Author: Bruno Feijo
Publication Overview
Publication period start: 2001
Number of co-authors: 16
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Zamith,
Marcelo Panaro de Moraes,
Clua,
Esteban Walter Gonzalez,
Conci,
Aura,
Montenegro,
Anselmo Antunes,
Leal-Toledo,
Regina,
Pagliosa,
Paulo A.,
Valente,
Luis,
Feijo,
Bruno
(2008):
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
In
Computers in Entertainment,
6
(3)
pp. .
https://dl.acm.org/doi/10.1145/1394021.1394035
Szwarcman,
Dilza,
Feijo,
Bruno,
Costa,
Mónica
(2001):
Goal-oriented dead reckoning for autonomous characters.
In
Computers & Graphics,
25
(6)
pp. 999-1011.
https://dx.doi.org/10.1016/S0097-8493(01)00154-6
Costa,
Mónica,
Feijo,
Bruno
(1996):
Agents with emotions in behavioral animation.
In
Computers & Graphics,
20
(3)
pp. 377-384.
https://dx.doi.org/10.1016/0097-8493(96)00006-4
Schwabe,
Daniel,
Feijo,
Bruno,
Krause,
Werther G.
(1990):
Intelligent Hypertext for Normative Knowledge in Engineering.
In:
Rizk,
Antoine,
Streitz,
Norbert A.,
Andre,
Jacques
(eds.)
ECHT 90 - European Conference on Hypertext
November 27-30,
1990,
Versailles, France.
pp. 123-136.
Ciarlini,
Angelo E. M.,
Pozzer,
Cesar Tadeu,
Furtado,
Antonio L.,
Feijo,
Bruno
(2005):
A logic-based tool for interactive generation and dramatization of stories.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 133-140.
https://doi.acm.org/10.1145/1178477.1178495
Karlsson,
Borje,
Feijo,
Bruno
(2005):
AI middleware as means for improving gameplay.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 442-445.
https://doi.acm.org/10.1145/1178477.1178576
Valente,
Luis,
de Souza,
Clarisse Sieckenius,
Feijo,
Bruno
(2008):
An exploratory study on non-visual mobile phone interfaces for games.
In:
Proceedings of the 2008 Brazilian Symposium on Human Factors in Computing Systems
,
2008,
.
pp. 31-39.
https://dl.acm.org/citation.cfm?id=1497475