Author: Marko Turpeinen
Publication Overview
Publication period start: 2009
Number of co-authors: 25
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Ravaja,
Niklas,
Saari,
Timo,
Turpeinen,
Marko,
Laarni,
Jari,
Salminen,
Mikko,
Kivikangas,
Matias
(2006):
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play.
In
Presence: Teleoperators and Virtual Environments,
15
(4)
pp. 381-392.
https://dx.doi.org/10.1162/pres.15.4.381
Saari,
Timo,
Ravaja,
Niklas,
Laarni,
Jari,
Turpeinen,
Marko,
Kallinen,
Kari
(2004):
Psychologically targeted persuasive advertising and product information in e-commerce.
In:
Janssen,
Marijn,
Sol,
Henk G.,
Wagenaar,
René W.
(eds.)
Proceedings of the 6th International Conference on Electronic Commerce - ICEC 2004
October 25-27,
2004,
Delft, The Netherlands.
pp. 245-254.
https://doi.acm.org/10.1145/1052220.1052252
Salovaara,
Antti,
Johnson,
Mikael,
Toiskallio,
Kalle,
Tiitta,
Sauli,
Turpeinen,
Marko
(2005):
Playmakers in multiplayer game communities: their importance and motivations for participa.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 334-337.
https://doi.acm.org/10.1145/1178477.1178540
Kuikkaniemi,
Kai,
Turpeinen,
Marko,
Salovaara,
Antti,
Saari,
Timo,
Vuorenmaa,
Janne
(2006):
Toolkit for user-created augmented reality games.
In:
Setlur,
Vidya
(eds.)
MUM 2006 - Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia
December 4-6,
2006,
Stanford, California, USA.
pp. 6.
https://doi.acm.org/10.1145/1186655.1186661
Jokela,
Sami,
Turpeinen,
Marko,
Kurki,
Teppo,
Savia,
Eerika,
Sulonen,
Reijo
(2001):
The Role of Structured Content in a Personalized News Service.
In:
HICSS 2001
,
2001,
.
https://csdl.computer.org/comp/proceedings/hicss/2001/0981/07/09817044abs.htm
Jokela,
Sami,
Turpeinen,
Marko,
Sulonen,
Reijo
(2000):
Ontology Development for Flexible Content.
In:
HICSS 2000
,
2000,
.
https://csdl.computer.org/comp/proceedings/hicss/2000/0493/06/04936056abs.htm
Turpeinen,
Marko,
Saari,
Timo
(2004):
System Architecture for Psychological Customization of Communication Technology.
In:
HICSS 2004
,
2004,
.
https://csdl.computer.org/comp/proceedings/hicss/2004/2056/07/205670202babs.htm
Kuikkaniemi,
Kai,
Laitinen,
Toni,
Turpeinen,
Marko,
Saari,
Timo,
Kosunen,
Ilkka,
Ravaja,
Niklas
(2010):
The influence of implicit and explicit biofeedback in first-person shooter games.
In:
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
,
2010,
.
pp. 859-868.
https://doi.acm.org/10.1145/1753326.1753453
Bonanni,
Leonardo,
Busse,
Daniela K.,
Thomas,
John C.,
Blevis,
Eli,
Turpeinen,
Marko,
Nunes,
Nuno Jardim
(2011):
Visible -- actionable -- sustainable: sustainable interaction design in professional domai.
In:
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
,
2011,
.
pp. 2413-2416.
https://dx.doi.org/10.1145/1979742.1979572
Zapico,
Jorge Luis,
Turpeinen,
Marko,
Brandt,
Nils
(2009):
Climate persuasive services: changing behavior towards low-carbon lifestyles.
In:
Proceedings of the 2009 International Conference on Persuasive Technology
,
2009,
.
pp. 14.
https://dx.doi.org/10.1145/1541948.1541968