Author: Hendrik P. A. Lensch
Publication Overview
Publication period start: 2010
Number of co-authors: 20
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Fuchs,
Martin,
Chen,
Tongbo,
Wang,
Oliver,
Raskar,
Ramesh,
Seidel,
Hans-Peter,
Lensch,
Hendrik P. A.
(2010):
Real-time temporal shaping of high-speed video streams.
In
Computers & Graphics,
34
(5)
pp. 575-584.
https://dx.doi.org/10.1016/j.cag.2010.05.017
Fuchs,
Christian,
Heinz,
Michael,
Levoy,
Marc,
Seidel,
Hans-Peter,
Lensch,
Hendrik P. A.
(2008):
Combining Confocal Imaging and Descattering.
In
Comput. Graph. Forum,
27
(4)
pp. 1245-1253.
https://dx.doi.org/10.1111/j.1467-8659.2008.01263.x
Fuchs,
Martin,
Lensch,
Hendrik P. A.,
Blanz,
Volker,
Seidel,
Hans-Peter
(2007):
Superresolution Reflectance Fields: Synthesizing images for intermediate light directions.
In
Comput. Graph. Forum,
26
(3)
pp. 447-456.
https://dx.doi.org/10.1111/j.1467-8659.2007.01067.x
Yamauchi,
Hitoshi,
Lensch,
Hendrik P. A.,
Haber,
Jorg,
Seidel,
Hans-Peter
(2005):
Textures revisited.
In
The Visual Computer,
21
(4)
pp. 217-241.
https://dx.doi.org/10.1007/s00371-005-0283-5
Lensch,
Hendrik P. A.,
Goesele,
Michael,
Bekaert,
Philippe,
Kautz,
Jan,
Magnor,
Marcus A.,
Lang,
Jochen,
Seidel,
Hans-Peter
(2003):
Interactive Rendering of Translucent Objects.
In
Comput. Graph. Forum,
22
(2)
pp. 195-206.
https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_660.html
Lensch,
Hendrik P. A.,
Lang,
Jochen,
Sá,
Asla Medeiros,
Seidel,
Hans-Peter
(2003):
Planned Sampling of Spatially Varying BRDFs.
In
Comput. Graph. Forum,
22
(3)
pp. 473-482.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_695.html
Granados,
Miguel,
Seidel,
Hans-Peter,
Lensch,
Hendrik P. A.
(2008):
Background Estimation from Non-Time Sequence Images.
In:
Proceedings of the 2008 Conference on Graphics Interface
May 28-30,
2008,
Windsor, Ontario, Canada.
pp. 33-40.
Hanika,
Johannes,
Keller,
Alexander,
Lensch,
Hendrik P. A.
(2010):
Two-level ray tracing with reordering for highly complex scenes.
In:
Proceedings of the 2010 Conference on Graphics Interface
,
2010,
.
pp. 145-152.
https://doi.acm.org/10.1145/4713060.1839241