A Fully GPU-Implemented Rigid Body Simulator
Conference Details
Year: 2008
Description
The International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. GRAPP is a component conference of visigrapp.org
Other Years in Series
Other proceedings in the GRAPP - International Conference on Computer Graphics Theory and Applications series
Articles
Publications included in this conference proceedings
Zheng,
Yue,
Hicks,
Yulia,
Marshall,
David,
Cosker,
Darren
(2008):
Generating Human Interactive Behaviours Using the Windowed Viterbi Algorithm.
In:
Monte,
Álvaro del,
Torres,
Roberto,
Martín,
Pedro J.,
Gavilanes,
Antonio
(eds.)
A Fully GPU-Implemented Rigid Body Simulator
,
2008,
.
pp. 353-358.
Steinicke,
Frank,
Mensmann,
Jorg,
Hinrichs,
Klaus,
Buhr,
Jan de,
Rothaus,
Kai,
Krüger,
Antonio
(2008):
Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena.
In:
Monte,
Álvaro del,
Torres,
Roberto,
Martín,
Pedro J.,
Gavilanes,
Antonio
(eds.)
A Fully GPU-Implemented Rigid Body Simulator
,
2008,
.
pp. 359-366.
Boeck,
Joan De,
Raymaekers,
Chris,
Coninx,
Karin
(2008):
A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments.
In:
Monte,
Álvaro del,
Torres,
Roberto,
Martín,
Pedro J.,
Gavilanes,
Antonio
(eds.)
A Fully GPU-Implemented Rigid Body Simulator
,
2008,
.
pp. 367-375.
Makris,
Lambros,
Karatzoulis,
Nikolaos,
Tzovaras,
Dimitrios,
Bekiaris,
Evangelos
(2008):
A DIYD (Do it Yourself Design) System for Vehicle Design Based on 3D Visualization and Ont.
In:
Monte,
Álvaro del,
Torres,
Roberto,
Martín,
Pedro J.,
Gavilanes,
Antonio
(eds.)
A Fully GPU-Implemented Rigid Body Simulator
,
2008,
.
pp. 376-382.