Author: Claudio E. Palazzi
Publication Overview
Publication period start: 2006
Number of co-authors: 6
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Ferretti,
Stefano,
Palazzi,
Claudio E.,
Roccetti,
Marco,
Pau,
Giovanni,
Gerla,
Mario
(2006):
FILA in gameland, a holistic approach to a problem of many dimensions.
In
Computers in Entertainment,
4
(4)
pp. .
https://dl.acm.org/doi/10.1145/1178418.1178430
Palazzi,
Claudio E.,
Ferretti,
Stefano,
Cacciaguerra,
Stefano,
Roccetti,
Marco
(2005):
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online gam.
In
Computers in Entertainment,
3
(2)
pp. 3.
https://dl.acm.org/doi/10.1145/1063723.1063730
Palazzi,
Claudio E.,
Pau,
Giovanni,
Roccetti,
Marco,
Ferretti,
Stefano,
Gerla,
Mario
(2006):
Wireless home entertainment center: reducing last hop delays for real-time applications.
In:
Ishii,
Hiroshi,
Lee,
Newton,
Natkin,
Stéphane,
Tsushima,
Katsuhide
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006
June 14-16,
2006,
Hollywood, California, USA.
pp. 67.
https://doi.acm.org/10.1145/1178823.1178903
Palazzi,
Claudio E.,
Roccetti,
Marco,
Ferretti,
Stefano,
Frizzoli,
Salvatore
(2008):
How to let gamers play in infrastructure-based vehicular networks.
In:
Inakage,
Masa,
Cheok,
Adrian David
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008
December 3-5,
2008,
Yokohama, Japan.
pp. 95-98.
https://doi.acm.org/10.1145/1501750.1501771