Author: Xavier Decoret
Publication Overview
Publication period start: 2006
Number of co-authors: 5
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Eisemann,
Elmar,
Decoret,
Xavier
(2008):
Occlusion Textures for Plausible Soft Shadows*.
In
Comput. Graph. Forum,
27
(1)
pp. 13-23.
https://dx.doi.org/10.1111/j.1467-8659.2007.01037.x
Eisemann,
Elmar,
Decoret,
Xavier
(2007):
Visibility Sampling on GPU and Applications.
In
Comput. Graph. Forum,
26
(3)
pp. 535-544.
https://dx.doi.org/10.1111/j.1467-8659.2007.01076.x
Eisemann,
Elmar,
Decoret,
Xavier
(2007):
On Exact Error Bounds for View-Dependent Simplification.
In
Comput. Graph. Forum,
26
(2)
pp. 202-213.
https://dx.doi.org/10.1111/j.1467-8659.2007.01013.x
Decoret,
Xavier
(2005):
N-Buffers for efficient depth map query.
In
Comput. Graph. Forum,
24
(3)
pp. 393-400.
https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp393-400.pdf
Decoret,
Xavier,
Sillion,
François X.,
Schaufler,
Gernot,
Dorsey,
Julie
(1999):
Multi-layered impostors for accelerated rendering.
In
Comput. Graph. Forum,
18
(3)
pp. 61-73.
Baboud,
Lionel,
Decoret,
Xavier
(2006):
Rendering geometry with relief textures.
In:
Proceedings of the 2006 Conference on Graphics Interface
,
2006,
.
pp. 195-201.
https://portal.acm.org/citation.cfm?id=1143079.1143112
Eisemann,
Elmar,
Decoret,
Xavier
(2008):
Single-Pass GPU Solid Voxelization for Real-Time Applications.
In:
Proceedings of the 2008 Conference on Graphics Interface
May 28-30,
2008,
Windsor, Ontario, Canada.
pp. 73-80.
Eisemann,
Elmar,
Decoret,
Xavier
(2006):
Fast scene voxelization and applications.
In:
Olano,
Marc,
Séquin,
Carlo H.
(eds.)
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA
,
2006,
.
pp. 71-78.
https://doi.acm.org/10.1145/1111411.1111424