Author: James Stewart
Publication Overview
Publication period start: 2010
Number of co-authors: 9
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Xu,
Ken,
Stewart,
James,
Fiume,
Eugene
(2002):
Constraint-Based Automatic Placement for Scene Composition.
In:
Graphics Interface 2002
May 27-29,
2002,
Calgary, Alberta, Canada.
pp. 25-34.
Ghali,
Sherif,
Stewart,
James
(1996):
A complete treatment of D1 discontinuities in a mesh.
In:
Graphics Interface 96
May 22-24,
1996,
Toronto, Ontario, Canada.
pp. 122-131.
https://www.graphicsinterface.org/proceedings/1996/GhaliStewart
Wright,
Mark,
Ekeus,
Henrik,
Coyne,
Richard,
Stewart,
James,
Travlou,
Penny,
Williams,
Robin
(2008):
Augmented duality: overlapping a metaverse with the real world.
In:
Inakage,
Masa,
Cheok,
Adrian David
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008
December 3-5,
2008,
Yokohama, Japan.
pp. 263-266.
https://doi.acm.org/10.1145/1501750.1501812
Avni,
Shachar,
Stewart,
James
(2010):
Frontier sets in large terrains.
In:
Proceedings of the 2010 Conference on Graphics Interface
,
2010,
.
pp. 169-176.
https://doi.acm.org/10.1145/4713060.1839244