Author: Mark O. Riedl
Publication Overview
Publication period start: 2006
Number of co-authors: 11
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Riedl,
Mark O.,
Young,
R. Michael
(2006):
From Linear Story Generation to Branching Story Graphs.
In
IEEE Computer Graphics and Applications,
26
(3)
pp. 23-31.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.56
Young,
R. Michael,
Riedl,
Mark O.
(2003):
Towards an architecture for intelligent control of narrative in interactive virtual worlds.
In:
Johnson,
Lewis,
Andre,
Elisabeth
(eds.)
International Conference on Intelligent User Interfaces 2003
January 12-15,
2003,
Miami, Florida, USA.
pp. 310-312.
https://doi.acm.org/10.1145/604045.604108
Riedl,
Mark O.,
Amant,
Robert St.
(2002):
Toward automated exploration of interactive systems.
In:
Gil,
Yolanda,
Leake,
David
(eds.)
International Conference on Intelligent User Interfaces 2002
January 13-16,
2002,
San Francisco, California, USA.
pp. 135-142.
https://doi.acm.org/10.1145/502716.502738
Amant,
Robert St.,
Riedl,
Mark O.
(2001):
A perception/action substrate for cognitive modeling in HCI.
In
International Journal of Human-Computer Studies,
55
(1)
pp. 15-39.
Riedl,
Mark O.
(2001):
A Computational Model and Classification Framework for Social Navigation.
In:
International Conference on Intelligent User Interfaces 2001
January 14-17,
2001,
Sanata Fe, New Mexico, USA.
pp. 137-144.
https://acm.org/pubs/articles/proceedings/uist/359784/p137-riedl/p137-riedl.pdf
Amant,
Robert St.,
Healey,
Christopher G.,
Riedl,
Mark O.,
Kocherlakota,
Sarat,
Pegram,
David A.,
Torhola,
Mika
(2001):
Intelligent Visualization in a Planning Simulation.
In:
International Conference on Intelligent User Interfaces 2001
January 14-17,
2001,
Sanata Fe, New Mexico, USA.
pp. 153-159.
https://acm.org/pubs/citations/proceedings/uist/359784/p153-st._amant/#abstract
O\'Neill,
Brian,
Riedl,
Mark O.,
Nitsche,
Michael
(2009):
Towards intelligent authoring tools for machinima creation.
In:
Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems
,
2009,
.
pp. 4639-4644.
https://doi.acm.org/10.1145/1520340.1520713
Young,
R. Michael,
Riedl,
Mark O.
(2005):
Integrating plan-based behavior generation with game environments.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 370.
https://doi.acm.org/10.1145/1178477.1178553
Riedl,
Mark O.,
Young,
R. Michael
(2005):
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation.
In:
Panayiotopoulos,
Themis,
Gratch,
Jonathan,
Aylett,
Ruth,
Ballin,
Daniel,
Olivier,
Patrick,
Rist,
Thomas
(eds.)
IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference
September 12-14,
2005,
Kos, Greece.
pp. 278-291.
https://dx.doi.org/10.1007/11550617_24
Riedl,
Mark O.,
Young,
R. Michael
(2003):
Character-Focused Narrative Generation for Execution in Virtual Worlds.
In:
Balet,
Olivier,
Subsol,
Gérard,
Torguet,
Patrice
(eds.)
ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference
November 20-21,
2003,
Toulouse, France.
pp. 47-56.
https://link.springer.de/link/service/series/0558/bibs/2897/28970047.htm
Li,
Boyang,
Riedl,
Mark O.
(2011):
Creative gadget design in fictions: generalized planning in analogical spaces.
In:
Proceedings of the 2011 Conference on Creativity and Cognition
,
2011,
.
pp. 41-50.
https://dx.doi.org/10.1145/2069618.2069627