Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
Conference Details
Articles
Publications included in this conference proceedings
Junghanns,
Andreas,
Schaeffer,
Jonathan
(1999):
Relevance Cuts: Localizing the Search.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 1-14.
https://link.springer.de/link/service/series/0558/bibs/1558/15580001.htm
Beal,
Donald F.,
Smith,
Martin C.
(1999):
First Results from Using Temporal Difference Learning in Shogi.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 113-125.
https://link.springer.de/link/service/series/0558/bibs/1558/15580113.htm
Buro,
Michael
(1999):
From Simple Features to Sophisticated Evaluation Functions.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 126-145.
https://link.springer.de/link/service/series/0558/bibs/1558/15580126.htm
Kojima,
Takuya,
Yoshikawa,
Atsushi
(1999):
A Two-Step Model of Pattern Acquisition: Application to Tsume-Go.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 146-166.
https://link.springer.de/link/service/series/0558/bibs/1558/15580146.htm
Bjornsson,
Yngvi,
Marsland,
T. Anthony
(1999):
Multi-cut Pruning in Alpha-Beta Search.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 15-24.
https://link.springer.de/link/service/series/0558/bibs/1558/15580015.htm
Giráldez,
J. Ignacio,
Borrajo,
Daniel
(1999):
Distributed Decision Making in Checkers.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 183-194.
https://link.springer.de/link/service/series/0558/bibs/1558/15580183.htm
Pijls,
Wim,
Bruin,
Arie de
(1999):
Game Tree Algorithms and Solution Trees.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 195-204.
https://link.springer.de/link/service/series/0558/bibs/1558/15580195.htm
Fraenkel,
Aviezri S.,
Zusman,
Dmitri
(1999):
A New Heap Game.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 205-211.
https://link.springer.de/link/service/series/0558/bibs/1558/15580205.htm
Fraenkel,
Aviezri S.,
Rahat,
Ofer
(1999):
Infinite Cyclic Impartial Games.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 212-221.
https://link.springer.de/link/service/series/0558/bibs/1558/15580212.htm
Crâsmaru,
Marcel
(1999):
On the Complexity of Tsume-Go.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 222-231.
https://link.springer.de/link/service/series/0558/bibs/1558/15580222.htm
Spight,
William L.
(1999):
Extended Thermography for Multiple Kos in Go.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 232-251.
https://link.springer.de/link/service/series/0558/bibs/1558/15580232.htm
Breuker,
Dennis M.,
Herik,
H. Jaap Van Den,
Uiterwijk,
Jos W. H. M.,
Allis,
L. Victor
(1999):
A Solution to the GHI Problem for Best-First Search.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 25-49.
https://link.springer.de/link/service/series/0558/bibs/1558/15580025.htm
0003,
Martin Müller
(1999):
Computer Go: A Research Agenda.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 252-264.
https://link.springer.de/link/service/series/0558/bibs/1558/15580252.htm
Tajima,
Morihiko,
Sanechika,
Noriaki
(1999):
Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 265-281.
https://link.springer.de/link/service/series/0558/bibs/1558/15580265.htm
Yoshikawa,
Atsushi,
Kojima,
Takuya,
Saito,
Yasuki
(1999):
Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 282-299.
https://link.springer.de/link/service/series/0558/bibs/1558/15580282.htm
Grimbergen,
Reijer
(1999):
A Survey of Tsume-Shogi Programs Using Variable-Depth Search.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 300-317.
https://link.springer.de/link/service/series/0558/bibs/1558/15580300.htm
Iida,
Hiroyuki,
Yoshimura,
Jin,
Morita,
Kazuro,
Uiterwijk,
Jos W. H. M.
(1999):
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 318-335.
https://link.springer.de/link/service/series/0558/bibs/1558/15580318.htm
Frank,
Ian,
Basin,
David A.
(1999):
Optimal Play against Best Defence: Complexity and Heuristics.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 50-73.
https://link.springer.de/link/service/series/0558/bibs/1558/15580050.htm
Gao,
Xinbo,
Iida,
Hiroyuki,
Uiterwijk,
Jos W. H. M.,
Herik,
H. Jaap Van Den
(1999):
A Speculative Strategy.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 74-92.
https://link.springer.de/link/service/series/0558/bibs/1558/15580074.htm
Willmott,
Steven,
Richardson,
Julian,
Bundy,
Alan,
Levine,
John
(1999):
An Adversarial Planning Approach to Go.
In:
Herik,
H. Jaap Van Den,
Iida,
Hiroyuki
(eds.)
Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
,
1999,
.
pp. 93-112.
https://link.springer.de/link/service/series/0558/bibs/1558/15580093.htm