you learn how to tackle w

    Social shares
    1.2k
    Published
    Read Article
  • Read full article
    User Stories: As a [UX Designer] I want to [embrace Agile] so that [I can make my projects user-centered] - Article hero image
    Interaction Design Foundation logo

    User Stories: As a [UX Designer] I want to [embrace Agile] so that [I can make my projects user-centered]

    Let’s examine a tool so simple yet so powerful that once you’ve learned about it, you will apply it in all your projects. It is a great design method that enhances collaboration among all stakeholders.Users’ needs are a core part of Agile—and they're brought to life using User Stories.There are many

    Social shares
    1.1k
    Published
    Read Article
  • Read full article
    Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward - Article hero image
    Interaction Design Foundation logo

    Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward

    The idea of the minimum viable product (MVP) has been around for some time. The term itself was coined by Frank Robinson but was made popular by two influential names in product design – Steve Blank, a serial-entrepreneur and academic, and Eric Ries, the pioneer of the Lean Startup movement.What is

    Social shares
    1.1k
    Published
    Read Article
  • Read full article
    What Tech Job is Right for Me? A Comprehensive Guide to Navigating Your Career Path - Article hero image
    Interaction Design Foundation logo

    What Tech Job is Right for Me? A Comprehensive Guide to Navigating Your Career Path

    Think about which tech career is right for you and you may well find that choosing a career is about getting work that offers fulfilling employment, personal growth opportunities, and—of course—good remuneration. If you’re finding yourself contemplating a change or exploring alternative paths on you

    Social shares
    817
    Published
    Read Article
  • Read full article
    Designing the Smallest Possible Thing - Article hero image
    Interaction Design Foundation logo

    Designing the Smallest Possible Thing

    We conducted research with hundreds of people working on agile teams about their experiences in order to understand some of the biggest design problems they encounter. Designers who work in sprints of one or two weeks can be under pressure to deliver fast, skip research and cut corners, which can pr

    Social shares
    748
    Published
    Read Article
  • Read full article
    Innovation vs. Incremental Improvement - Article hero image
    Interaction Design Foundation logo

    Innovation vs. Incremental Improvement

    Not all teams build products in highly uncertain environments or try to create cutting-edge new features. Many incrementally improve existing products and try to do so in a way that doesn’t alienate large existing user bases. Neither of these tasks is particularly easy, and they often require very d

    Social shares
    604
    Published
    Read Article
  • Read full article
    How to Succeed as a Designer on Agile Teams: Embrace Imperfection - Article hero image
    Interaction Design Foundation logo

    How to Succeed as a Designer on Agile Teams: Embrace Imperfection

    An agile team values shipping working software in order to gain customer feedback and respond to it. This emphasis on shipping working software, combined with short timelines to ship it in, often only a week or two, puts excessive pressure on designers to deliver designs to engineers in unrealistic

    Social shares
    577
    Published
    Read Article
  • Read full article
    Collaborating with Your Team for Research - Article hero image
    Interaction Design Foundation logo

    Collaborating with Your Team for Research

    Research on siloed teams is often the responsibility of a small number of people. On agile teams, we often involve more decision makers in research, which is a little trickier than it sounds. In this video we’ll discuss the idea of team research and talk about some ways to make it easier and less di

    Social shares
    542
    Published
    Read Article
  • Read full article
    6 Insights to Achieve Agile UX Excellence - Article hero image
    Interaction Design Foundation logo

    6 Insights to Achieve Agile UX Excellence

    Agile methods boost UX design teams' adaptability. The shift from traditional to agile methods occurred because the former fell short. Agile nurtures a dynamic environment where innovation thrives—it promotes early and frequent testing to minimize risks through short, iterative cycles while teams co

    Social shares
    462
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel Stuck? Want Freedom?

Join 326,035+ designers who get one powerful email each week. Learn to design a life you love.

Next email in
1
day
9
hrs
37
mins
19
secs

Free forever. No spam. Unsubscribe anytime.