Author: Günter Knittel
Publication Overview
Publication period start: 1996
Number of co-authors: 9
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Knittel,
Günter,
Schneider,
Bengt-Olaf
(2003):
Introduction.
In
Computers & Graphics,
27
(5)
pp. 667-668.
https://dx.doi.org/10.1016/S0097-8493(03)00139-0
Knittel,
Günter,
Schilling,
Andreas,
Kugler,
Anders,
Straßer,
Wolfgang
(1996):
Hardware for superior texture performance.
In
Computers & Graphics,
20
(4)
pp. 475-481.
https://dx.doi.org/10.1016/0097-8493(96)00019-2
Hesser,
Jürgen,
Männer,
Reinhard,
Knittel,
Günter,
Straßer,
Wolfgang,
Pfister,
Hanspeter,
Kaufman,
Arie E.
(1995):
Three Architectures for Volume Rendering.
In
Comput. Graph. Forum,
14
(3)
pp. 111-122.
Knittel,
Günter
(1995):
A scalable architecture for volume rendering.
In
Computers & Graphics,
19
(5)
pp. 653-665.
https://dx.doi.org/10.1016/0097-8493(95)00044-5
Knittel,
Günter
(1995):
A VLSI-design for fast vector normalization.
In
Computers & Graphics,
19
(2)
pp. 261-271.
https://dx.doi.org/10.1016/0097-8493(94)00152-O
Knittel,
Günter
(1993):
VERVE: Voxel Engine for Real-time Visualization and Examination.
In
Comput. Graph. Forum,
12
(3)
pp. 37-48.
Knittel,
Günter
(1995):
High-Speed Volume Rendering Using Redundant Block Compression.
In:
IEEE Visualization 1995
,
1995,
.
pp. 176-183.
https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870176abs.htm
Pfister,
Hanspeter,
Knittel,
Günter,
Hesser,
Jürgen,
Goble,
John C.
(1996):
Real-Time Accelerators for Volume Rendering.
In:
IEEE Visualization 1996
,
1996,
.
pp. 445-447.