Author: A. M. Day
Publication Overview
Publication period start: 2009
Number of co-authors: 22
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Haciomeroglu,
M.,
Laycock,
R. G.,
Day,
A. M.
(2008):
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in a.
In
The Visual Computer,
24
(10)
pp. 889-899.
https://dx.doi.org/10.1007/s00371-008-0291-3
Haciomeroglu,
M.,
Laycock,
R. G.,
Day,
A. M.
(2008):
Dynamically populating large urban environments with ambient virtual humans.
In
Journal of Visualization and Computer Animation,
19
(3)
pp. 307-317.
https://dx.doi.org/10.1002/cav.232
Laycock,
Stephen D.,
Day,
A. M.
(2007):
A Survey of Haptic Rendering Techniques.
In
Comput. Graph. Forum,
26
(1)
pp. 50-65.
https://dx.doi.org/10.1111/j.1467-8659.2007.00945.x
Laycock,
R. G.,
Ryder,
G.,
Day,
A. M.
(2007):
Automatic generation, texturing and population of a reflective real-time urban environment.
In
Computers & Graphics,
31
(4)
pp. 625-635.
https://dx.doi.org/10.1016/j.cag.2007.04.001
Laycock,
R. G.,
Day,
A. M.
(2006):
Image Registration in a Coarse Three-Dimensional Virtual Environment.
In
Comput. Graph. Forum,
25
(1)
pp. 69-82.
https://www.eg.org/EG/CGF/volume25/issue1/v25i1pp069-082.pdf
Ryder,
G.,
Day,
A. M.
(2005):
Survey of Real-Time Rendering Techniques for Crowds.
In
Comput. Graph. Forum,
24
(2)
pp. 203-215.
https://www.eg.org/EG/CGF/volume24/issue2/v24i2pp203-215.pdf
Day,
A. M.,
Willmott,
J.
(2005):
Compound textures for dynamic impostor rendering.
In
Computers & Graphics,
29
(1)
pp. 109-124.
https://dx.doi.org/10.1016/j.cag.2004.11.011
Laycock,
Stephen D.,
Day,
A. M.
(2005):
Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene.
In
Computers & Graphics,
29
(3)
pp. 341-351.
https://dx.doi.org/10.1016/j.cag.2005.03.010
Sen,
Soner I.,
Day,
A. M.
(2005):
Modelling trees and their interaction with the environment: A survey.
In
Computers & Graphics,
29
(5)
pp. 805-817.
https://dx.doi.org/10.1016/j.cag.2005.08.025
Platings,
M.,
Day,
A. M.
(2004):
Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tre.
In
Comput. Graph. Forum,
23
(4)
pp. 741-759.
https://www.eg.org/EG/CGF/volume23/issue4/v23i4pp741-759.pdf
Day,
A. M.,
Arnold,
David B.,
Havemann,
Sven,
Fellner,
Dieter W.
(2004):
Combining polygonal and subdivision surface approaches to modelling and rendering of urban.
In
Computers & Graphics,
28
(4)
pp. 497-507.
https://dx.doi.org/10.1016/j.cag.2004.04.005
Laycock,
Stephen D.,
Day,
A. M.
(2003):
Recent Developments and Applications of Haptic Devices.
In
Comput. Graph. Forum,
22
(2)
pp. 117-132.
https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_654.html
Franzetti,
T.,
Day,
A. M.,
Arnold,
David B.
(2003):
A fan growing algorithm for efficient vertex caching.
In
Computers & Graphics,
27
(5)
pp. 773-789.
https://dx.doi.org/10.1016/S0097-8493(03)00150-X
Laycock,
R. G.,
Day,
A. M.
(2003):
Rapid generation of urban models.
In
Computers & Graphics,
27
(3)
pp. 423-433.
https://dx.doi.org/10.1016/S0097-8493(03)00037-2
Arnold,
David B.,
Day,
A. M.,
Jennings,
V. J.,
Courtenay,
A.,
Duce,
David A.
(2001):
Haptic Device Control - Will it Fit Standardized Input Models?.
In
Comput. Graph. Forum,
20
(4)
pp. 245-256.
James,
A.,
Day,
A. M.
(2001):
Erratum: Conflict Neutralization on Binary Space Partitioning.
In
Comput. Graph. Forum,
20
(1)
pp. 59.
James,
A.,
Day,
A. M.
(2000):
Conflict Neutralization on Binary Space Partitioning.
In
Comput. Graph. Forum,
19
(2)
pp. 153-163.
James,
A.,
Day,
A. M.
(1999):
The hidden face determination tree.
In
Computers & Graphics,
23
(3)
pp. 377-387.
https://dx.doi.org/10.1016/S0097-8493(99)00046-1
Clare,
A. R.,
Day,
A. M.
(1994):
Experiments in the Parallel Computation of 3D Convex Hulls.
In
Comput. Graph. Forum,
13
(1)
pp. 21-36.
Day,
A. M.,
Turner,
S. M.,
Arnold,
David B.
(1994):
Improved Visualisation of Marine Data: Algae and Acid Rain.
In
Comput. Graph. Forum,
13
(3)
pp. 361-370.
Arnold,
David B.,
Day,
A. M.
(1994):
"Graphics standards are boring" - Discuss.
In
Computers & Graphics,
18
(3)
pp. 287-293.
https://dx.doi.org/10.1016/0097-8493(94)90028-0
Day,
A. M.
(1990):
The Implementation of an Algorithm to Find the Convex Hull of a Set of Three-Dimensional P.
In
ACM Transactions on Graphics,
9
(1)
pp. 105-132.
Day,
A. M.
(1990):
The Implementation of a 2D Convex Hull Algorithm Using Perturbation.
In
Comput. Graph. Forum,
9
(4)
pp. 309-316.
https://www.eg.org/EG/CGF/Volume9/Issue4/v09i4pp309-316_abstract.html
Day,
A. M.
(1988):
Planar Convex Hull Algorithms in Theory and Practice.
In
Comput. Graph. Forum,
7
(3)
pp. 177-193.
https://www.eg.org/EG/CGF/volume7/issue3/v07i3pp177-193_abstract.html
Arnold,
David B.,
Day,
A. M.,
Goetz,
M. R.,
Courtenay,
A.,
Graham,
H. I.
(2000):
Virtual Teeth for Endodontics Training and Practice.
In:
IV 2000
,
2000,
.
pp. 597-604.
https://csdl.computer.org/comp/proceedings/iv/2000/0743/00/07430597abs.htm
Galvao,
R.,
Laycock,
R. G.,
Day,
A. M.
(2008):
GPU techniques for creating visually diverse crowds in real-time.
In:
Feiner,
Steven K.,
Thalmann,
Daniel,
Guitton,
Pascal,
Frohlich,
Bernd,
Kruijff,
Ernst,
Hachet,
Martin
(eds.)
VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 27-29,
2008,
Bordeaux, France.
pp. 79-86.
https://doi.acm.org/10.1145/1450579.1450596
Madera,
F. A.,
Day,
A. M.,
Laycock,
S. D.
(2009):
A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects.
In:
Proceedings of the 2009 International Conference on Advances in Computer-Human Interactions
,
2009,
.
pp. 136-141.
https://doi.ieeecomputersociety.org/10.1109/ACHI.2009.13