Author: Ted G. Lewis
Publication Overview
Publication period start: 1999
Number of co-authors: 26
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Lewis,
Ted G.
(2000):
Tracking the \'Anywhere, Anytime\' Inflection Point.
In
IEEE Computer,
33
(2)
pp. 134-136.
Lewis,
Ted G.
(2000):
When Atoms and Bit Collide: Detroit Goes Digital.
0
(0)
pp. .
Lewis,
Ted G.
(2000):
Innovation Equals Risk Reduction.
In
IEEE Computer,
33
(10)
pp. 111-112.
Lewis,
Ted G.
(2000):
Why Funny Money Will Have the Last Laugh.
In
IEEE Computer,
33
(5)
pp. 110-112.
https://csdl.computer.org/comp/mags/co/2000/05/r5112abs.htm
Lewis,
Ted G.
(2000):
The End of Research as We Know It?.
In
IEEE Computer,
33
(6)
pp. 110-112.
https://csdl.computer.org/comp/mags/co/2000/06/r6112abs.htm
Lewis,
Ted G.
(2000):
Why WAP May Never Get off the Ground.
In
IEEE Computer,
33
(8)
pp. 110-112.
https://csdl.computer.org/comp/mags/co/2000/08/r8112abs.htm
Lewis,
Ted G.
(2000):
The Web Fosters a Rust-Belt Renaissance.
In
IEEE Computer,
33
(7)
pp. 110-112.
https://csdl.computer.org/comp/mags/co/2000/07/r7112abs.htm
Lewis,
Ted G.
(2000):
Service: The Next Inflection Point.
In
IEEE Computer,
33
(1)
pp. 126-128.
https://csdl.computer.org/comp/mags/co/2000/01/r1128abs.htm
Lewis,
Ted G.
(2000):
XM and Sirius Get Serious about Broadcast Satellite Radio.
In
IEEE Computer,
33
(9)
pp. 102-104.
https://csdl.computer.org/comp/mags/co/2000/09/r9104abs.htm
Lewis,
Ted G.
(2000):
AOL, Time Warner, and the Crash of 2000.
In
IEEE Computer,
33
(3)
pp. 118-120.
Lewis,
Ted G.
(2000):
When Atoms and Bit Collide: Detroit Goes Digital.
In
IEEE Computer,
33
(4)
pp. 118-120.
Lewis,
Ted G.
(1999):
Asbestos Paajamas: An Open Source Dialogue.
In
IEEE Computer,
32
(4)
pp. 108-112.
Lewis,
Ted G.
(1999):
Something for Nothing.
In
IEEE Computer,
32
(5)
pp. 118-120.
Lewis,
Ted G.
(1999):
Innovation in the Small.
In
IEEE Computer,
32
(3)
pp. 118-120.
Lewis,
Ted G.
(1999):
Mainframes Are Dead, Long Live Mainframes.
In
IEEE Computer,
32
(8)
pp. 102-104.
Lewis,
Ted G.
(1999):
Fast, Expensive, and Horribly Complex.
In
IEEE Computer,
32
(9)
pp. 118-120.
Lewis,
Ted G.
(1999):
UbiNet: The Ubiquitous Internet Will Be Wireless.
In
IEEE Computer,
32
(10)
pp. 126-128.
Lewis,
Ted G.
(1999):
Directories Don\'t Get No Respect.
In
IEEE Computer,
32
(12)
pp. 150-152.
Lewis,
Ted G.
(1999):
Where the Smart Money Is?.
In
IEEE Computer,
32
(11)
pp. 134-136.
Lewis,
Ted G.,
Fuller,
Benjamin C.
(1999):
Fast-Lane Browsers Put the Web on Wheels.
In
IEEE Computer,
32
(1)
pp. 141-144.
Macedonia,
Michael R.,
Lewis,
Ted G.
(1999):
Sony Versus Wintel: Mortal Combar.
In
IEEE Computer,
32
(7)
pp. 109-112.
Lewis,
Ted G.
(1999):
The Open Source Acid Test.
In
IEEE Computer,
32
(2)
pp. 125-128.
Lewis,
Ted G.
(1999):
Jump-Starting the Global Vending Machine.
In
IEEE Computer,
32
(6)
pp. 118-120.
Lewis,
Ted G.
(1998):
Information Appliances: Gadget Netopia.
In
IEEE Computer,
31
(0)
pp. 59-68.
Lewis,
Ted G.
(1998):
Who\'s Afraid of Wintel?.
In
IEEE Computer,
31
(0)
pp. 149-152.
Lewis,
Ted G.
(1998):
Java Holy War \'98.
In
IEEE Computer,
31
(3)
pp. 126-128.
Lewis,
Ted G.
(1998):
Joe Sixpack, Larry Lemming, and Ralph Nader.
In
IEEE Computer,
31
(7)
pp. 107-108.
Lewis,
Ted G.
(1998):
Why the Economy Is So Good.
In
IEEE Computer,
31
(5)
pp. 110-112.
Lewis,
Ted G.
(1998):
What to Do About Microsoft.
In
IEEE Computer,
31
(9)
pp. 109-112.
Lewis,
Ted G.
(1998):
Wired Wired World: Who Owns the Internet?.
In
IEEE Internet Computing,
2
(1)
pp. 82-84.
Lewis,
Ted G.
(1998):
Wired Wired World: A Rose by Any Other (Domain) Name.
In
IEEE Internet Computing,
2
(2)
pp. 92-93.
Lewis,
Ted G.
(1998):
Wired Wired World: The New Economics of Information.
In
IEEE Internet Computing,
2
(5)
pp. 93-94.
Lewis,
Ted G.,
Volpano,
Dennis M.
(1998):
Wired Wired World: Wired and Wired-Er.
In
IEEE Internet Computing,
2
(4)
pp. 97-99.
Lewis,
Ted G.
(1998):
Wired Wired World: Supermoles, Skyhawwks, and the Bandwidth Bonanza.
In
IEEE Internet Computing,
2
(6)
pp. 90-92.
Lewis,
Ted G.
(1998):
The Legacy Maturity Model.
In
IEEE Computer,
31
(11)
pp. 125-128.
Lewis,
Ted G.
(1997):
Emergent Behavior, Emergent Profits.
In
IEEE Computer,
30
(7)
pp. 118-120.
Lewis,
Ted G.
(1997):
Absorb and Extend: Resistance is Futile!.
In
IEEE Computer,
30
(5)
pp. 109-112.
Lewis,
Ted G.
(1997):
Digitopolis Meets Encalming Technology.
In
IEEE Computer,
30
(9)
pp. 134-136.
Lewis,
Ted G.
(1997):
Cars, Phones, and Tamagotchi Tribes.
In
IEEE Computer,
30
(11)
pp. 142-144.
Lewis,
Ted G.
(1997):
The Year I Shoot My TV.
In
IEEE Computer,
30
(1)
pp. 134-136.
Bouchard,
Gene,
Cutkosky,
Mark R.,
Johnson,
Ray,
Kuokka,
Daniel,
Lewis,
Ted G.,
Regli,
William C.
(1997):
Eingineering Meets the Internet: How Will The New technology Affect Engineering Practice? .
In
IEEE Internet Computing,
1
(1)
pp. 30-38.
Lewis,
Ted G.
(1997):
Wired Wired World: Internet as Metaphor.
In
IEEE Internet Computing,
1
(2)
pp. 96.
Lewis,
Ted G.
(1997):
Wired Wired World: Bringing Up Java.
In
IEEE Internet Computing,
1
(4)
pp. 110-112.
Lewis,
Ted G.
(1997):
Wired Wired World: Andreesen\'s Laws vs. the Techno Treadmill.
In
IEEE Internet Computing,
1
(5)
pp. 93-96.
Lewis,
Ted G.
(1997):
Wired Wired World: The Software Economy: Greed is Good.
In
IEEE Internet Computing,
1
(3)
pp. 96.
Lewis,
Ted G.
(1997):
Wired Wired World: VoIP: Killer APP for the Internet?.
In
IEEE Internet Computing,
1
(6)
pp. 110-112.
Lewis,
Ted G.
(1996):
The Next 10000_2 Years: Part I.
In
IEEE Computer,
29
(4)
pp. 64-70.
Lewis,
Ted G.
(1996):
The Next 10000_2 Years: Part II.
In
IEEE Computer,
29
(5)
pp. 78-86.
Lewis,
Ted G.
(1996):
Computer Business or Monopoly?.
In
IEEE Computer,
29
(1)
pp. 19-13.
Lewis,
Ted G.
(1996):
The NC Phenomena: Scenes from Your Living Room.
In
IEEE Computer,
29
(2)
pp. 8-10.
Lewis,
Ted G.
(1996):
Is It Too Late For Apple Computer?.
In
IEEE Computer,
29
(5)
pp. 8-13.
El-Rewini,
Hesham,
Ali,
Hesham H.,
Lewis,
Ted G.
(1995):
Task Scheduling in Multiprocessing Systems.
In
IEEE Computer,
28
(12)
pp. 27-37.
Lewis,
Ted G.
(1995):
Movers and Shakers \'95.
In
IEEE Computer,
28
(1)
pp. 8.
Lewis,
Ted G.
(1995):
Is the Macintosh Dead Meat?.
In
IEEE Computer,
28
(2)
pp. 6-7.
Lewis,
Ted G.
(1995):
Sleeper at Compcon.
In
IEEE Computer,
28
(3)
pp. 6-7.
Lewis,
Ted G.
(1995):
Where Is Client/Server Software Headed?.
In
IEEE Computer,
28
(4)
pp. 49-55.
Lewis,
Ted G.
(1995):
Infobusiness Meets Neuromancer.
In
IEEE Computer,
28
(4)
pp. 7-8.
Lewis,
Ted G.
(1995):
Are Telephone Companies Passé?.
In
IEEE Computer,
28
(5)
pp. 8-9.
Lewis,
Ted G.
(1995):
Where the Big Money is.
In
IEEE Computer,
28
(6)
pp. 6-7.
Lewis,
Ted G.
(1995):
The End of Work As We Know It.
In
IEEE Computer,
28
(7)
pp. 10-11.
Lewis,
Ted G.
(1995):
Windows 95: Next Step to Desktop NT?.
In
IEEE Computer,
28
(8)
pp. 8-9.
Lewis,
Ted G.
(1995):
Living in Real Time, Side A (What Is the Info Age?).
In
IEEE Computer,
28
(9)
pp. 8-10.
Lewis,
Ted G.
(1995):
The Nethead Gang.
In
IEEE Computer,
28
(12)
pp. 8-10.
Lewis,
Ted G.,
Power,
Dave,
Meyer,
Bertrand,
Grimes,
Jack,
Potel,
Mike,
Vetter,
Ronald J.,
Laplante,
Phillip A.,
Pree,
Wolfgang,
Pomberger,
Gustav,
Hill,
Mark D.,
Larus,
James R.,
Wood,
David A.,
El-Rewini,
Hesham,
Weide,
Bruce W.
(1995):
Where Is Software Headed? A Virtual Roundtable.
In
IEEE Computer,
28
(8)
pp. 20-32.
Lewis,
Ted G.
(1995):
Living in Real Time, Side B (Where Will the Brain Power Come From?).
In
IEEE Computer,
28
(10)
pp. 8-10.
Lewis,
Ted G.
(1995):
HP Means High-Powered: FutureBusiness, Side A.
In
IEEE Computer,
28
(11)
pp. 6-8.
Lewis,
Ted G.
(1994):
Where Is Computing Headed?.
In
IEEE Computer,
27
(8)
pp. 59-63.
Lewis,
Ted G.
(1991):
Data Parallel Computing: An Alternative for the 1990s.
In
IEEE Computer,
24
(9)
pp. 110-111.