Designing Augmented Reality Environments 2000
Conference Details
Year: 2000
Articles
Publications included in this conference proceedings
Rekimoto,
Jun,
Ayatsuka,
Yuji
(2000):
CyberCode: designing augmented reality environments with visual tags.
In:
Designing Augmented Reality Environments 2000
,
2000,
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pp. 1-10.
https://doi.acm.org/10.1145/354666.354667
Redstrom,
Johan,
Skog,
Tobias,
Hallnäs,
Lars
(2000):
Informative art: using amplified artworks as information displays.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 103-114.
https://doi.acm.org/10.1145/354666.354677
Pyssysalo,
Tino,
Repo,
Tapio,
Turunen,
Tuukka,
Lankila,
Teemu,
Roning,
Juha
(2000):
CyPhone - bringing augmented reality to next generation mobile phones.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 11-21.
https://doi.acm.org/10.1145/354666.354668
Masui,
Toshiyuki
(2000):
Real-world programming.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 115-120.
https://doi.acm.org/10.1145/354666.354678
Svanaes,
Dag,
Verplank,
William
(2000):
In search of metaphors for tangible user intefaces.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 121-129.
https://doi.acm.org/10.1145/354666.354679
Djajadiningrat,
J. P.,
Overbeeke,
Kees,
Wensveen,
Stephan
(2000):
Augmenting fun and beauty: a pamphlet.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 131-134.
https://doi.acm.org/10.1145/354666.354680
Krogh,
Peter Gall
(2000):
Interactive rooms - augmented reality in an architectural perspective.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 135-137.
https://doi.acm.org/10.1145/354666.354681
Svendsen,
Ernest Holm,
Soendergaard,
Astrid Pinholt
(2000):
Support for flexbile work settings by augmenting artifacts.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 138-140.
https://doi.acm.org/10.1145/354666.354682
Mapes,
Daniel P.
(2000):
The human device abstraction.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 141-143.
https://doi.acm.org/10.1145/354666.354683
MacIntyre,
Blair,
Bolter,
Jay David
(2000):
A multi-disciplinary course on augmented reality design.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 144.
https://doi.acm.org/10.1145/354666.354684
Mynatt,
Elizabeth D.
(2000):
Co-opting everyday objects.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 145-146.
https://doi.acm.org/10.1145/354666.354685
Johansson,
Martin,
Pettersson,
Mårten
(2000):
Eyes on the road - augmenting traffic information.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 147-148.
https://doi.acm.org/10.1145/354666.354686
Browall,
Carolina,
Lindquist,
Kristina
(2000):
Our little orchestra: the development of an interactive toy.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 149-150.
https://doi.acm.org/10.1145/354666.354687
Wohlgemuth,
Wolfgang,
Triebfürst,
Gunthard
(2000):
ARVIKA: augmented reality for development, production and service.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 151-152.
https://doi.acm.org/10.1145/354666.354688
Pederson,
Thomas
(2000):
Human hands as a link between physical and virtual.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 153-154.
https://doi.acm.org/10.1145/354666.354689
Koleva,
Boriana,
Schnädelbach,
Holger,
Benford,
Steve,
Greenhalgh,
Chris
(2000):
Developing mixed reality boundaries.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 155-156.
https://doi.acm.org/10.1145/354666.354690
Fjeld,
Morten
(2000):
Evaluating navigation methods for an AR system.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 157-158.
https://doi.acm.org/10.1145/354666.354691
Chalmers,
Matthew
(2000):
Interweaving objects, types and people.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 159-160.
https://doi.acm.org/10.1145/354666.354692
Tobita,
Hiroaki,
Koike,
Hideki
(2000):
Information retrieval system using real world objects.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 161-162.
https://doi.acm.org/10.1145/354666.354693
Friedman,
Batya,
Jr.,
Peter H. Kahn
(2000):
New directions: a value-sensitive design approach to augmented reality.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 163-164.
https://doi.acm.org/10.1145/354666.354694
Dubois,
Emmanuel,
Nigay,
Laurence
(2000):
Augmented reality: which augmentation for which reality?.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 165-166.
https://doi.acm.org/10.1145/354666.354695
Madsen,
Kim Halskov
(2000):
Magic by metaphors.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 167-169.
https://doi.acm.org/10.1145/354666.354696
Mackay,
Wendy E.
(2000):
Augmented reality: dangerous liaisons or the best of both worlds?.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 170-171.
https://doi.acm.org/10.1145/354666.354697
Ljungstrand,
Peter,
Redstrom,
Johan,
Holmquist,
Lars Erik
(2000):
WebStickers: using physical tokens to access, manage and share bookmarks to the Web.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 23-31.
https://doi.acm.org/10.1145/354666.354669
McGarry,
Ben,
Matthews,
Ben,
Brereton,
Margot
(2000):
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 33-40.
https://doi.acm.org/10.1145/354666.354670
Patten,
James,
Ishii,
Hiroshi
(2000):
A comparison of spatial organization strategies in graphical and tangible user interfaces.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 41-50.
https://doi.acm.org/10.1145/354666.354671
Grasso,
Antonietta,
Karsenty,
Alain,
Susani,
Marco
(2000):
Augmenting paper to enhance community information sharing.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 51-62.
https://doi.acm.org/10.1145/354666.354672
Buur,
Jacob,
Soendergaard,
Astrid
(2000):
Video card game: an augmented environment for user centred design discussions.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 63-69.
https://doi.acm.org/10.1145/354666.354673
Michelis,
Giorgio De,
Paoli,
Flavio De,
Pluchinotta,
Costanza,
Susani,
Marco
(2000):
Weakly augmented reality: observing and designing the work-place of creative designers.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 81-91.
https://doi.acm.org/10.1145/354666.354675
Wrensch,
Thomas,
Blauvelt,
Glenn,
Eisenberg,
Michael
(2000):
The rototack: designing a computationally-enhanced craft item.
In:
Designing Augmented Reality Environments 2000
,
2000,
.
pp. 93-101.
https://doi.acm.org/10.1145/354666.354676