Author: Carlos Andújar
Publication Overview
Publication period start: 2007
Number of co-authors: 15
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Argelaguet,
Ferran,
Andújar,
Carlos
(2009):
Efficient 3D Pointing Selection in Cluttered Virtual Environments.
In
IEEE Computer Graphics and Applications,
29
(6)
pp. 34-43.
https://doi.ieeecomputersociety.org/10.1109/MCG.2009.117
Chica,
Antoni,
Williams,
Jason,
Andújar,
Carlos,
Brunet,
Pere,
Navazo,
Isabel,
Rossignac,
Jarek,
Vinacua,
Alvar
(2008):
Pressing: Smooth Isosurfaces with Flats from Binary Grids.
In
Comput. Graph. Forum,
27
(1)
pp. 36-46.
https://dx.doi.org/10.1111/j.1467-8659.2007.01039.x
Andújar,
Carlos,
Boo,
Javier,
Brunet,
Pere,
González,
Marta Fairén,
Navazo,
Isabel,
Vázquez,
Pere-Pau,
Vinacua,
Alvar
(2007):
Omni-directional Relief Impostors.
In
Comput. Graph. Forum,
26
(3)
pp. 553-560.
https://dx.doi.org/10.1111/j.1467-8659.2007.01078.x
Andújar,
Carlos,
Argelaguet,
Ferran
(2007):
Anisomorphic ray-casting manipulation for interacting with 2D GUIs.
In
Computers & Graphics,
31
(1)
pp. 15-25.
https://dx.doi.org/10.1016/j.cag.2006.09.003
Andújar,
Carlos,
Brunet,
Pere,
Chica,
Antoni,
Rossignac,
Jarek,
Navazo,
Isabel,
Vinacua,
Alvar
(2004):
Computing Maximal Tiles and Application to Impostor-Based Simplification.
In
Comput. Graph. Forum,
23
(3)
pp. 401-410.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp401-410_abstract.html
Andújar,
Carlos,
Saona-Vázquez,
Carlos,
Navazo,
Isabel,
Brunet,
Pere
(2000):
Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets.
In
Comput. Graph. Forum,
19
(3)
pp. .
Andújar,
Carlos
(1998):
Space efficient connectivity test forn-dimensional images.
In
Computers & Graphics,
22
(4)
pp. 557-558.
https://dx.doi.org/10.1016/S0097-8493(98)00042-9
Andújar,
Carlos,
Ayala,
Dolors,
Brunet,
Pere,
Joan-Arinyo,
Robert,
Solé,
J.
(1996):
Automatic Generation of Multiresolution Boundary Representations.
In
Comput. Graph. Forum,
15
(3)
pp. 87-96.
https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp87-96_abstract.html
Argelaguet,
Ferran,
Andújar,
Carlos,
Trueba,
Ramon
(2008):
Overcoming eye-hand visibility mismatch in 3D pointing selection.
In:
Feiner,
Steven K.,
Thalmann,
Daniel,
Guitton,
Pascal,
Frohlich,
Bernd,
Kruijff,
Ernst,
Hachet,
Martin
(eds.)
VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 27-29,
2008,
Bordeaux, France.
pp. 43-46.
https://doi.acm.org/10.1145/1450579.1450588
Andújar,
Carlos,
Argelaguet,
Ferran
(2006):
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs.
In:
Lin,
Ming,
Hubbold,
Roger J.
(eds.)
Proceedings of the 12th Eurographics Symposium on Virtual Environments - EGVE 2006
,
2006,
Lisbon, Portugal.
pp. 101-108.
https://dx.doi.org/10.2312/EGVE/EGVE06/101-108
Trueba,
Ramon,
Andújar,
Carlos,
Argelaguet,
Ferran
(2009):
Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor.
In:
Hirose,
Michitaka,
Schmalstieg,
Dieter,
Wingrave,
Chadwick A.,
Nishimura,
Kunihiro
(eds.)
Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR
,
2009,
Lyon, France.
pp. 93-100.
https://dx.doi.org/10.2312/EGVE/JVRC09/093-100